This repository has been archived by the owner on Dec 27, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 1
/
main.go
127 lines (112 loc) · 3.39 KB
/
main.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
/*
Copyright 2020 Tom Lister & Kager Authors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package main
import (
"bytes"
"image"
_ "image/png"
"log"
"strings"
"github.com/golang/freetype/truetype"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/examples/resources/fonts"
resources "github.com/hajimehoshi/ebiten/examples/resources/images/shader"
"github.com/tomlister/kager/editor"
"github.com/tomlister/kager/viewer"
"golang.org/x/image/font"
)
// Game implements the game interface.
type Game struct {
Editor editor.Editor
Viewer viewer.Viewer
}
// Update is called every 1/60th of a second
func (g *Game) Update(screen *ebiten.Image) error {
g.Viewer.Time++
g.Editor.Logic()
return nil
}
// Draw is called every frame
func (g *Game) Draw(screen *ebiten.Image) {
g.Editor.Render(screen)
g.Viewer.Render(g.Editor.Data, screen)
}
// Layout manages screen sizing
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return 1280, 480
}
var (
defaultFont font.Face
gopherImage *ebiten.Image
gopherBgImage *ebiten.Image
normalImage *ebiten.Image
noiseImage *ebiten.Image
)
func init() {
// Import fonts
tt, err := truetype.Parse(fonts.MPlus1pRegular_ttf)
if err != nil {
log.Fatal(err)
}
const dpi = 100
defaultFont = truetype.NewFace(tt, &truetype.Options{
Size: 10,
DPI: dpi,
Hinting: font.HintingFull,
})
// Import images
img, _, err := image.Decode(bytes.NewReader(resources.Gopher_png))
if err != nil {
log.Fatal(err)
}
gopherImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
img, _, err = image.Decode(bytes.NewReader(resources.GopherBg_png))
if err != nil {
log.Fatal(err)
}
gopherBgImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
img, _, err = image.Decode(bytes.NewReader(resources.Normal_png))
if err != nil {
log.Fatal(err)
}
normalImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
img, _, err = image.Decode(bytes.NewReader(resources.Noise_png))
if err != nil {
log.Fatal(err)
}
noiseImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
}
func main() {
shaderEditor := editor.Editor{
Data: strings.Split(strings.ReplaceAll(string(radialblur_go), "\t", " "), "\n"),
Fonts: make([]*font.Face, 0),
}
shaderEditor.Fonts = append(shaderEditor.Fonts, &defaultFont)
shaderViewer := viewer.Viewer{
Images: make([]*ebiten.Image, 0),
}
shaderViewer.Fonts = append(shaderViewer.Fonts, &defaultFont)
shaderViewer.Images = append(shaderViewer.Images, gopherImage)
shaderViewer.Images = append(shaderViewer.Images, gopherBgImage)
shaderViewer.Images = append(shaderViewer.Images, normalImage)
shaderViewer.Images = append(shaderViewer.Images, noiseImage)
game := &Game{
Editor: shaderEditor,
Viewer: shaderViewer,
}
ebiten.SetWindowSize(1280, 480)
ebiten.SetWindowTitle("kager - shader editor")
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}