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Changelog.txt
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Changelog.txt
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December 2016
* Fixes
* Set ImgUI shaders to version 140 to work around junk Intel drivers (#3885)
* Fix translations (#3890)
* Use dynamic vertex buffers for UI labels (#3887)
* Provide config flag and warning to work around Intel pointsprite bug (#3895)
* Internal Changes
* Convert more PNG files to DDS (#3883)
* Render error check (#3884)
* Keep quit confirmation messages modern and stylish (#3896)
November 2016
* Fixes
* Set delta-t to 1/60 if it is <= 0 (#3854)
* fix pattern selection if no pattern present (#3855)
* Lobby: Disconnect the property listeners when the docked station changes (#3857)
* Docking message should not mention auto refuel (#3863)
* Player shouldn't sell fuel they don't have (#3864)
* Render the navlights for orbital stations (#3874)
* Jitter fix (#3872)
* fix navbutton crash without target (#3865)
* Fix orphaned connections in WorldView (#3876)
* Disable the modelcompiler multithreading (#3879)
* Fix undefined renderer bug in SGM LOD loader (#3880)
* Internal Changes
* Freebsd patches (#3851)
* Enhance serializer crash output (#3853)
* Custom system checking (#3856)
* Sprinkle SpaceStation with asserts to find naughty bug (#3861)
* isnan is std, MXE build complained (#3867)
* Add GL_CFLAGS value to AM_CFLAGS (#3870)
* Remove GL buffer init fills, add init checks (#3877)
* Optimisation: Reserve VA capacity correctly for Gui::TextLayout (#3878)
October 2016
* New Features
* Added military drives from 5 to 9 (#3830)
* Thruster upgrades (#3831)
* Calculate selling price including equipment (#3835)
* Remove autorefuel (#3837)
* Rename scanner -> radar; radar mapper -> target scanner (#3825)
* Fixes
* Search&Rescue: set ship look and bugfix (#3823)
* Fixing the scaled down collision mesh of New Ground station (#3833)
* Updating the Bluenose Medium LOD with the correct mesh (#3845)
* Avoid crash if player jumps to next system (#3848)
* Internal Changes
* Add "override" to silence warnings in clang (#3828)
* Update the .gitignore file for more vs2015 files outputs (#3829)
* Fix ARFLAGS to remove warning (#3827)
* Attempt to find the nearest matching exact name (#3832)
* Terrain gen cleanup (#3834)
* Introduce imgui library, make load screen use it (#3826)
* Simple reduction in memory usage (#3838)
* Put imgui.ini into user config dir (#3843)
* Arm asm fix (#3847)
* Don't try to instance zero entries (#3849)
* Update attrib binding locations (#3850)
September 2016
* New Features
* Set ship texture patterns from lua (#3811)
* Fixes
* Model pattern range and status checking (#3814)
* New seed and new locations of star ports for New Hope in Epsilon Eridani (#3818)
* Internal Changes
* Update GasGiant config, detail and initialisation timing (#3792)
* Change SAR mission rewards (#3806)
* Made NavLights responsible for their billboard rendering (#3809)
* Adding an editorconfig file to define coding style (#3810)
* Add annotations to ShipDef (#3812)
* Additional mesh optimisation (#3813)
* Unused files from JobSwarm experiments 4 years ago! (#3816)
* Belt and braces approach to sanity checking for patterns (#3817)
* Brighter luminosity for random colours (#3815)
* Minor performance cleanup (#3820)
* Use a function to access the s_patchFaces to silence a gcc warning (#3822)
* Multi-Threading modelcompiler (#3821)
August 2016
* New Features
* F3 and F4 Toggles between worldview and their thing (#3765)
* Navbutton added to mission screens (#3736)
* Add a TCP Lua console (#3768)
* Low altitude hyperjumps are illegal (#3753)
* Add button to Settings menus so user can open their Pioneer folder (#3790)
* Navigation button update to allow for dynamicBodies as nav targets (SAR and general) (#3789)
* Loads of SAR improvements ! (#3795)
* Fixes
* Fix crash in by Search & Rescue missions (#3770)
* NaN in your numbers (#3772)
* Fix hyperspace star streaks (#3773)
* prefix std:: to isnan so it builds on Linux (#3775)
* Use ImageMagick to fix the iCCP profile problem (#3778)
* Fix crash when jumping into empty system (#3791)
* Fix risk of game crash from SAR when landing on wrong planet (#3797)
* Fix potential instability in SAR (#3802)
* Internal Changes
* Add a function for typesetting time intervals (#3764)
* Restore Starfield colourisation (#3774)
* Animated city buildings, instancing improvement (#3777)
* Small code cleanup in SAR (#3798)
* Make colour range of stars more narrow (#3793)
July 2016
* New Features
* Point sprite background stars (#3757)
* Fixes
* SAR: fix fuel transfer (#3755)
* SAR: fix wrong distance (#3650)
* Fix grammar error in module-cargorun (#3748)
* Internal Changes
* Swap LuaVector for a table (#3747)
* Faster float convert (#3751)
* Revert my changes to use atoi and atoll (#3754)
* XCode now compiles again (#3759)
June 2016
* New Features
* Improve distance format, by introducing ly and Mm (#3745)
* GPU jobs for generating gas giant textures (#3719)
* Add some flare for black market, through flavoured slogans (#3744)
* Passenger warns when jumping to wrong system with right name (#3746)
* Fixes
* Prevent the galaxy map from crashing if in hyperspace (#3714)
* Eclipse r600 (#3721)
* Internal Changes
* Enable using dedicated nVidia GPUs in Windows laptops with Optimus (#3715)
* Minor Noise library improvements (#3716)
* Add AMD Power Xpress performance flag keyword and value (#3717)
* Add EXTRA_CXXFLAGS to CXXFLAGS for assimp's version check (#3718)
* Keep cargo if buying a new ship (#3725)
* Disable Continue button if no saved game to load (#3731)
* Don't hard code strings we already have in translation system (#3728)
* Make trade analyzer removable again. Undo #3474, close #3742 (#3743)
May 2016
* New Features
* Sfx ini configuration file (#3697)
* Fixes
* Textures can be anonymous (#3693)
* Fix ship systeminfo crash (#3699)
* Make Autopilot purchasable from everywhere (#3701)
* Fix CTD for missile target hyperjumps (#3704)
* Fix CTD caused by S&R after-mission states (#3648)
* Fix crash when player explodes in-dock (#3710)
* Clean up the police tables on ship destruction (#3709)
* Internal Changes
* Landing resets time compression (#3696)
* Rework SFX rendering to fix giant sprites (#3695)
* Internal renderer cleanup (#3702)
* Small filename consistency fix (#3707)
* Change the Lua AIKill command to check how legit is its target (#3708)
* Optimise Eclipse Calculations (#3711)
April 2016
* New Features
* First commit of the Bluenose frieghter (#3668)
* Change to GetPosition and GetVelocity LuaShip functions (#3679)
* Back port some of Marcels hometowns mod (#3676)
* Fixes
* Fix ModelViewer crash (#3672)
* Fix editing the gas giants in ObjectViewer editor mode (#3677)
* Legal custom cargo (#3692)
* Internal Changes
* NavLight Billboard Gathering (#3667)
* Change DrawPointSprites to really use Point Sprites (#3670)
* Lua debug tools, part one (#3675)
* Updated Xcode project to fix "missing vtable" error (#3686)
* Saving changes (#3684)
* SpawnShipNear velocity matching (#3674)
* Pre-convert to DDS more textures (#3687)
* Fire once warnings (#3689)
* Texture code tidy (#3691)
March 2016
* New Features
* Ship stat planner addon for Blender. Exports ship.json (#3639)
* Bowfin fighter for Kaluri/CIW (#3641)
* Invisible disabled button for commodity market (#3605)
* Include modelcompiler in OSX build (#3660)
* Minor changes and tweaks
* gun locator tag fix (#3633)
* Ability to set Combat and Nav targets to null validly (#3634)
* Redirect stdout for modelviewer mode (#3640)
* Kanara resize (75%) (#3642)
* RandomColor Port for better random colours (#3644)
* Bowfin: Deleting some duplicate .dae mesh files (#3653)
* Fixes
* Fix rare crash. #3645
* Fix OSX shader compilation (#3652)
* Fix wrong price for Kanara (#3666)
* Fix crash on del/bkspc in sector map search for non-UTF8 char (#3662)
* Internal Changes
* Remove redundant LuaAPI function: SetEnabled() (#3491)
* vector2 template class (#3646)
* vector2 template class (#3646)
* Fix some GCC build warnings (#3661)
* Don't compress normal maps (#3663)
February 2016
* Minor changes and tweaks
* New behaviour of ESC button (#3618)
* Fixes
* Fix Character.lua / Ship.lua import relationship (#3617)
* Fix Search and Rescue bug not recognizing a competed mission (#3621)
* Only get the SystemBody pointer on system bodies and NOT on ships (#3632)
* Internal Changes
* GL_INVALID_OPERATION warning (win32) (#3620)
* Reduce size of terrain patch skirts (#3622)
* Rendering cleanup, possible perf improvements (#3623)
* Cleaning up Pi.h (#3624)
* Fix terrain cracks (#3625)
* Remove IGNORE_FLAG etc (#3628)
* Moar profiling (#3629)
January 2016
* New Features
* Barnard's star update (#3584)
* Anisotropic Texture Filtering (#3586)
* Minor changes and tweaks
* Search and rescue missions tweaked and fixed #3589
* Fixes
* TextureDescriptor usage updated (#3591)
* Fix ObjectViewer crash/hang (#3588)
* Fix for broken SGM file loading (#3597)
* Show the correct pattern on the ship info screen (#3598)
* Fix serialization bug in S&R missions (#3607)
* Missing text fix (#3608)
* Fix for console window crash (#3611)
* Fix for #3602 and #3517 (#3603)
* Fix bad text size (#3612)
* Fix the vcacheopt type narrowing conversions that I caused (#3613)
* Fix number of police ships being opposite of lawlessness (#3614)
* Internal Changes
* Optional use of std::chrono for Profiler (#3593)
* SGM graceful failure (#3592)
* Convert geometry to use 32-bit indices (#3585)
* Remove TextureDescriptor default constructor arguments (#3594)
* Text rendering performance improvements (#3599)
* Fix #ifdef to allow compilation on various BSDs (#3600)
* MERRY HAPPY 2016 (#3615)
December 2015
* New Features
* PgUp/PgDn increments time acceleration (configurable) (#3544)
* New-UI galactic view (#3549)
* Search & Rescue mission script (#3529)
* New config value UIScaleFactor to scale text and images in the UI (#3552)
* Add return location to mission screen for Search & Rescue missions (#3570)
* One button (F9) is sufficient for changing missile/scanner view (#3556)
* Added pump down button to the EconTrade screen (#3567)
* Fixes
* Fix typo in language strings (#3382)
* Fix crash upon illegal activity in uninhabited system (#3555)
* Fix BBS icon for new S-R mission module (#3558)
* Galactic view fixes (#3557)
* Fix rounding of the 'heading' display (#3550, #3561)
* Fix UI scaling for small displays (#3568)
* Launch ship if necessary at start of AIDockWith (#3563)
* Deimos Seed (#3572)
* Flying empty fix (#3516)
* Fixed translations for the names of the Galactic arms (#3566)
* Fixed OS X 10.11 OpenSSL issue (#3579)
* Remove incorrect assertion on max planet detail (#3577)
* Fixed deprecated libraries in OS X 10.11 (#3580)
* Internal Changes
* Face parts (head/hair/eyes/nose/mouth) can now be non-gendered (#3548)
* Face parts can now all be the same size to make alignment easier (#3548)
* Added forgotten strings to translation system (#3551)
* Minor code adjustment to make ccache effective again (#3562)
* Remove the neighbour system from GeoPatch (#3569)
* Make DetailLevel a class and initialise all members (#3575)
* Improve the error message when a save game cannot be opened (#3578)
November 2015
* New Features
* New random number generator! (#3485)
* More moons for Jupiter, and a low Earth orbit station (#3503)
* Three new faction specific police ships, and new crimes added (#3254)
* Three new faction specific fuel clubs (#3504)
* All stations now have a Tech Level, in range 1-12 (#3505)
* Compact Use Equip Widget (#3507)
* Normal Mapping for objects (ships, stations etc) (#3515)
* Make Autosave optional (#3518)
* Show stable Lagrange point in system view (#3536)
* Fixes
* Fix stations placed on top of each other (#3498)
* Updated premake script to generate usable CodeBlocks project (#3521)
* Fix negative latitude longitude issue (#3531)
* Fix AIWarning giving the wrong errror msg (#3532)
* Fix strings not in translation system (#3538)
* Lagrange Points in turquoise-ish (#3539)
* Fix the broken win32 cross compile (#3542)
* Fixed XCode Project file (#3540)
* Fix cockpit loading (#3546)
* Internal Changes
* All crime handling moved to Lua (#3254)
* CargoRun missions first unload all mission cargo (#3510)
* Change OpenGL Extensions from Compatibility to Core (#3514)
* Direct buffer population (#3513)
* Deprecate Visual Studio 2013 (#3519)
* Updated vs2015 libraries and DLLs (#3520)
* Clang warnings (#3524)
* Clean up OpenGL pollution (#3526)
* Fix the last real Clang warning (#3528)
* Delete Form/FormController, which are no longer used (#3533)
* Minor code cleanup (#3545)
October 2015
* New Features
* Fade orbits faster and darker (#3469)
* Commodity Market rewrite (#3467)
* OS X Homebrew Build script (#3447)
* Make trade analyzer module into a software module (#3474)
* Show latitude/longitude ()#3499)
* Fixes
* Miscellaneous warnings fixes (#3472)
* Commodity language fix (#3476)
* Split the flightstate DOCKING into an UNDOCKING state as well (#3481)
* Account for the fuel mass in hyperspace range calculation (#3489)
* Bad Terrain, no cookie! (#3490)
* Small time acceleration limitation fix (#3506)
* Internal Changes
* Exposing full color values instead of only alphas in skin.ini (#3486)
* GLSL preprocessor includes (#3488)
* Simplified Star Shader (#3487)
* Change forced time acceleration around ships (#3445)
* Present a clearer warning to the user if OpenGL fails to initialise (#3496)
* Eclipse tidy (#3501)
September 2015
* New Features
* Control how many stars in the sky (#3431)
* Two state hyperspace button (#3438)
* Terrain detail textures (#3448)
* Progress bar during start up better scaled (#3261, #3462)
* Orbit fading (#3460)
* Fixes
* Fix undefined symbols for static const members (#3446)
* Resolve Detail Texturing abort (#3452)
* Fix compilation issue due to BG_STARS_MAX/MIN (#3457)
* Fix empty crew for hire advert (#3465)
* Fix crew for hire load glitch (#3468)
* Fix Crew-for-hire duplicate/disappear (#3466)
* Internal Changes
* Remove planetary scaling during rendering (#3434)
* Remove the animation Interpolate optimisation (#3435)
* Add license badge to README, markdown now supports it (#3464)
August 2015
* New Features
* Orbital planner got some new features (#3426)
* Fixes
* Fix NAN for planned orbit (#3437)
* Fix math typo (#3440)
* Internal Changes
* Changed/removed some non-portable C++11 usage (#3444)
July 2015
* New Features
* Add first initial support for Arab fonts (#3416)
* New (smaller) space station added (#3414)
* Allow custom stations to have realistic orbit heights (#3410)
* New SensorType API and BodyScanner equipment (#3287, #3396)
* Fixes
* Proposed fix for the MINGW32 issue #3409 (#3418)
* Fixed color of labels starting with empty strings (#3425)
* Internal Changes
* Numerous optimisations (#3419)
* Remove output spamming messages (#3421)
* Sort terrain gen (#3420)
* Inactivate BodyScanner equipment testing code (#3422)
* Drawing optimisations (#3424)
* Render far away (#3428)
* Modelviewer refactor (#3429)
* Cleanup build warnings (#3433)
June 2015
* New Features
* Allow up to 3 orbits a spacestation can occupy (#3392)
* Fixes
* Calculate the correct distribution of orbitals, may affect saved games (#3389)
* Fix crash on start and crash on game load (#3399, #3387, #3400, #3402)
* Fix crash when using Chinese languge (#3405)
* Init model label in SpaceStation and CargoBody LoadFromJson (#3406)
* Fix redirection of stderr to avoid undefined behaviour on posix (#3373)
* Fix save/load crash (#3387) for real this time (#3407)
* Fix another save/load crash triggered by floating cargo (#3412, #3413)
* Fix terrain max depth calculation (#3411)
May 2015
* New Features
* New mission: cargo run (#3274)
April 2015
* New Features
* Confirm quit question added (#3374)
* Enable vsync (#3385)
* Fixes
* Broken cockpit rotations using headlook (#3381)
* Internal Changes
* luacheck changes (#3383)
* Cppcheck changes (#3384)
March 2015
* Fixes
* Fix modelcompiler (#3356)
* Attempt to avoid calling methods on a nil object (#3357)
* Fix missing specular highlights (#3367)
* Fix compilation of planetrings shader (#3370)
* New Features
* Mouselook for internal camera (#3361)
* Migrating the save-game serialisation from a binary flat file to JSON (#3355)
* Internal Changes
* Fix VS2013 profiling configuration (#3368)
* Rendering statistics (#3371)
* Instanced model rendering for cities (#3372)
* Update the sgm file version (#3375)
February 2015
* Fixes
* Romanian characters added, fixes #3314 (#3318)
* Fix the libcurl linking for Profile, PreRelease and Debug (#3354)
* Script and UI API changes
* ServerAgent class for simple network communication (#3342)
* Internal Changes
* LuaSerializer refactoring to diminish coupling with LuaObject (#3349)
January 2015
* New Features
* Many point stars on starless galaxy (#3321)
* Fixes
* Fix 3310 (#3312)
* Fix 3313 (#3316)
* Fix Ship:onShipEquipmentChanged (#3326)
* Ship launch thrust timer fix (#3330)
* Fix the UI strange rendering (#3332)
* Update the ToolTip text layout (#3334)
* Prevent issue #3340 assert (#3341)
* Internal Chnages
* Remove DrawPoints & DrawLines methods (#3303)
* Dummy renderer for headless tools (#3306)
* Fix scanner drawing post-load (#3309)
* Faster text buffer rendering (#3304)
* Ignore any sgm files in the repository (#3315)
* Faster deduplication of collision data (#3319)
* Stop vs2013 using the whole program optimisation (#3333)
* Equipment strings moved to new translation module (#3295)
* modelcompiler no GL, no SDL, build support for compiled models (#3339)
* Optimisation
* Animation interpolation optimisation (#3327)
* Ship nearby optimise (#3328)
December 2014
* New Features
* New Multi Scoop equipment, and merge cargo and fuel scoop slots
to a single one (#3267)
* New OPLI ship Storeria (#3257)
* Our two space stations decommissioned (hoop and big_crappy) and three new jaw
dropping amazing ones enter service! (#3099)
* Fixes
* Fix string "NONE" in ShipInfo not using the translated version (#3268)
* Require OpenGL 3.1 context when opening the SDL window (#3269)
* Move parentheses to correct position for ATLAS_SIZE test (#3299)
* Minor changes and tweaks
* Switch font texture U/V coordinates to unsigned int (#3273)
* README updated to markdown format (#3276)
* Ship and station labels can now include line breaks (#3188)
* Changed to compile as c++ for all build configurations (#3288)
* Handle non-core strings for lua equipment (#3279)
* Use counter not named bays for stations (#3291)
* Internal Changes
* Fix spelling error in DeliverPackage
* Better descriptions for translation strings in ui-/core (#3272)
* Change the Star Color structures to use Color instead of Uint8 (#3285)
* Remove the Colours.h/cpp files (#3289)
* Several bugfixes to the Lua serializer triggered by recent code (#3279)
* Remove redundant code and translation strings (#3294)
* Optimise VertexBuffer usage for SG Nodes (#3300)
* Bundle Collision with SGM file (#3297)
November 2014
* New Features
* Update to use OpenGL 3.2 (#3219)
* Script and UI API changes
* Added random number from Poisson distribution (#3242)
* Minor changes and tweaks
* Introduce special footer when player is in equipment market,
fixes #3117 (#3238)
* A smarter ShipMarket in SpaceStation (#3243)
* Fix Anti-Aliasing (#3246)
* Remove defunct shader programs (#3258)
* Extra checking for program creation (#3253)
* Fix (unnoticeable) logical error in cargo code (#3261)
* Add CppCheck file. (#3266)
* Fixes
* Update deprecated gun tag on Lunar shuttle (#3245)
* Fix Open GL errors causing MXE build not working (#3251)
* Internal Changes
* The OSX build showed these might be shadowed (#3248)
* Json ship definitions (#3252)
* Disable shader validation due to OSX bug (#3260)
* Remove GLEW, use glLoadGen, downgrade to OpenGL 3.1 (#3265)
October 2014
* Art
* Lunar Shuttle facelift (#3230)
* Apsis icon and crosshair polish (#3223)
* Minor changes and tweaks
* More variation in city size / dimension (#3227)
* New Features
* We now have a build script for NixOS Linux (#3208)
* Flying with gears down increases drag (#2509, #3207)
* New Trade Analyzer ship component (#3200)
* Added Horizon Culling for planets (#3216)
* Second Hand ship equipment advert for BBS (#3220)
* Google Breakpad (MSVC only) (#3211)
* Fixes
* Remove detail changes (#3213)
* Replace #pragma once by traditional include guards. (#3215)
* Fix #3224 (#3225)
* Re-init the cockpit when we buy a new ship (#3226)
* Fix ObjectViewer crash for non-planets (#3228)
* Fix alpha blending and render to texture (#3229)
* Fix the crosshair rendering (#3232)
* Match the BeginFrame with an EndFrame (#3235)
* Deadzone (#3236)
September 2014
* New Features
* System exploration (#3201)
* Fixes
* Fix wrong reinitialization of random generator (#3156)
* Fix crash at Daniel's Haven (#3157)
* Cargo body needs to save/load its self destruct timer (#3170)
* Fix mismatch between saving/loading code (#3172)
* Fix behaviour of autosave system (#3163, #3101)
* Fix possible crash when accepting mission in paused (#2732, #3169)
* Fix compilation errors on Mac OS X (#3182,#3183)
* Fix the Line3D rendering issue (#3190)
* Fix the construction of the Circle drawables. (#3192)
* Fix orientation of galaxy density map (#3197)
* Remove invalid asserts (#3206)
* Attributes for uv coords should be vec4 not vec2 (#3205)
* Minor changes and tweaks
* Show buy and sell prices in commodity market (#3153)
* Add new author's names to name generator (#3155)
* Commodity sell price too low (#3161)
* Make Stars visible during eclipse (#3100)
* Cap maximum number of police GoodsTraders (#3165)
* Better background intensity calculation for Eclipse (#3171)
* Randomize planet phase angle (#3135)
* Terrain detail / depth changes (#3184)
* Output SDL version on start (#3196)
* Player defined Ship names (#3176)
* Update galaxy colour image (#3197)
* Script and UI API changes
* Allow to set lawlessness in custom systems (#3166)
* FileSystem.ReadDirectory now includes timestamps for files (#3163)
* Expose pause/unpause events to Lua (#3169)
* Internal Changes
* Improve galaxy image handling (#3154)
* Refactor galaxy generation code (#2773, #3167)
* Recreate folder structure for sgm batch export (#3162)
* Cargo body improvement (#3168)
* Easier to model docking - Part 1 (#3075)
* Const-correctness in CustomSystems and Factions (#3174)
* Restrict FreeType to a single translation unit (#3175, #1203)
* Game views refactoring (#3181)
* More drawable classes, minor fixes (#3187)
* More cache unification (#3193)
* Refactor face generator code to support some future changes (#3180)
* Shader Attributes and required refactoring (#3194)
* Refactoring: Get rid of global Galaxy object (#3198)
* Galaxy density map, factions, custom systems controlled by GalaxyGenerator (#3199)
August 2014
* New features
* Bring Luomu's game msg log over from the SSP fork (#2527)
* Display ships in system view (#3115)
* Display ship heading and pitch (#3108)
* Advanced radar mapper works in system orbital view (#3122)
* Draw periapsis/apoapsis as icons on system view orbits (#3133)
* Improved Joystick Binding (#3141)
* Minor changes and tweaks
* Consistent set nav target on click in SystemView (#3125)
* Write opengl.txt earlier to help debugging (#3138, #3137, #3132)
* Bigger font for msg log (3143)
* Add support for patterns to space stations (#3151)
* Script and UI API changes
* Ship:UseECM() returns recharge time and success state.
* Update COMPILING.txt, and add Doxygen support (#3136)
* Fixes
* Fix trade ship without atmoshield causing crash in system with only
stations on worlds with atmosphere (#3107)
* Fix crash when clicking a view change button (F1-F4) while a new-ui
message box is being displayed (#3111, #3110)
* Zoom out button before zoom in in system,sector,galactic view (#3112)
* Fix an Exit Game widget crash. (#3106)
* Fix bad faction colour only being applied to uninhabited (#3116)
* Destroy Hyperspace clouds after 2 days of ingame time (#3118)
* Fix system view ship crash (#3119)
* Fix refreshing assertion in SystemInfoView (#3120)
* Fix unnecessary limit on ship base price (#3129, #3130)
* Fix crash from TradeShips trying to serialize dead ships (#3126, #3123)
* Fix Fuel club discount not being applied (#3140)
* Fix system information updating during hyperjump (#3150)
July 2014
* New features
* New ship AC33 (Military version of venturestar), and updated meshes for
other ALBR ships, Deneb and Venturestar, and updated textures (#3008)
* Attitude-hold flight modes, accessed from the in-flight F4 menu (#3014)
* NewUI graphics for the cpanel (#3084)
* Economy screen improvements (#3081)
* Add orbital transfer planner to system view (#3079)
* Minor changes and tweaks
* Include the Lua stack top in the debug overlay.
* Don't list lasers under "Equipment" in InfoView, since already listed
under forward/read mounts (#3010)
* Minor cpanel widget spacing adjustment (#3094)
* General cleanup (#3086)
* added ship:UseECM() (#3092)
* Life Emergence Respects Stellar Lifespans (#3015)
* Resize scanner (#3093)
* Add hud icons (#3096)
* Fixes
* Fix potential Lua stack overflows when calling Lua methods (#3003)
* Fix Lua stack leaks when triggering Lua UI templates from C++
(#3004, #2996, #2997, #2999, #3000, #3001)
* Fix crash on game start on Mac OS X builds (#2995, #2993)
* Fix hyperrange bug (#3007, #3017)
* Fix invalid orbital plane for lone orbital stations (#3022, #3018, #3026)
* Fix use of fuel when hyperjumping (#3024, #3019, #3028)
* Fix directory enumeration on POSIX systems when built with a
PIONEER_DATA_DIR value that contains a trailing slash (#3031, #2545)
* Fix hyperspace details shown in the Sector View (#3037, #3033)
* Fix crash when the player collides with floating cargo (#3043, #3041)
* Fix incorrect usedCargo values (#3036, #3035, #3020, #3044)
* Fix incorrect cargo/free space values on game load (#3052, #3049)
* Fix empty cargo lists (#3044, #3039, #3040)
* Fix crash and skipped updates when firing missiles (#3044, #3038)
* Fix internal tank refuelling from cargo (#3044, #3046)
* Fix cargo scooping so it only works if you have the equipment (#3053, #3045)
* Fix equipment remaining available after buying a new ship (#3052, #3027)
* Fix missing ship total mass limit when adding equipment/cargo (#3052)
* Fix Lua error in some circumstances when using Ship:SetEquip (#3052)
* Fix warning about missing icons/goods/missile_*.png (#3059, #3057)
* Don't attempt to autosave after the player has died (#3060, #3056, #2895)
* Bring back the facility to install a rear laser (#3067, #3064)
* Fix misplaced ECM blast effect (#3087, #3082)
* Fix misplaced text on HUD gauges for fuel, hull temp, etc (#3090, #3088)
* Fix bugs when you completely clear a key binding (#3085, #3083)
* Fix for faulty temperature calculation for multiple systems (#2984)
* Internal Changes
* Internal clean-up to remove unnecessary equipment code (#3058)
June 2014
* New features
* New light and fast shuttle "Varada" (#2975)
* Minor changes and tweaks
* Don't allow fuel scoop on Kanara civ (#2929)
* Faction update to match wiki (#2930)
* Proper rocketship icon by Evarchart (#2942)
* DDS for all models (#2945)
* Support SGM files, disable texture options, new modelcompiler tool (#2962)
* Change the default orbit of space station, allowing for more around a
single planet (#2973)
* Savefile version bump (#1719, #2969, #2973)
* Grow the Lua stack as needed when saving to avoid stack overflows (#2978)
* Add retro velocity indicator to worldview (#2974)
* Mouselook for external cameras (#2976)
* Remove domainname printout when under Mac OS
* Add the modelcompiler exec to the gitignore file (#2994)
* Script and UI API changes
* Added scripts to parse ship stats to wiki
* Rewrite the equipment handling in Lua. See the PR for details. (#1719)
* Fixes
* Fix bug/typo that let player fit hyperdrive on lunarshuttle
* Fixing (#2656) landing meshes (#2943)
* Fix money format overflow (#2939)
* New ground cleanup (#2950)
* Fix problem with multiple assassination missions not being cleared
properly (#2952)
* Always at least ONE starport (#2968)
* Enable different sell/buy for ship equipment (#2955)
* Fix bad scaling of space stations (exposed since assimp 3.1.1) (#2923)
* Fix a Lua stack leak when saving a LuaRef (#2977, 2978)
* Fix crash (#2979)
* Fix pirate ships with default drive 0 causing crash
* Extend the stack when unpickling (#2989)
* Fix crash from spawned enemy ships Pirates, Taxi, Delivery (#2998)
* Fix crash from spawned Assassination mission ship
* Internal Changes
* Compress default (#2940)
* Added lua attribute to get faction->idx as an faction id (#2949)
May 2014
* Minor changes and tweaks
* In ship repair, since printing reported hull damage with precision
"%.1f", cap it at 99.9% instead of 100% (#2901)
* Fix Wave texture problems & missing ModelViewer pointer (#2903)
* Hoop station door collision (#2916)
* New cursor and mouse flight indicator (#2922)
* Script and UI API changes
* Added onShipFiring
* Internal changes
* Update the 3rd party libraries to ones built with vs2013 (#2899)
* Encapsulate custom systems, factions, caches in a Galaxy class (#2893)
* Fix ill-formed API documentation for Engine (#2757)
* No GLU dependency (#2918)
* Fixes
* Fix cockpit glass opacity (#2907)
April 2014
* New features
* UI animations (#2830)
* Explosions (#2831)
* Support Fake Baked Ambient Occlusion texture (#2872)
* New Wave Skins (#2822)
* Soft mouse (#2883)
* Autosave when docking/undocking/landing/takeoff and on game exit (#2814)
* Minor changes and tweaks
* Add a Return to Game button in the pause/options screen (#2841)
* Disable the Save button when in hyperspace.
* More specific warning message in ship market if trying to buy
equipment that the current ship model doesn't support
* More stat on ship in ship market and ship info view (#1733,#2838)
* The autopilot now faces toward its destination during
the coasting phase (#2846)
* A "Refuel full" button added next to the refuel button (#2855,#2853)
* Balance - Exhaust velocity increase (#2835)
* Slightly bigger chat forms (#2856)
* Script and UI API changes
* Animation object, UI.Context.Animate and AddAnimation methods (#2830)
* Improve TradeShips.lua (#2851)
* Ship.SetShipType doesn't equip the default hyperdrive anymore
* ShipDef.defaultHyperdrive has been removed in favour of
ShipDef.hyperdriveClass (#2859)
* New attribute SpaceStation.numShipsDocked to get number of occupied ports
* Body.FindNearestTo to find bodies near this body
* Internal changes
* Emit Lua events and timers in hyperspace
* Output some system info for debugging purposes (#2832)
* Add serialization support for LuaRef objects (#2849)
* Add facilities to easily call arbitrary Lua methods from C++ (#2854, #2869)
* Address some warnings from cppcheck and GCC (#2871)
* Add possibility for synchronous jobs (#2879)
* Assign factions to systems when first needing it (#2887)
* Merge Sector and StarSystem caches in a common template class (#2880)
* Fixes
* Fix duplication of cargo during cargo scooping (#2644, #2828)
* Fix extra crew lingering after sale of ship (#2122, #2837)
* Fix taking off with wrong number of crew (#2837)
* Fix taking off with unpaid fines (#2359)
* Fix zero duration and fuel display in sector view after load (#2847)
* Fix water still sold in fuel club (#2852)
* Fix duplicated HANG_UP button in crew bulletin boards (#2858)
* Fix assertion in system info view when starport on planet with same
name was selected (#2848)
* Fix crash when Nerodia selected in shipyard (#2865, #2864)
* Fix internal bug in multi-threading queue (#2874)
* Fix crash due to ships spawning with default hyperdrive 0 (#2875,2877)
* Fix "return to game" crash if player is dead (#2909)
March 2014
* New features
* Support for CJK fonts and Simplified Chinese translation
* Replace WATER with HYDROGEN as the thruster fuel of choice.
* Minor changes and tweaks
* Message boxes used for warnings in station screens
* Textual galaxy dump (#2811)
* Money format with language specific thousand separator and
decimal delimiter (#2810)
* Add button to sector view to toggle auto selection mode
* Move sector view search results to a text area under the search box
* Fixes
* Fix volume control layout (#2798)
* Support horizontally-expanding widgets in table rows
* Fix compilation with gcc 4.7 (#2799)
* Fix crash with gcc 4.7 compiled binary (#2802)
* Fix crash when attacked during deliver package mission (#2806)
* Try to fix spiky asteroids (#2809)
* Billboards not drawn correctly for some distant objects (#2791, #2824)
* Division by zero when using unguided missiles (#2421, #2827)
* Script and UI API changes
* New `inherits` function in the `utils` module to quickly implement
class hierarchies in Lua (#2767)
* MessageBox.Message and MessageBox.OK for modal alerts
* Renamed TabGroup to TabView, better explains its purpose
* Internal changes
* Update terrain to use the new VertexBuffer (#2795)
* On-demand glyph caching (#2796, #2804)
* Select fonts by Unicode range (#2808)
* Gas Giant rewrite (#2803)
* Support C++11 enum features in scan_enums.py (#2782)
* Mouse and keyboard events now only distributed to the top UI layer
* Code cleanup (#2818)
* Fix glitch in Job code (#2823)
February 2014
* New features
* New "Octagon" ground station (#2704)
* Now any star in a multiple system can be the hyperjump target (#2712)
* Rewrote console on the new UI (#2726)
* Characters have reputation, which is required by missions (#2675)
* New (rare) "News" event for commodities on the BBS (#2753)
* Minor changes and tweaks
* Added landing tag points to all ships (#2703)
* Draw sectorview stars with sphere imposters (#2713)
* New UI now available as an overlay in all views (#2716)
* Quicksave can now be loaded directly from main menu
* Paste support for text entry widgets (ie console)
* Improve skybox, restore star rendering (#2736)
* New wheels up/down icon (#2754)
* The `console.lua` script is now run at each game start (#2746)
* Config values can be overidden on the command line
* Use tables instead of grids for layout
* Donating money or not paying wages affects reputation (#2786)
* Script and UI API changes
* Model.SetDebugFlags for adding debug effects to model drawing
* ModelSpinner.model to get the spinner model
* UI.Image:SetHeightLines to help set image height against text
* hasprop method to see if the named property exists (#2734)
* Ship:InitiateHyperjumpTo to jump regardless of range or fuel (#2747)
* UI.Table.SetColumnAlignment, various ways to position table columns (#2778)
* UI.Table.ScrollToTop and ScrollToBottom, basic scroll control
* Empty grid cells now expand to the available size to assist with layout
* Model changes
* Removed two_sided material property, it didn't handle lighting correctly (#2697)
* Fixes
* Complain about custom systems with wrong number of stars (#2718,#2720)
* Fixing thruster tags (#2721)
* Fix run-away terrain threads when ending the game (#2707,#2722)
* Fix Lua error from TradeShips when colliding and hyperjumping (#2701,#2731)
* Reset mouse grab state on game exit (#2739)
* Fix a potent bug when destroying copies of invalid LuaRefs (#2745)
* Fix English in Taxi missions (#2752)
* Fix various glitches and an assertion in system info view (#2741,#2743,#2755)
* Fix that rotation state of bodies was not saved/loaded properly (#2733,#2738)
* Fix pattern for Xylophis (#2723,#2759)
* Render to texture Skybox alpha fix (#2763)
* Remove Lua timers at game exit (#1962)
* Properly set terrain detail settings (#2770)
* Always relayout tables and single containers after content change
* Internal changes
* Moved model debug effects (wireframe, collision mesh) out of
ModelViewer and onto Model, and exposed via SetDebugFlags
* Handle blend/depth/cull render states as stateset objects (#2697)
* Removed redundant shader cleanup (#2708)
* Split camera state into a separate class (#2714)
* Sector and star system cache improvements (#2706)
* Generation of explored flag moved from StarSystem to Sector (#2744)
* New Vertex buffer class (#2762)
* Code cleanup in StarSystem and SystemBody (#2777,#2788)
* Removed Visual Studio 2010 and 2012 support (#2772)
* IterationProxy for save access to embedded containers (#2783)
* Automatically manage the cancellation of jobs with RAII (#2758)
* Added a Profile Config to VS2013 (#2785)
January 2014
* New features
* New ships "Malabar" and "Vatakara" (#2599)
* Show hull heating effect in atmosphere (#2550)
* Shield meshes with hit effects (#2491)
* Show trails behind ships (#2529)
* Skybox support (#2570)
* Initial cockpit support (experimental) (#2603, #2614, #2679)
* Minor changes and tweaks
* Ship stat balancing (#2620, #2673)
* Atmospheres in gas giants are much deeper (#2609, #1395)
* New "free software" charity on the bulletin board (#2611)
* Change start ships and initial equipment (#2696)
* Add delta-v data to ship market (#2616)
* Earth start position now starts at 13:00 (Pioneer time) (#2615)
* Misc. tweaks for the intro animation (#2649)
* Improve the sector view map, giving more navigation info (#2640)
* Improve cargo and cabin use gauges, easier to understand (#2657, #2648)
* Key bindings of sector view are now configurable (#2542)
* Advert type icons in the bulletin board (#2668)
* Remove unnecessary colon from ship empty weight description (#2682)
* Show min/max crew in shipmarket (#2681)
* Show labels on stations and cargo models (#2680)
* Show decals on models (#2680)
* Improve error reporting (#2694)
* Xylophis textures updated (#2700)
* Don't allow cargo to be jettisoned wile docked (#2699)
* Script and UI API changes
* Game.StartGame now takes an optional start_time argument (#2615)
* New method, Random:Normal gives a random number with normal
distribution (#2651)
* New method, SpaceStation:SetEquipmentPrice to override equip/cargo
price at station (#2654)
* New method, ChatForm:ClearFace removes face without clearing whole form
(#2663)
* Model changes
* Modelviewer: Show bounding box when showing collision mesh (#2664)
* "Landing" tag-point to define where the bottom of the ship is for the
landing collision test (#2695, #2656)
* Fixes
* Fix label positioning in orbit and galaxy views (#2608, #2576)