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I'm following the Clear Code Pong Tutorial for Godot on Youtube: https://youtu.be/kr1BoEbuveI and I'm trying to convert that code to godot-python.
To move all my instances of RigidBody2D I use the move_and_slide method. When I run the project all velocities that are applied in 3 different scripts are applied to all RigidBody2Ds.
So the Player moves in a random direction as well as up and down and the ball is moving up and down and in a random direction.
The desired outcome would be that the player moves up and down based on my input and the ball moves in a random direction.
I've made a quick 1 min video displaying my issue: https://youtu.be/SAR6KFySayM
Thanks a lot in advance for your help!
The text was updated successfully, but these errors were encountered:
Oh my god Niklas! Thanks so much. I was starting to loose my mind and learn GD-Script because of that.
Needless to say that fixed it. Thanks again for taking the time to write your reply!
I'm following the Clear Code Pong Tutorial for Godot on Youtube: https://youtu.be/kr1BoEbuveI and I'm trying to convert that code to godot-python.
To move all my instances of RigidBody2D I use the move_and_slide method. When I run the project all velocities that are applied in 3 different scripts are applied to all RigidBody2Ds.
So the Player moves in a random direction as well as up and down and the ball is moving up and down and in a random direction.
The desired outcome would be that the player moves up and down based on my input and the ball moves in a random direction.
I've made a quick 1 min video displaying my issue: https://youtu.be/SAR6KFySayM
Thanks a lot in advance for your help!
The text was updated successfully, but these errors were encountered: