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Honestly read that the wrong way around(I assumed you meant no one but yourself). Which customizable animation mods only affect your own player? Also, how are they incompatible with this mod?
The mod I was referring to in the message was Customizable Player Models, where one of the options for the models is making animations.
The incompatibility is that the animations kinda... add themselves to each-other, so if you make an animation in CPM where your hands go up when you fall, and this mod does the same, your hands will go very high up.
That's weird. Wasn't CPM also able to call code from other mods? Might be better to provide an api endpoint to temporary disable the mod for the entity, while CPM is doing animations.
A toggle to disable animations playing for your character, since there's some customizable animation mods that only affect your player.
Alternatively, a list of players to disable it for.
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