A port of the 1996 game by Juri Munkki, published by Ambrosia Software, released under MIT license.
Avara is a cult-classic three-dimensional networked action FPS where you play as a remote-controlled bipedal tank. It was originally developed for Apple Macintosh with support all the way back to System 6, using the THINK C programming language. This port uses C++, SDL2, and OpenGL to replace code that relied on Macintosh system APIs, and is intended to run on Windows, macOS, and Linux.
These are testing builds created with Windows 10 and macOS Catalina (10.15).
If you're running an older macOS, currently you will probably need to build it yourself due to differences in the dynamically linked C++ standard library between macOS versions.
Check the tracker to get a list of currently active Avara servers. There's also a JSON feed available here!
Please note that this tracker is not compatible with the Mac OS 9 version of Avara.
- Downloads
- YouTube: The first successful 3-player network test game of our Avara port
- YouTube: Testing Grimoire (and UI preview)
- YouTube: Demo of live level editing with Inkscape in forthcoming SVG support
- Game server tracker and API
- Build Instructions (tl;dr run
make
) - How to play
- Configuring your Controls
- Configuring your Network -
⚠️ Read this if you have trouble connecting online. - Known issues
- Read more about the porting process and how specific obstacles were overcome
- Avara Discord
- Avara Matrix
- IRC:
irc://avaraline.net:6667/avaraline