MueLu: Coloring algorithms support #12403
Unanswered
GrahamBenHarper
asked this question in
Solvers
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
As noted in some performance results from #12351, it seems like most of the aggregation coloring algorithms we support are really slow on GPU. I've never opted to use some of them personally, so I don't know what they're good for and if they're worth supporting. The purpose of this discussion is to simply recall if there are cases where these coloring algorithms are useful, what the purposes are, and if we should continue supporting them all.
As a reminder, here are the aggregation algorithms we have according to source (serial and default are the same here):
I should also remark the MueLu user's guide is out of sync with our actual coloring support. See Table 5.6 on page 36. "Vertex based" and "edge filtering" are not documented, and it isn't clear what they're useful for or how they work.
Beta Was this translation helpful? Give feedback.
All reactions