[ image of status window ]
Name (명칭) | Description (설명) |
---|---|
HP | Display character's current HP and max HP |
SP | Display character's current SP and max SP |
Str | Affects physical damage and base weight when using melee weapons |
Agi | Affects attack speed, evasion rate, and physical defense |
Vit | Affects max HP, physical defense, and magic defense |
Int | Affects magic damage, casting time, and magic defense |
Dex | With ranged weapons (including whips and instruments), affects physical damage. Otherwise, affects accuracy, casting time, and magic attack power |
Luk | Affects critical chance, accuracy, physical damage, magical damage, evasion rate, and perfect dodge |
Atk | Physical attack power. Left number is based on character stats and right number is based on equipment |
Matk | Magical attack power. Left number is based on character stats and right number is based on equipment |
Hit | Accuracy (i.e how often you hit a monster) |
Critical | Critical probability |
Status Point | Points to invest in Str, Agi, Vit, Int, Dex, and Luk |
Guild | Guild joined |
Def | Physical defense. Left number is based on character stats and right number is based on equipment |
Mdef | Magical defense. Left number is based on character stats and right number is based on equipment |
Flee | General evasion rate on the left, and perfect dodge chance on the right |
Aspd | Attack speed |
-
Each 1 point of Str gives:
- +1 Status Atk for melee-type weapons or bare-handed
- +0.50% Weapon Atk
- +30 Weight Limit
-
Each 5 points of Str gives:
- +1 Status Atk for ranged-type weapons
-
Each 1 point of Vit gives:
- +1% Max HP
- +2% Healing item effectiveness
- Reduces chance and duration of being affected by: Stun, Poison, Deadly Poison, Burning, Freezing
-
Each 2 points of Vit gives:
- +1 Status Def
-
Each 5 points of Vit gives:
- +1 Status Mdef
- +1 HP recovery rate
-
Each 1 point of Agi gives:
- +1 Flee
- Reduces chance and duration of being affected by: Sleep, Bleeding
- Increases ASPD
-
Each 5 points of Agi gives:
- +1 Status Def
-
Each 1 point of Int gives:
- +1.5 Status Matk
- +1% Maximum SP
- +1% SP recovery item effectiveness
- Decrease in cast time (50% effective as adding to Dex)
- Reduces chance and duration of being affected by: Blind, Silence
-
Each 2 points of Int gives:
- +1 Status Mdef
-
Each 6 points of Int gives:
- +1 SP recovery rate
-
Each 1 point of Dex gives:
- +1 Status Atk for ranged-type weapons
- +0.50% Weapon Atk
- +1 Hit
- Cast time reduction
- Increased probability of stealing, stripping, crafting, and cooking success
-
Each 5 points of Dex gives:
- +1 Status Atk for melee-type weapons or bare-handed
- +1 Matk
- +1 Status Mdef
-
Each 9 points of Dex gives:
- +1 Aspd
-
Each 1 point of Luk gives:
- +0.3% crit rate
- Forging, brewing, and cooking success rate increased
- Blitz Beat probability increased
- Reduces chance and duration of being affected by: Curse
-
Each 3 points of Luk gives:
- +1 Atk
- +1 Matk
- +1 Hit
-
Each 5 points of Luk gives:
- +1 Flee
- +1% "Critical Hit Shield" (i.e. percent chance to dodge an enemy's critical hit)
-
Each 10 points of Luk gives:
- +1 Perfect dodge
A character's base level adds additional Atk as it increases. At level 2, Atk = 2. After base level 2, Atk increases by +1 every fourth level. (So it increases at levels 6, 10, 14, 18, etc.)
Character Level | Atk |
---|---|
1 | 1 |
2 | 2 |
... | ... |
6 | 3 |
... | ... |
10 | 4 |
... | ... |
A character's base level adds Matk as it increases. At base level 4, Matk = 2. After that, Matk increases by +1 every fourth level (So it increases by 1 at levels 8, 12, 16, 20...)
Character Level | Matk |
---|---|
1 | 1 |
... | ... |
4 | 2 |
... | ... |
8 | 3 |
... | ... |
12 | 4 |
... | ... |
A character's base level adds Hit as it increases. Each additional base level adds 1 point to that character's Hit.
A character's base level adds additional Def as it increases. Every two base levels = +1 Def. It increases on the odd level, so level 3, 5, 7, 9, etc.
Character Level | Def |
---|---|
1 | 1 |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 3 |
7 | 4 |
8 | 4 |
9 | 5 |
... | ... |
A character's base level adds Mdef as it increases. At base level 3, Mdef = 2. After that, Mdef increases by +1 every fourth level (So it increases by 1 at levels 7, 11, 15, 19...)
Character Level | Mdef |
---|---|
1 | 1 |
... | ... |
3 | 2 |
... | ... |
7 | 3 |
... | ... |
11 | 4 |
... | ... |
http://roz.gnjoy.com/GameInfo/beginnerGuideStatus.asp https://anne010.tistory.com/20 Ingame testing with a Novice on kRO Zero: June 30, 2019