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Status (스테이터스)

[ image of status window ]

Status Name / Description (스테이터스 명칭/상세설명)

Name (명칭) Description (설명)
HP Display character's current HP and max HP
SP Display character's current SP and max SP
Str Affects physical damage and base weight when using melee weapons
Agi Affects attack speed, evasion rate, and physical defense
Vit Affects max HP, physical defense, and magic defense
Int Affects magic damage, casting time, and magic defense
Dex With ranged weapons (including whips and instruments), affects physical damage. Otherwise, affects accuracy, casting time, and magic attack power
Luk Affects critical chance, accuracy, physical damage, magical damage, evasion rate, and perfect dodge
Atk Physical attack power. Left number is based on character stats and right number is based on equipment
Matk Magical attack power. Left number is based on character stats and right number is based on equipment
Hit Accuracy (i.e how often you hit a monster)
Critical Critical probability
Status Point Points to invest in Str, Agi, Vit, Int, Dex, and Luk
Guild Guild joined
Def Physical defense. Left number is based on character stats and right number is based on equipment
Mdef Magical defense. Left number is based on character stats and right number is based on equipment
Flee General evasion rate on the left, and perfect dodge chance on the right
Aspd Attack speed

Primary Stats

Str

  • Each 1 point of Str gives:

    • +1 Status Atk for melee-type weapons or bare-handed
    • +0.50% Weapon Atk
    • +30 Weight Limit
  • Each 5 points of Str gives:

    • +1 Status Atk for ranged-type weapons

Vit

  • Each 1 point of Vit gives:

    • +1% Max HP
    • +2% Healing item effectiveness
    • Reduces chance and duration of being affected by: Stun, Poison, Deadly Poison, Burning, Freezing
  • Each 2 points of Vit gives:

    • +1 Status Def
  • Each 5 points of Vit gives:

    • +1 Status Mdef
    • +1 HP recovery rate

Agi

  • Each 1 point of Agi gives:

    • +1 Flee
    • Reduces chance and duration of being affected by: Sleep, Bleeding
    • Increases ASPD
  • Each 5 points of Agi gives:

    • +1 Status Def

Int

  • Each 1 point of Int gives:

    • +1.5 Status Matk
    • +1% Maximum SP
    • +1% SP recovery item effectiveness
    • Decrease in cast time (50% effective as adding to Dex)
    • Reduces chance and duration of being affected by: Blind, Silence
  • Each 2 points of Int gives:

    • +1 Status Mdef
  • Each 6 points of Int gives:

    • +1 SP recovery rate

Dex

  • Each 1 point of Dex gives:

    • +1 Status Atk for ranged-type weapons
    • +0.50% Weapon Atk
    • +1 Hit
    • Cast time reduction
    • Increased probability of stealing, stripping, crafting, and cooking success
  • Each 5 points of Dex gives:

    • +1 Status Atk for melee-type weapons or bare-handed
    • +1 Matk
    • +1 Status Mdef
  • Each 9 points of Dex gives:

    • +1 Aspd

Luk

  • Each 1 point of Luk gives:

    • +0.3% crit rate
    • Forging, brewing, and cooking success rate increased
    • Blitz Beat probability increased
    • Reduces chance and duration of being affected by: Curse
  • Each 3 points of Luk gives:

    • +1 Atk
    • +1 Matk
    • +1 Hit
  • Each 5 points of Luk gives:

    • +1 Flee
    • +1% "Critical Hit Shield" (i.e. percent chance to dodge an enemy's critical hit)
  • Each 10 points of Luk gives:

    • +1 Perfect dodge

Substats

Atk

Atk & Character Level

A character's base level adds additional Atk as it increases. At level 2, Atk = 2. After base level 2, Atk increases by +1 every fourth level. (So it increases at levels 6, 10, 14, 18, etc.)

Character Level Atk
1 1
2 2
... ...
6 3
... ...
10 4
... ...

Matk

Matk & Character Level

A character's base level adds Matk as it increases. At base level 4, Matk = 2. After that, Matk increases by +1 every fourth level (So it increases by 1 at levels 8, 12, 16, 20...)

Character Level Matk
1 1
... ...
4 2
... ...
8 3
... ...
12 4
... ...

Hit

Hit & Character Level

A character's base level adds Hit as it increases. Each additional base level adds 1 point to that character's Hit.

Def

Def & Character Level

A character's base level adds additional Def as it increases. Every two base levels = +1 Def. It increases on the odd level, so level 3, 5, 7, 9, etc.

Character Level Def
1 1
2 1
3 2
4 2
5 3
6 3
7 4
8 4
9 5
... ...

Mdef

Mdef & Character Level

A character's base level adds Mdef as it increases. At base level 3, Mdef = 2. After that, Mdef increases by +1 every fourth level (So it increases by 1 at levels 7, 11, 15, 19...)

Character Level Mdef
1 1
... ...
3 2
... ...
7 3
... ...
11 4
... ...

Sources

http://roz.gnjoy.com/GameInfo/beginnerGuideStatus.asp https://anne010.tistory.com/20 Ingame testing with a Novice on kRO Zero: June 30, 2019