Proof of concept kismet debugger for debugging blueprints running in release builds of Unreal Engine games. Built as a mod for UE4SS.
# clone recursively
git clone https://github.com/trumank/kismet-debugger.git --recursive
cd kismet-debugger
# build with cmake & ninja
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release
- Have a functional install of UE4SS with CPPSDK
- Copy
./build/KismetDebugger.dll
to<UE4SS install>/Mods/KismetDebugger/dlls/main.dll
- Enable by adding
KismetDebugger : 1
toMods/mods.txt
So far it's not very useful. There is a rudamentary nav/search bar to explore functions and set breakpoints. The call stack and local variables can also be inspected. Otherwise, there are still a lot of missing features you would expect a debugger to have.