-
Notifications
You must be signed in to change notification settings - Fork 39
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
lost world jurassic park music problems #187
Comments
Works fine here Check your audio "Balance" settings. |
Warning: |
I put the balance to 0 but did not fix the problem. |
Can you identify the commit at which this broke? |
I don't know |
I tested in the last version of supermodel |
I tested with speakers but did not fix the problem I have a windows 11 computer without license |
Please identify the build in which it broke. You can go through the old builds using a binary search strategy. Otherwise, there’s not much we can do here to help you. |
It is broke in the build 0.3a-git-21e1485 |
Thank you. There was indeed a commit right before that which changed the behavior of MIDI IRQs: 7d32bde We will need to look at this further. |
I had another play with this, it does seem to be a sound processing issue on the host machine. It seems Dolby must set up some kind of virtual surround that tricks Supermodel into thinking you have 4 speakers. Rather than turning off Dolby or whatever sound processing you might have, the simple solution seems to be to force the stereo downmix with the command
Adding that to your launch command seems to bring the sounds back. |
hello
the video game lost world jurassic park has problems with the music
the music is incorrect compare to real hardware and previous versions of supermodel
emulator:
https://youtu.be/JZkoVeL0jkU?si=o3hfvL7iNjyCU8gE
real hardware:
https://youtu.be/37jLjtLNCeQ?si=QrGg1cEpmxImNHGN
The text was updated successfully, but these errors were encountered: