Duplicate world detection #15
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enhancement
New feature or request
java
Pull requests that update Java code
question
Further information is requested
In rare cases, different worlds may not have unique identifiers within the server network. To rule out the possibility of this, the BungeeCord/Velocity plugin "combine" the world ID from the downstream server with the name of same server. That's why I recommend installing the plugin on both proxy and the server.
Most of the time servers send completely unique IDs that can be sent to players as-is.
We may try to implement the solution that wouldn't change the world ID if it's already unique.
What do you think?
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