diff --git a/CHANGELOG.md b/CHANGELOG.md index e82aad72..f009015c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -24,7 +24,9 @@ WHen using JDK 9 or later --> See TODO.txt -## 0.5.3 - unreleased + +## 0.5.3 - 2024-04-28 + - Fix INTERNAL ERROR in `FastLSolve.solveL1Straight()` caused by bug in `DLCP.solve1()`. [#133](https://github.com/tzaeschke/ode4j/issues/133) - Fix formatting of debug/info/error message. diff --git a/README.md b/README.md index a1246a55..28d35342 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ ODE is an open source, high performance library for simulating rigid body dynami and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. -The latest released version of ode4j is 0.5.2, but the master branch may contain fixes and improvements. Release 0.5.0 +The latest released version of ode4j is 0.5.3, but the master branch may contain fixes and improvements. Release 0.5.0 contains all changes up to ODE 0.16.3. Resources @@ -37,12 +37,16 @@ are [not included](https://github.com/tzaeschke/ode4j/wiki/Maven-HOWTO)): org.ode4j core - 0.5.2 + 0.5.3 ``` ## News +2024-04-28: Release 0.5.3: + +* Bug fix for possible INTERNAL ERROR in DLCP/FastSolver + some minor improvements + 2023-10-07: Release 0.5.2: * Bug fix for DVector3.cross() + some minor improvements