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model_v0_0_39_float64_no_val.go
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model_v0_0_39_float64_no_val.go
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/*
Slurm REST API
API to access and control Slurm
API version: Slurm-24.05.2&openapi/dbv0.0.39&openapi/v0.0.39&openapi/slurmdbd&openapi/slurmctld
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package slurmrest
import (
"encoding/json"
)
// checks if the V0039Float64NoVal type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &V0039Float64NoVal{}
// V0039Float64NoVal 64 bit floating point number with flags
type V0039Float64NoVal struct {
// True if number has been set. False if number is unset
Set *bool `json:"set,omitempty"`
// True if number has been set to infinite. \"set\" and \"number\" will be ignored.
Infinite *bool `json:"infinite,omitempty"`
// If set is True the number will be set with value. Otherwise ignore number contents.
Number *float64 `json:"number,omitempty"`
}
// NewV0039Float64NoVal instantiates a new V0039Float64NoVal object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewV0039Float64NoVal() *V0039Float64NoVal {
this := V0039Float64NoVal{}
var set bool = false
this.Set = &set
return &this
}
// NewV0039Float64NoValWithDefaults instantiates a new V0039Float64NoVal object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewV0039Float64NoValWithDefaults() *V0039Float64NoVal {
this := V0039Float64NoVal{}
var set bool = false
this.Set = &set
return &this
}
// GetSet returns the Set field value if set, zero value otherwise.
func (o *V0039Float64NoVal) GetSet() bool {
if o == nil || IsNil(o.Set) {
var ret bool
return ret
}
return *o.Set
}
// GetSetOk returns a tuple with the Set field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0039Float64NoVal) GetSetOk() (*bool, bool) {
if o == nil || IsNil(o.Set) {
return nil, false
}
return o.Set, true
}
// HasSet returns a boolean if a field has been set.
func (o *V0039Float64NoVal) HasSet() bool {
if o != nil && !IsNil(o.Set) {
return true
}
return false
}
// SetSet gets a reference to the given bool and assigns it to the Set field.
func (o *V0039Float64NoVal) SetSet(v bool) {
o.Set = &v
}
// GetInfinite returns the Infinite field value if set, zero value otherwise.
func (o *V0039Float64NoVal) GetInfinite() bool {
if o == nil || IsNil(o.Infinite) {
var ret bool
return ret
}
return *o.Infinite
}
// GetInfiniteOk returns a tuple with the Infinite field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0039Float64NoVal) GetInfiniteOk() (*bool, bool) {
if o == nil || IsNil(o.Infinite) {
return nil, false
}
return o.Infinite, true
}
// HasInfinite returns a boolean if a field has been set.
func (o *V0039Float64NoVal) HasInfinite() bool {
if o != nil && !IsNil(o.Infinite) {
return true
}
return false
}
// SetInfinite gets a reference to the given bool and assigns it to the Infinite field.
func (o *V0039Float64NoVal) SetInfinite(v bool) {
o.Infinite = &v
}
// GetNumber returns the Number field value if set, zero value otherwise.
func (o *V0039Float64NoVal) GetNumber() float64 {
if o == nil || IsNil(o.Number) {
var ret float64
return ret
}
return *o.Number
}
// GetNumberOk returns a tuple with the Number field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0039Float64NoVal) GetNumberOk() (*float64, bool) {
if o == nil || IsNil(o.Number) {
return nil, false
}
return o.Number, true
}
// HasNumber returns a boolean if a field has been set.
func (o *V0039Float64NoVal) HasNumber() bool {
if o != nil && !IsNil(o.Number) {
return true
}
return false
}
// SetNumber gets a reference to the given float64 and assigns it to the Number field.
func (o *V0039Float64NoVal) SetNumber(v float64) {
o.Number = &v
}
func (o V0039Float64NoVal) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o V0039Float64NoVal) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Set) {
toSerialize["set"] = o.Set
}
if !IsNil(o.Infinite) {
toSerialize["infinite"] = o.Infinite
}
if !IsNil(o.Number) {
toSerialize["number"] = o.Number
}
return toSerialize, nil
}
type NullableV0039Float64NoVal struct {
value *V0039Float64NoVal
isSet bool
}
func (v NullableV0039Float64NoVal) Get() *V0039Float64NoVal {
return v.value
}
func (v *NullableV0039Float64NoVal) Set(val *V0039Float64NoVal) {
v.value = val
v.isSet = true
}
func (v NullableV0039Float64NoVal) IsSet() bool {
return v.isSet
}
func (v *NullableV0039Float64NoVal) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableV0039Float64NoVal(val *V0039Float64NoVal) *NullableV0039Float64NoVal {
return &NullableV0039Float64NoVal{value: val, isSet: true}
}
func (v NullableV0039Float64NoVal) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableV0039Float64NoVal) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}