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Configuration for running Flow with the Unreal Engine

This Toolkit configuration was forked from tk-config-default2 and updates from that configuration are regularly merged in.

This configuration extends the tk-config-default2 configuration with an Unreal engine as well as several unreal related options in Maya.

For more information how to use the unreal engine, please see the support documentation:

https://docs.unrealengine.com/5.0/en-US/using-unreal-engine-with-autodesk-shotgrid/

For more information about Flow integrations, go to the following url: https://developer.shotgridsoftware.com/8085533c/?title=ShotGrid+Integrations+Admin+Guide

Updating this config with changes from the Flow default2 config

It is possible to update this config with latest changes done on the Flow default2 config, for example to update Flow Toolkit standard apps to their latest approved version.

This can be done by merging a particular Flow default2 config into a branch and merging this branch once checked on master

  • Add Flow default2 config repo as a remote: git remote add sgdefault2 [email protected]:shotgunsoftware/tk-config-default2.git
  • Fetch latest changes for the Flow default2 config repo: git fetch sgdefault2 master
  • You can checkout these changes in a branch to check logs and tags: git checkout sgdefault2/master
  • If needed you can keep this branch around with: git switch -c sgmaster
  • Create a new merge branch from the master branch: git checkout -b default2_merge
  • Merge a particular tag on this branch: git merge v1.3.11.
  • A regular merge needs to be used to preserve tags from the Flow default2 config.
  • Fix conflicts if any, commit and review changes.
  • Merge approved changes on master, tag the internal release, push changes and the tags: git push; git push --tags.

The convention used so far when tagging releases for this config is <Flow default2 config release>-unreal.<internal release> For example v1.3.11-unreal.0.2.6