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enemiesAndEnvironment.md

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AI notes: Enemies and Environment

Enemies

  1. Simple AI: goes to player's position attacks (melee, projectile) toward player's position

When hit at the back, increased damage.

number of spawned enemies increased from 1 to over 3

  1. Mid-boss AI: (Giant Skeleton with giant sword)

enemy HP increased

several enemies come to accompany

  1. Boss AI: ("Butcher")

enemy HP increased substantially; enemy attacks melee only; cannot open doors

  1. affinity AI

enemy immune to certain types of attacks; enemy is not hit using fire; lightning only

double damage if weak against a type of attack

  1. enhanced AI ("Fire Clan")

enemy moves faster, evades projectile attacks enemy has immunity to certain types of attacks enemy can open doors

Environment

  1. open room, ambush! (a small number of enemies appear) door can be closed

  2. open room, ambush! (numerous enemies appear) door cannot be closed

  3. dark, shroud; hides enemies

Reference

  1. us.shop.battle.net/en-us/product/diablo
  2. https://www.youtube.com/watch?v=XBfm7LxDvwc

1997 Diablo after over 20 years?! (MIC ECHOES at the start) #diablo1