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SpeedLines.gd
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SpeedLines.gd
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tool
extends Control
const NUM_LINES = 100
const LINE_MIN_SIZE = 20
const LINE_MAX_SIZE = 200
const TICK_DIV = 100.0
const SPEED = 1
const CAMERA_SPEED_DIVISOR = 16.0
const MIN_INTENSITY = 0.05
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
export var dir = Vector2()
export var intensity = 100.0
export var noise: OpenSimplexNoise
export var noise2: OpenSimplexNoise
export var on = false
export(float, EASE) var intensity_easing = 0
var speed = 0.0
var center = Vector2(320, 180)
var tick = 0
func set_direction(dir):
self.dir = -dir
func set_speed(speed):
intensity = pow(lerp(intensity, clamp(abs(speed) / CAMERA_SPEED_DIVISOR, MIN_INTENSITY, 1.0), 0.95), 2)
self.speed = speed
# on = intensity > 0.1
func get_line_x(num):
var t = tick / TICK_DIV * speed
return noise.get_noise_2d(num, t) * 640
func get_line_y(num):
var t = tick / TICK_DIV * speed
return noise2.get_noise_2d(num, t) * 360
func get_variation(num):
return noise2.get_noise_1d(num)
func _physics_process(delta):
update()
tick += 1
func _draw():
# draw_line(center, center + dir * 100, Color.purple, 10)
if on and intensity > 0.25 and Global.speed_lines_enabled:
dir = dir.normalized()
for i in range(NUM_LINES):
var variation = get_variation(NUM_LINES - i)
var x = get_line_x(i)
var y = get_line_y(i)
var pos = Vector2(x, y) + (tick * dir * (speed * abs(intensity)))
pos.x = fposmod(pos.x, 640)
pos.y = fposmod(pos.y, 360)
var distance_to_center = Vector2(abs(pos.x - center.x) / 400, abs(pos.y - center.y) / 200)
# print(distance_to_center.length())
# print(ease(distance_to_center.length(), intensity_easing))
var line_intensity = intensity * variation * ease(distance_to_center.length(), intensity_easing)
var line_size = lerp(LINE_MIN_SIZE, LINE_MAX_SIZE, line_intensity)
var start = pos - dir * line_size / 2.0
var end = pos + dir * line_size / 2.0
# print(pos)
var color = Color.white
color.a = max(line_intensity, 0)
draw_line(start, end, color, 1.5 + line_intensity)