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When you are sent to the roof of a communications facility to fix radar hatch, player model gets stuck at the elevator exit immediately after the cutscene ends. This does not happen in the official release.
Shooting and moving camera around works and enemies can damage player, but only from a certain angle.
The text was updated successfully, but these errors were encountered:
Workaround for this bug is to open console with F6 and execute externInclude developer:warpforward which pushes the player a short distance forward and frees him from the invisible box.
As far as I remember, it is known bug. It was discussed somewhere on http://frozenbyte.com/board/viewforum.php?f=9. This bug is supposed to be in collision detection.
Another workaround:
If you get stuck in the game, open up the console by pressing the F8 key (a grey console window should appear), and then write "help". You should now get a simple explanation of the activated "ghost mode" (which allows the player to walk through walls, objects and so on, for 5 seconds).
When you are sent to the roof of a communications facility to fix radar hatch, player model gets stuck at the elevator exit immediately after the cutscene ends. This does not happen in the official release.
Shooting and moving camera around works and enemies can damage player, but only from a certain angle.
The text was updated successfully, but these errors were encountered: