Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

survivor: missing textures #20

Open
montaropdf opened this issue May 16, 2016 · 1 comment
Open

survivor: missing textures #20

montaropdf opened this issue May 16, 2016 · 1 comment

Comments

@montaropdf
Copy link

montaropdf commented May 16, 2016

As for shadowgrounds, survivor reports some missing textures in the terminal, but that doesn't seems to affect the ability to play the game.

I will check where to find them in the installation directory of survivor and if not present there I will check shadowgrounds and jackclaw for them.

It is to note that some instances of the following error are appearing:
E: Could not find Texture: (localization missing)

Below are the traces from the terminal.

[roland@farsight build]$ primusrun ./survivor -d /home/roland/games/survivor/
Opening missing files log: /tmp/fileqCrutA
Opening missing files backtraces: /tmp/filelVyI1v
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_spread1_dark.tga
E: Could not find Texture: data/cursors/cursor_aim_reloading_dark.tga
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
stack trace:
  ./survivor : sfx::WaveReader::WaveReader(std::string const&)+0x3e6
  ./survivor : sfx::Sound::Data::Data(char const*, int)+0x36b
  ./survivor : sfx::SoundLib::loadSample(char const*)+0x59
  ./survivor : sfx::SoundMixer::loadSample(char const*, bool)+0x229
  ./survivor : game::GameUI::playSoundEffect(char const*, float, float, float, bool, int, float, int, bool)+0x47
  ./survivor : ui::MenuBaseImpl::CursorEvent(OguiButtonEvent*)+0x50
  ./survivor : ui::MainMenu::CursorEvent(OguiButtonEvent*)+0x5d
  ./survivor : ogui_button_event_handler(OguiButtonEvent::EVENT_TYPE)+0xa0
  ./survivor : og_run_gui()+0x8dc
  ./survivor : Ogui::Run(int)+0x17
  ./survivor : main()+0x1730
stack trace:
  ./survivor : Storm3D_TerrainRendererData::Storm3D_TerrainRendererData(Storm3D&, IStorm3D_TerrainRendererBase&, Storm3D_TerrainHeightmap&, Storm3D_TerrainGroup&, Storm3D_TerrainModels&, Storm3D_TerrainDecalSystem&)+0x1321
  ./survivor : Storm3D_TerrainRenderer::Storm3D_TerrainRenderer(Storm3D&, Storm3D_TerrainHeightmap&, Storm3D_TerrainGroup&, Storm3D_TerrainModels&, Storm3D_TerrainDecalSystem&)+0x6b
  ./survivor : Storm3D_Terrain::Storm3D_Terrain(Storm3D&)+0x8a
  ./survivor : Storm3D::CreateNewTerrain(int)+0x21
  ./survivor : Terrain::Terrain(IStorm3D*, IStorm3D_Scene*, char const*, char const*, util::AreaMap const*, game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*)+0x3fc
  ./survivor : ui::TerrainCreator::createTerrain(game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*, char const*)+0x61
  ./survivor : game::GameUI::setRenderMap(game::GameMap*, char*)+0x166
  ./survivor : game::Game::startCombat()+0x8a
  ./survivor : game::Game::run()+0x818
  ./survivor : main()+0x154b
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/curve_scrollable_01.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_03.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_04.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/computers/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/computers/text_scrollable_03.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/computers/curve_scrollable_01.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_04.dds
E: Could not find Texture: data/models/terrain_objects/terrain_misc/communicationcenter/lightblink_white_2fps.ogg
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/tv_news_01.ogg
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_05.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/text_scrollable_02.dds
E: Could not find Texture: data/models/terrain_objects/furnitures/screens/surveillance_images_01.ogg
stack trace:
  ./survivor : Storm3D_TerrainRenderer::renderTargets(Storm3D_Scene&)+0x172f
  ./survivor : Storm3D_Scene::renderRealScene(bool, bool, Storm3D_Texture*)+0xd5
  ./survivor : Storm3D_Scene::RenderSceneWithParams(bool, bool, bool, bool, IStorm3D_Texture*)+0x2ab
  ./survivor : Storm3D_Scene::RenderScene(bool)+0xa00
  ./survivor : main()+0x198f
create new depthstencil buffer size 1024x1024
stack trace:
  ./survivor : Storm3D_TerrainLightManager::renderProjectedRenderTargets(Storm3D_Scene&, bool, bool)+0x4cf
  ./survivor : Storm3D_TerrainRenderer::renderTargets(Storm3D_Scene&)+0x4d0
  ./survivor : Storm3D_Scene::renderRealScene(bool, bool, Storm3D_Texture*)+0xd5
  ./survivor : Storm3D_Scene::RenderSceneWithParams(bool, bool, bool, bool, IStorm3D_Texture*)+0x2ab
  ./survivor : Storm3D_Scene::RenderScene(bool)+0xa00
  ./survivor : main()+0x198f
stack trace:
  ./survivor : Storm3D_Spotlight::setAsRenderTarget(D3DXMATRIX const&)+0x39a
  ./survivor : Storm3D_TerrainLightManager::renderProjectedRenderTargets(Storm3D_Scene&, bool, bool)+0x1b4
  ./survivor : Storm3D_TerrainRenderer::renderTargets(Storm3D_Scene&)+0x4d0
  ./survivor : Storm3D_Scene::renderRealScene(bool, bool, Storm3D_Texture*)+0xd5
  ./survivor : Storm3D_Scene::RenderSceneWithParams(bool, bool, bool, bool, IStorm3D_Texture*)+0x2ab
  ./survivor : Storm3D_Scene::RenderScene(bool)+0xa00
  ./survivor : main()+0x198f
stack trace:
  ./survivor : game::GameUI::runUI(int)+0x44dc
  ./survivor : main()+0x15b2
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)
E: Could not find Texture: (localization missing)

@montaropdf
Copy link
Author

I have found the missing files in jackclaw concerning the cursors and in shadowgrounds or survivor concerning the rest, but now the game crash.

Below are the traces after adding the files.

[roland@farsight build]$ primusrun ./survivor -d /home/roland/games/survivor.4git/                                                                                                                   
Opening missing files log: /tmp/filefC2Bfb                                                                                                                                                           
Opening missing files backtraces: /tmp/filevYEGUV                                                                                                                                                    
E: Could not find Texture: (localization missing)                                                                                                                                                    
E: Could not find Texture: (localization missing)
stack trace:
  ./survivor : sfx::WaveReader::WaveReader(std::string const&)+0x3e6
  ./survivor : sfx::Sound::Data::Data(char const*, int)+0x36b
  ./survivor : sfx::SoundLib::loadSample(char const*)+0x59
  ./survivor : sfx::SoundMixer::loadSample(char const*, bool)+0x229
  ./survivor : game::GameUI::playSoundEffect(char const*, float, float, float, bool, int, float, int, bool)+0x47
  ./survivor : ui::MenuBaseImpl::CursorEvent(OguiButtonEvent*)+0x50
  ./survivor : ui::MainMenu::CursorEvent(OguiButtonEvent*)+0x5d
  ./survivor : ogui_button_event_handler(OguiButtonEvent::EVENT_TYPE)+0xa0
  ./survivor : og_run_gui()+0x8dc
  ./survivor : Ogui::Run(int)+0x17
  ./survivor : main()+0x1730
stack trace:
  ./survivor : Storm3D_TerrainRendererData::Storm3D_TerrainRendererData(Storm3D&, IStorm3D_TerrainRendererBase&, Storm3D_TerrainHeightmap&, Storm3D_TerrainGroup&, Storm3D_TerrainModels&, Storm3D_TerrainDecalSystem&)+0x1321
  ./survivor : Storm3D_TerrainRenderer::Storm3D_TerrainRenderer(Storm3D&, Storm3D_TerrainHeightmap&, Storm3D_TerrainGroup&, Storm3D_TerrainModels&, Storm3D_TerrainDecalSystem&)+0x6b
  ./survivor : Storm3D_Terrain::Storm3D_Terrain(Storm3D&)+0x8a
  ./survivor : Storm3D::CreateNewTerrain(int)+0x21
  ./survivor : Terrain::Terrain(IStorm3D*, IStorm3D_Scene*, char const*, char const*, util::AreaMap const*, game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*)+0x3fc
  ./survivor : ui::TerrainCreator::createTerrain(game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*, char const*)+0x61
  ./survivor : game::GameUI::setRenderMap(game::GameMap*, char*)+0x166
  ./survivor : game::Game::startCombat()+0x8a
  ./survivor : game::Game::run()+0x818
  ./survivor : main()+0x154b
stack trace:
  ./survivor : Storm3D_Texture_Video::ReadAVIVideoInfo()+0xd2
  ./survivor : Storm3D_Texture_Video::Storm3D_Texture_Video(Storm3D*, char const*, unsigned int)+0x1a2
  ./survivor : Storm3D::CreateNewTexture(char const*, unsigned int, unsigned int, void const*, unsigned long)+0x3ba
  ./survivor : Storm3D_Model::LoadS3D(char const*)+0x8da
  ./survivor : TerrainData::loadObjects()+0x56b
  ./survivor : Terrain::Terrain(IStorm3D*, IStorm3D_Scene*, char const*, char const*, util::AreaMap const*, game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*)+0x482
  ./survivor : ui::TerrainCreator::createTerrain(game::GameMap*, ui::LightManager*, ui::AmbientSoundManager*, char const*)+0x61
  ./survivor : game::GameUI::setRenderMap(game::GameMap*, char*)+0x166
  ./survivor : game::Game::startCombat()+0x8a
  ./survivor : game::Game::run()+0x818
  ./survivor : main()+0x154b
X Error of failed request:  BadDrawable (invalid Pixmap or Window parameter)
  Major opcode of failed request:  153 (DRI2)
  Minor opcode of failed request:  7 (DRI2GetBuffersWithFormat  )
  Resource id in failed request:  0x6c0000f
  Serial number of failed request:  2490
  Current serial number in output stream:  2490
Erreur de segmentation (core dumped)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants