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sound: crash in Sound_Rewind after SDL_sound replacement of libvorbisfile #9
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Interesting, as far as I can remember it did not work properly for me before using SDL_Sound. Could it maybe be a NULL pointer dereference? Does it still crash if you replace
with
Any chance of checking with a debug + source build of SDL where that crash happens exactly? |
Yes, I already tried |
Jan, does it happen in both Shadowgrounds and S.Survivor? |
I confirm crash in
|
I had no time to look at the problem so I decided to reverted commit 17267f6 for now -- it's better to have unbroken main branch. I'll return to it later. |
I had to revert Alex Richardson's commit 17267f6 in my fork due to the crash that it introduced in sound/openal/SoundLib.cpp
Happens at various times. For example, at the beginning of the 4th act during the intro cinematics when the alien is looking through his binoculars at Wesley and Jane entering the communications facility.
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