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OBJECTS
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OBJECTS
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# source_program
SRCS = low.s \
l:/saturn/SBL6/SEGALIB/GFS2/gfs2.c \
l:/saturn/SBL6/SEGALIB/GFS2/gfs_cdb2.c \
l:/saturn/SBL6/SEGALIB/GFS2/gfs_cdc2.c \
l:/saturn/SBL6/SEGALIB/GFS2/gfs_cdf2.c \
l:/saturn/SBL6/SEGALIB/GFS2/gfs_trn2.c \
l:/saturn/SBL6/SEGALIB/GFS2/gfs_buf2.c \
l:/saturn/SBL6/SEGALIB/GFS2/gfs_dir2.c \
saturn.cpp \
pcmsys.cpp \
signon.cpp \
workarea.cpp \
id_ca.cpp \
id_in.cpp \
id_pm.cpp \
id_sd.cpp \
id_vl.cpp \
id_vh.cpp \
id_us_1.cpp \
wl_agent.cpp \
wl_act1.cpp \
wl_act2.cpp \
wl_draw.cpp \
wl_game.cpp \
wl_play.cpp \
wl_menu.cpp \
wl_state.cpp \
wl_inter.cpp \
wl_text.cpp \
wl_main.cpp
OBJS = $(filter %.o, $(SRCS:.s=.o) $(SRCS:.c=.o) $(SRCS:.cpp=.o))
LIBS = C:/SaturnOrbit/SGL_302j/LIB_ELF/libsgl_real_elf.a \
L:/saturn/SBL6/SEGALIB/LIB/vbtelf2/sega_mth.a \
L:/saturn/SBL6/SEGALIB/LIB/vbtelf2/sega_dma.a \
L:/saturn/SBL6/SEGALIB/LIB/vbtelf2/sega_int.a \
L:/saturn/SBL6/SEGALIB/LIB/vbtelf2/sega_sys.a \
L:/saturn/SBL6/SEGALIB/LIB/vbtelf4/cdcrep.a