diff --git a/Engines/FlatRedBallXNA/FlatRedBall/Gui/Cursor.cs b/Engines/FlatRedBallXNA/FlatRedBall/Gui/Cursor.cs
index f3a148cc0..ca4b4e9a2 100644
--- a/Engines/FlatRedBallXNA/FlatRedBall/Gui/Cursor.cs
+++ b/Engines/FlatRedBallXNA/FlatRedBall/Gui/Cursor.cs
@@ -44,7 +44,6 @@ public partial class Cursor
IWindow mWindowPushed;
- #region XML Docs
///
/// The window that the cursor was over when the mouse button was pressed.
///
@@ -59,10 +58,8 @@ public partial class Cursor
/// pushed and without accidentally clicking on other Buttons. This is also used
/// with ToggleButtons to control when they are pressed and unpressed.
///
- #endregion
public IWindow mWindowSecondaryPushed;
- #region XML Docs
///
/// If this value is true, the Cursor will not move in response to the mouse or gamepad.
///
@@ -71,12 +68,10 @@ public partial class Cursor
/// The staticPosition value is only used by the engine when over the button on an UpDown. When pushing down
/// on an UpDown button, the staticPosition is set to true, and set to false when releasing the mouse button.
///
- #endregion
public bool StaticPosition;
private IWindow mLastWindowOver;
- #region XML Docs
///
/// The window that the cursor has grabbed.
///
@@ -86,7 +81,6 @@ public partial class Cursor
/// not recognize which types of Windows can be dragged, so windows must be grabbed through the Cursor.GrabWindow
/// method. The windowGrabbed's onDrag event is fired every frame.
///
- #endregion
public IWindow WindowGrabbed;
internal Sides mSidesGrabbed = Sides.None;
@@ -113,7 +107,6 @@ public partial class Cursor
Ray mLastRay;
- #region XML Docs
///
/// Storage for reference to a grabbed object.
///
@@ -125,10 +118,8 @@ public partial class Cursor
/// "snapping" its center to the Cursor's tip.
///
///
- #endregion
IStaticPositionable mObjectGrabbed;
- #region XML Docs
///
/// The relative x position of a grabbed object from the center of the cursor.
///
@@ -138,10 +129,8 @@ public partial class Cursor
///
///
///
- #endregion
public float ObjectGrabbedRelativeX;
- #region XML Docs
///
/// The relative y position of a grabbed object from the center of the cursor.
///
@@ -151,7 +140,6 @@ public partial class Cursor
///
///
///
- #endregion
public float ObjectGrabbedRelativeY;
///
@@ -161,11 +149,9 @@ public partial class Cursor
public bool PrimaryDoublePush;
- #region XML Docs
///
/// Determines whether the primary button is down this frame.
///
- #endregion
public bool PrimaryDown;
///
@@ -173,11 +159,9 @@ public partial class Cursor
///
public bool PrimaryClick;
- #region XML Docs
///
/// Determines whether the primary button was double clicked this frame.
///
- #endregion
public bool PrimaryDoubleClick;
@@ -187,32 +171,24 @@ public partial class Cursor
double mLastTimePrimaryClick;
double mLastTimePrimaryPush;
- #region XML Docs
///
/// Determines whether the secondary button was pushed this frame.
///
- #endregion
public bool SecondaryPush;
- #region XML Docs
///
/// Determines whether the secondary button is down this frame.
///
- #endregion
public bool SecondaryDown;
- #region XML Docs
///
/// Determines whether the secondary button was clicked (released) this frame.
///
- #endregion
public bool SecondaryClick;
- #region XML Docs
///
/// Determines whether the secondary button was double clicked this frame.
///
- #endregion
public bool SecondaryDoubleClick;
@@ -369,7 +345,6 @@ public InputDevice LastInputDevice
}
bool active = true;
- #region XML Docs
///
/// Sets whether the cursor is active.
///
@@ -388,7 +363,6 @@ public InputDevice LastInputDevice
/// secondaryPush
///
///
- #endregion
public bool Active
{
set
@@ -665,13 +639,11 @@ public IWindow WindowPushed
}
}
- #region XML Docs
///
/// Assigns the ObjectGrabbed and calculates the relative position of the
/// grabbed object. After this method is called, UpdateObjectGrabbedPosition can be called
/// every frame to position the grabbed object.
///
- #endregion
public IStaticPositionable ObjectGrabbed
{
get { return mObjectGrabbed; }