diff --git a/FRBDK/Glue/Glue/IO/BuiltFileCopier.cs b/FRBDK/Glue/Glue/IO/BuiltFileCopier.cs
index 89a1674ee..6a923137f 100644
--- a/FRBDK/Glue/Glue/IO/BuiltFileCopier.cs
+++ b/FRBDK/Glue/Glue/IO/BuiltFileCopier.cs
@@ -100,11 +100,11 @@ void HandleNewFile(ReferencedFileSave rfs, AssetTypeInfo assetTypeInfo)
bool NeedsCopiedXnbs(ProjectBase project)
{
- return project is IosMonogameProject ||
- project is Windows8MonoGameProject ||
- project is AndroidProject ||
- project is UwpProject ||
- project is MonoGameDesktopGlBaseProject;
+ return project is IosMonogameProject or IosMonoGameNet8Project
+ or Windows8MonoGameProject
+ or AndroidProject or AndroidMonoGameNet8Project
+ or UwpProject
+ or MonoGameDesktopGlBaseProject;
}
diff --git a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/CameraPlugin/CameraMainPlugin.cs b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/CameraPlugin/CameraMainPlugin.cs
index 4f10758e5..dcabcf270 100644
--- a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/CameraPlugin/CameraMainPlugin.cs
+++ b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/CameraPlugin/CameraMainPlugin.cs
@@ -193,9 +193,9 @@ public void ShowCameraUi()
bool GetIfSupportsOrientation(ProjectBase projectBase)
{
- return projectBase is IosMonogameProject ||
- projectBase is AndroidProject ||
- projectBase is UwpProject;
+ return projectBase is IosMonogameProject or IosMonoGameNet8Project
+ or AndroidProject or AndroidMonoGameNet8Project
+ or UwpProject;
}
}
}
diff --git a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml
index d41217fa8..9bd4b7087 100644
--- a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml
+++ b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml
@@ -26,9 +26,6 @@
-
diff --git a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml.cs b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml.cs
index 9d353d6cc..1455d6813 100644
--- a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml.cs
+++ b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/ProjectListEntry.xaml.cs
@@ -119,61 +119,6 @@ private void OpenInExplorer(object sender, RoutedEventArgs e)
OpenInExplorer(Project);
}
- private void OpenInXamarinStudio(object sender, RoutedEventArgs e)
- {
- string solutionName = ProjectSyncer.LocateSolution(Project.FullFileName.FullPath);
-
- HandleOpenInXamarinStudioClick(solutionName);
- }
-
-
- private bool HandleOpenInXamarinStudioClick(string solution)
- {
- string standardizedSolution = FileManager.Standardize(solution).ToLowerInvariant();
-
- ProjectBase project = null;
-
- string mainSolution = ProjectSyncer.LocateSolution(GlueState.Self.CurrentMainContentProject.FullFileName.FullPath);
-
- if (standardizedSolution == FileManager.Standardize(mainSolution).ToLowerInvariant())
- {
- project = GlueState.Self.CurrentMainContentProject;
- }
-
- if (project == null)
- {
- // Maybe this is a synced project?
- foreach (var potentialProject in GlueState.Self.SyncedProjects)
- {
- string potentialSolutionName = FileManager.Standardize(ProjectSyncer.LocateSolution(potentialProject.FullFileName.FullPath)).ToLowerInvariant();
-
- if (potentialSolutionName == standardizedSolution)
- {
- project = potentialProject;
- break;
- }
- }
- }
-
- bool shouldHandle = project != null && project is AndroidProject;
-
- if (shouldHandle)
- {
- try
- {
- string xamarinStudioLocation = GetProgramFilesx86() + "Xamarin Studio/bin/XamarinStudio.exe";
- Process.Start(xamarinStudioLocation, solution);
- }
- catch (Exception ex)
- {
- PluginManager.ReceiveError(ex.ToString());
- MessageBox.Show(L.Texts.ErrorCannotOpenXamarin);
- }
- }
- return shouldHandle;
- }
-
-
static string GetProgramFilesx86()
{
if (8 == IntPtr.Size
diff --git a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectLogic.cs b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectLogic.cs
index b19e53ba1..9459cd57e 100644
--- a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectLogic.cs
+++ b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectLogic.cs
@@ -115,7 +115,7 @@ private bool IsContentFile(ProjectItem bi, ProjectBase buildItemOwner, VisualStu
public bool GetIfHandledByContentPipelinePlugin(VisualStudioProject targetProject, string extension, ReferencedFileSave rfs)
{
// this depends on the type of project:
- if(targetProject is AndroidProject)
+ if(targetProject is AndroidProject or AndroidMonoGameNet8Project)
{
return extension == "wav" ||
extension == "fbx" ||
@@ -131,7 +131,7 @@ public bool GetIfHandledByContentPipelinePlugin(VisualStudioProject targetProjec
(extension == "wav" || extension == "mp3" || extension == "png") &&
rfs?.UseContentPipeline == true;
}
- else if(targetProject is IosMonogameProject)
+ else if(targetProject is IosMonogameProject or IosMonoGameNet8Project)
{
// Turns out we don't want to ignore MP3s on iOS.
// We just need to make an additional XNB which is
diff --git a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectViewModel.cs b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectViewModel.cs
index e10d4c882..656bbb065 100644
--- a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectViewModel.cs
+++ b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/SyncedProjects/SyncedProjectViewModel.cs
@@ -43,21 +43,6 @@ public string DisplayName
}
}
- public Visibility XamarinButtonVisibility
- {
- get
- {
- if(projectBase is AndroidProject)
- {
- return Visibility.Visible;
- }
- else
- {
- // so columns are the same size
- return Visibility.Hidden;
- }
- }
- }
///
/// An ObservableCollection of orphaned files - files which are referenced by the
diff --git a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/Windows8ContentAdd/XnbContentAdder.cs b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/Windows8ContentAdd/XnbContentAdder.cs
index bb85aa29b..272658e49 100644
--- a/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/Windows8ContentAdd/XnbContentAdder.cs
+++ b/FRBDK/Glue/Glue/Plugins/EmbeddedPlugins/Windows8ContentAdd/XnbContentAdder.cs
@@ -47,10 +47,10 @@ void HandleInitializeMenuHandler(MenuStrip menuStrip)
bool NeedsXnbs(ProjectBase project)
{
- return project is IosMonogameProject ||
- project is Windows8MonoGameProject ||
- project is AndroidProject ||
- project is UwpProject
+ return project is IosMonogameProject or IosMonoGameNet8Project
+ or Windows8MonoGameProject
+ or AndroidProject or AndroidMonoGameNet8Project
+ or UwpProject
;
}
@@ -97,7 +97,7 @@ private void AddXnbsToProject(VisualStudioProject project)
public bool ShouldAssociatedXnbBeCopied(string fileName, ProjectBase project)
{
// On Android we (currently) only copy WAV's. MP3s work fine without XNB:
- if (project is AndroidProject )
+ if (project is AndroidProject or AndroidMonoGameNet8Project)
{
return FileManager.GetExtension(fileName) == "wav";
@@ -131,8 +131,8 @@ private static bool AddAudioBuildItemToProject(VisualStudioProject project, Proj
string extension = FileManager.GetExtension(buildItem.UnevaluatedInclude);
- bool isIos = project is IosMonogameProject;
- bool isAndroid = project is AndroidProject;
+ bool isIos = project is IosMonogameProject or IosMonoGameNet8Project;
+ bool isAndroid = project is AndroidProject or AndroidMonoGameNet8Project;
string whatToAddToProject = null;
@@ -178,6 +178,7 @@ private static bool AddAudioBuildItemToProject(VisualStudioProject project, Proj
linkToSet = "Content\\" + FileManager.RemoveExtension(buildItem.UnevaluatedInclude) + ".xnb";
}
+ // not needed for .NET 8 (not sure why...)
if(project is AndroidProject)
{
linkToSet = "Assets\\" + linkToSet;
diff --git a/FRBDK/Glue/Glue/VSHelpers/Projects/VisualStudioProject.cs b/FRBDK/Glue/Glue/VSHelpers/Projects/VisualStudioProject.cs
index 189ef1dfc..71a1ffb65 100644
--- a/FRBDK/Glue/Glue/VSHelpers/Projects/VisualStudioProject.cs
+++ b/FRBDK/Glue/Glue/VSHelpers/Projects/VisualStudioProject.cs
@@ -157,6 +157,7 @@ private void GetDotNetVersion()
try
{
+ // Only needed for Xamarin - .NET 8 is a normal .NET project
if(this is AndroidProject or IosMonogameProject)
{
// this doesn't have a dotnet version, so gotta use xamarin:
@@ -171,6 +172,7 @@ private void GetDotNetVersion()
try
{
+ // This doesn't have a dotnet version, not needed for .NET 8:
if (this is AndroidProject or IosMonogameProject)
{
DotNetVersion = new Version(0,0);
diff --git a/FRBDK/Glue/OfficialPlugins/ContentPipelinePlugin/BuildLogic.cs b/FRBDK/Glue/OfficialPlugins/ContentPipelinePlugin/BuildLogic.cs
index a22ebc7df..bb3641016 100644
--- a/FRBDK/Glue/OfficialPlugins/ContentPipelinePlugin/BuildLogic.cs
+++ b/FRBDK/Glue/OfficialPlugins/ContentPipelinePlugin/BuildLogic.cs
@@ -87,11 +87,11 @@ public async Task RefreshBuiltFilesFor(VisualStudioProject project, bool forcePn
public static bool GetIfNeedsMonoGameFilesBuilt(ProjectBase project)
{
- return project is MonoGameDesktopGlBaseProject ||
- project is AndroidProject ||
- project is UwpProject ||
- project is AndroidMonoGameNet8Project ||
- project is IosMonoGameNet8Project
+ return project is MonoGameDesktopGlBaseProject
+ or AndroidProject
+ or UwpProject
+ or AndroidMonoGameNet8Project
+ or IosMonoGameNet8Project
;
}
@@ -643,6 +643,7 @@ private void AddFileToProjectIfNotAlreadyIncluded(VisualStudioProject project, s
link = "Content\\" + link;
+ // This is not needed for .NET 8 projects, only Xamarin Android:
if (project is AndroidProject)
{
link = "Assets\\" + link;