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abs3doutfile.h
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abs3doutfile.h
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#ifndef ABS3DOUTFILE_H
#define ABS3DOUTFILE_H
#include "common.h"
#include "triple.h"
#include "prcfile.h"
#include "material.h"
namespace camp
{
inline bool distinct(const uint32_t *I, const uint32_t *J)
{
return I[0] != J[0] || I[1] != J[1] || I[2] != J[2];
}
class abs3Doutfile : public gc {
protected:
bool singleprecision;
public:
abs3Doutfile(bool singleprecision=false) : singleprecision(singleprecision) {}
virtual ~abs3Doutfile()=default;
virtual void close()=0;
virtual void addPatch(triple const* controls, prc::RGBAColour const* c)=0;
virtual void addStraightPatch(
triple const* controls, prc::RGBAColour const* c)=0;
virtual void addBezierTriangle(
triple const* controls, prc::RGBAColour const* c)=0;
virtual void addStraightBezierTriangle(
triple const* controls, prc::RGBAColour const* c)=0;
#ifdef HAVE_LIBGLM
virtual void addMaterial(Material const& mat)=0;
#endif
virtual void addSphere(triple const& center, double radius)=0;
virtual void addHemisphere(triple const& center, double radius, double const& polar, double const& azimuth)=0;
virtual void addCylinder(triple const& center, double radius, double height,
double const& polar, const double& azimuth,
bool core)=0;
virtual void addDisk(triple const& center, double radius,
double const& polar, const double& azimuth)=0;
virtual void addTube(const triple* g, double width, bool core)=0;
virtual void addTriangles(size_t nP, const triple* P, size_t nN,
const triple* N, size_t nC, const prc::RGBAColour* C,
size_t nI, const uint32_t (* PI)[3],
const uint32_t (* NI)[3],
const uint32_t (* CI)[3])=0;
virtual void addCurve(const triple& z0, const triple& c0,
const triple& c1, const triple& z1)=0;
virtual void addCurve(const triple& z0, const triple& z1)=0;
virtual void addPixel(const triple& z0, double width)=0;
virtual void precision(int digits)=0;
};
}
#endif