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LibVLCSharp.Forms.Platforms.WPF.csproj
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LibVLCSharp.Forms.Platforms.WPF.csproj
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop" ToolsVersion="15.0">
<PropertyGroup>
<Title>LibVLCSharp.Forms.WPF</Title>
<Summary>WPF integration for LibVLCSharp.Forms</Summary>
<Description>LibVLCSharp is a cross-platform audio and video API for .NET platforms based on VideoLAN's LibVLC Library. It provides a comprehensive multimedia API that can be used across mobile, server and desktop to render video and output audio. Mono, .NET Framework and .NET Core runtimes are supported.
LibVLCSharp.Forms.WPF contains the Xamarin.Forms support for LibVLCSharp through custom renderers on the WPF platform. It depends on LibVLCSharp.Forms and LibVLCSharp.WPF.
Xamarin.Forms support for other platforms are in different packages (namely LibVLCSharp.Forms and LibVLCSharp.Forms.GTK). LibVLC needs to be installed separately, see VideoLAN.LibVLC.* packages.
</Description>
<TargetFramework>net47</TargetFramework>
<RootNamespace>LibVLCSharp.Forms.Platforms.WPF</RootNamespace>
<PackageId>LibVLCSharp.Forms.WPF</PackageId>
<UseWPF>true</UseWPF>
<PackageTags>$(PackageTags);wpf</PackageTags>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\LibVLCSharp.Forms\LibVLCSharp.Forms.csproj" />
<ProjectReference Include="..\LibVLCSharp.WPF\LibVLCSharp.WPF.csproj" />
<ProjectReference Include="..\LibVLCSharp\LibVLCSharp.csproj" />
<PackageReference Include="Xamarin.Forms" Version="3.2.0.871581" />
<PackageReference Include="Xamarin.Forms.Platform.WPF" Version="3.2.0.871581" />
</ItemGroup>
</Project>