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Basically the title. Enemies seem to change speed often, going from normal speed to slower than back to normal again.
The text was updated successfully, but these errors were encountered:
Slow down is most noticeable when the enemies have finished spawning and the "Next Wave" countdown begins.
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Could this be due to frame rate variance?
I didn't notice any frame rate drops, though the FPS counter only looks at the main clock. There might be a drop for the in-game/enemy clock.
Hmm, interesting. I'll see if I can replicate this.
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Basically the title. Enemies seem to change speed often, going from normal speed to slower than back to normal again.
The text was updated successfully, but these errors were encountered: