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Handle playfield mesh properly #49

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freezy opened this issue Sep 10, 2019 · 0 comments
Open

Handle playfield mesh properly #49

freezy opened this issue Sep 10, 2019 · 0 comments
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bug Something isn't working graphics Related to the rendering
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freezy commented Sep 10, 2019

Currently we generate a block for the playfield (the board) based on the table's dimensions. Visual Pinball only generates a plane, but it also allows creating a primitive that acts as playfield. The latter needs proper support in VPX since currently it would generate both the block and the primitive in case a primitive is used.

@freezy freezy self-assigned this Sep 10, 2019
@freezy freezy added the graphics Related to the rendering label Sep 11, 2019
@freezy freezy added this to the First Milestone milestone Sep 12, 2019
@freezy freezy added the bug Something isn't working label Sep 23, 2019
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bug Something isn't working graphics Related to the rendering
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