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Switches as inputs #125

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ScreaminDemon opened this issue Nov 18, 2024 · 2 comments
Open

Switches as inputs #125

ScreaminDemon opened this issue Nov 18, 2024 · 2 comments

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@ScreaminDemon
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B2S Designer

In this moment B2S designer takes signals from GI, Solenoids and Lamps. I propose that signals from switches should also be included.

@ScreaminDemon ScreaminDemon changed the title Switches and inputs Switches as inputs Nov 18, 2024
@JockeJarre
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@ScreaminDemon there is little few lines describing what you vision here? Can you please elaborate?

This is the reason there are templates for issue creation, to fill them out.

@ScreaminDemon
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I am interested to design BG that have a meaningful interaction with the playfield actions. I have made a few BG to use the usual outputs as triggers for animated lighting on the BG but I have found these are complex, sometimes unreliable and sometimes limited in their suitability because sometimes the same lamp or solenoid is triggered by another action. Recently, I start to read the operating manual of some tables to better understand the outputs and I discover that the switches are also providing many useful and more precise signals that could be utilized to reliably trigger animated lighting.

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