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libaltsound

A cross platform compilation of altsound that is baked directly into VPinMAME.

Suitable for use by third party applications that use libpinmame, such as Visual Pinball Standalone.

Usage:

#include "altsound.h"
.
.
void MyController::OnSoundCommand(int boardNo, int cmd)
{
   AltsoundProcessCommand(cmd, 0);
}
.
.
AltsoundSetLogger("/Users/jmillard/altsound", ALTSOUND_LOG_LEVEL_INFO, false);
AltsoundInit("/Users/jmillard/.pinmame", "gnr_300");
AltsoundSetHardwareGen(ALTSOUND_HARDWARE_GEN_DEDMD32);
.
.
.
AltsoundPause(true);
.
.
.
AltsoundShutdown();

Building:

Windows (x64)

platforms/win/x64/external.sh
cmake -G "Visual Studio 17 2022" -DPLATFORM=win -DARCH=x64 -B build
cmake --build build --config Release

Windows (x86)

platforms/win/x86/external.sh
cmake -G "Visual Studio 17 2022" -A Win32 -DPLATFORM=win -DARCH=x86 -B build
cmake --build build --config Release

Linux (x64)

platforms/linux/x64/external.sh
cmake -DPLATFORM=linux -DARCH=x64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

Linux (aarch64)

platforms/linux/aarch64/external.sh
cmake -DPLATFORM=linux -DARCH=aarch64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

MacOS (arm64)

platforms/macos/arm64/external.sh
cmake -DPLATFORM=macos -DARCH=arm64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

MacOS (x64)

platforms/macos/x64/external.sh
cmake -DPLATFORM=macos -DARCH=x64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

iOS (arm64)

platforms/ios/arm64/external.sh
cmake -DPLATFORM=ios -DARCH=arm64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

iOS Simulator (arm64)

platforms/ios-simulator/arm64/external.sh
cmake -DPLATFORM=ios-simulator -DARCH=arm64 -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

tvOS (arm64)

platforms/tvos/arm64/external.sh
cmake -DPLATFORM=tvos -DARCH=arm64 -DBUILD_SHARED=OFF -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build

Android (arm64-v8a)

platforms/android/arm64-v8a/external.sh
cmake -DPLATFORM=android -DARCH=arm64-v8a -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build