- 1. Introduction
- 2. Implementation-defined Constant Parameters
- 3. Vector Extension Programmer’s Model
- 4. Mapping of Vector Elements to Vector Register State
- 5. Vector Instruction Formats
- 6. Configuration-Setting Instructions
- 7. Vector Loads and Stores
- 7.1. Vector Load/Store Instruction Encoding
- 7.2. Vector Load/Store Addressing Modes
- 7.3. Vector Load/Store Width Encoding
- 7.4. Vector Unit-Stride Instructions
- 7.5. Vector Strided Instructions
- 7.6. Vector Indexed Instructions
- 7.7. Unit-stride Fault-Only-First Loads
- 7.8. Vector Load/Store Segment Instructions (
Zvlsseg
)
- 8. Vector AMO Operations (
Zvamo
) - 9. Vector Memory Alignment Constraints
- 10. Vector Memory Consistency Model
- 11. Vector Arithmetic Instruction Formats
- 12. Vector Integer Arithmetic Instructions
- 12.1. Vector Single-Width Integer Add and Subtract
- 12.2. Vector Widening Integer Add/Subtract
- 12.3. Vector Integer Add-with-Carry / Subtract-with-Borrow Instructions
- 12.4. Vector Bitwise Logical Instructions
- 12.5. Vector Single-Width Bit Shift Instructions
- 12.6. Vector Narrowing Integer Right Shift Instructions
- 12.7. Vector Integer Comparison Instructions
- 12.8. Vector Integer Min/Max Instructions
- 12.9. Vector Single-Width Integer Multiply Instructions
- 12.10. Vector Widening Integer Multiply Instructions
- 12.11. Vector Single-Width Integer Multiply-Add Instructions
- 12.12. Vector Widening Integer Multiply-Add Instructions
- 12.13. Vector Integer Merge Instruction
- 13. Vector Fixed-Point Arithmetic Instructions
- 13.1. Vector Single-Width Saturating Add and Subtract
- 13.2. Vector Single-Width Averaging Add and Subtract
- 13.3. Vector Single-Width Fractional Multiply with Rounding and Saturation
- 13.4. Vector Widening Saturating Scaled Multiply-Add
- 13.5. Vector Single-Width Scaling Shift Instructions
- 13.6. Vector Narrowing Fixed-Point Clip Instructions
- 14. Vector Floating-Point Instructions
- 14.1. Vector Floating-Point Exception Flags
- 14.2. Vector Single-Width Floating-Point Add/Subtract Instructions
- 14.3. Vector Widening Floating-Point Add/Subtract Instructions
- 14.4. Vector Single-Width Floating-Point Multiply/Divide Instructions
- 14.5. Vector Widening Floating-Point Multiply
- 14.6. Vector Single-Width Floating-Point Fused Multiply-Add Instructions
- 14.7. Vector Widening Floating-Point Fused Multiply-Add Instructions
- 14.8. Vector Floating-Point Square-Root Instruction
- 14.9. Vector Floating-Point MIN/MAX Instructions
- 14.10. Vector Floating-Point Sign-Injection Instructions
- 14.11. Vector Floating-Point Compare Instructions
- 14.12. Vector Floating-Point Classify Instruction
- 14.13. Vector Floating-Point Merge Instruction
- 14.14. Single-Width Floating-Point/Integer Type-Convert Instructions
- 14.15. Widening Floating-Point/Integer Type-Convert Instructions
- 14.16. Narrowing Floating-Point/Integer Type-Convert Instructions
- 15. Vector Reduction Operations
- 16. Vector Mask Instructions
- 16.1. Vector Mask-Register Logical Instructions
- 16.2. Vector mask population count
vmpopc
- 16.3.
vmfirst
find-first-set mask bit - 16.4.
vmsbf.m
set-before-first mask bit - 16.5.
vmsif.m
set-including-first mask bit - 16.6.
vmsof.m
set-only-first mask bit - 16.7. Example using vector mask instructions
- 16.8. Vector Iota Instruction
- 16.9. Vector Element Index Instruction
- 17. Vector Permutation Instructions
- 18. Exception Handling
- 19. Divided Element Extension ('Zvediv')
- 20. Vector Instruction Listing
Contributors include: Alon Amid, Krste Asanovic, Allen Baum, Alex Bradbury, Tony Brewer, Chris Celio, Aliaksei Chapyzhenka, Silviu Chiricescu, Ken Dockser, Bob Dreyer, Roger Espasa, Sean Halle, John Hauser, David Horner, Bruce Hoult, Bill Huffman, Constantine Korikov, Ben Korpan, Robin Kruppe, Yunsup Lee, Guy Lemieux, Filip Moc, Rich Newell, Albert Ou, David Patterson, Colin Schmidt, Alex Solomatnikov, Steve Wallach, Andrew Waterman, Jim Wilson.
Known issues with current version:
-
encoding needs better formatting
-
vector memory consistency model needs to be clarified
-
interaction with privileged architectures
This document describes the draft of the RISC-V base vector extension. The document describes all the individual features of the base vector extension.
Note
|
This is a draft of a stable proposal for the vector specification to be used for implementation and evaluation. Once the draft label is removed, version 0.7 is intended to be stable enough to begin developing toolchains, functional simulators, and initial implementations, though will continue to evolve with minor changes and updates. |
The term base vector extension is used informally to describe the standard set of vector ISA components. This draft spec is intended to capture how a certain vector function will be implemented as vector instructions, but to not yet determine what set of vector instructions are mandatory for a given platform.
Note
|
Each actual platform profile will formally specify the mandatory components of any vector extension adopted by that platform. The base vector extension can expected to be close to that which will eventually be used in the standard Unix platform profile that supports vectors. Other platforms, including embedded platforms, may choose to implement subsets of these extensions. The exact set of mandatory supported instructions for an implementation to be compliant with a given profile is subject to change until each profile spec is ratified. |
The base vector extension is designed to act as a base for additional vector extensions in various domains, including cryptography and machine learning.
Each hart supporting the vector extension defines three parameters:
-
The maximum size of a single vector element in bits, ELEN, which must be a power of 2.
-
The number of bits in a vector register, VLEN ≥ ELEN, which must be a power of 2.
-
The striping distance in bits, SLEN, which must be VLEN ≥ SLEN ≥ 32, and which must be a power of 2.
Note
|
Platform profiles may set further constraints on these parameters, for example, requiring that ELEN ≥ max(XLEN,FLEN), or requiring a minimum VLEN value, or setting an SLEN value. |
The ISA supports writing binary code that under certain constraints will execute portably on harts with different values for these parameters.
Note
|
Code can be written that will expose differences in implementation parameters. |
Note
|
Thread contexts with active vector state cannot be migrated during execution between harts that have any difference in VLEN, ELEN, or SLEN parameters. |
The vector extension adds 32 vector registers, and five unprivileged
CSRs (vstart
, vxsat
, vxrm
, vtype
, vl
) to a base scalar
RISC-V ISA. If the base scalar ISA does not include floating-point,
then a fcsr
register is also added to hold mirrors of the vxsat
and vxrm
CSRs as explained below.
Address | Privilege | Name | Description |
---|---|---|---|
0x008 |
URW |
vstart |
Vector start position |
0x009 |
URW |
vxsat |
Fixed-Point Saturate Flag |
0x00A |
URW |
vxrm |
Fixed-Point Rounding Mode |
0xC20 |
URO |
vl |
Vector length |
0xC21 |
URO |
vtype |
Vector data type register |
The vector extension adds 32 architectural vector registers,
v0
-v31
to the base scalar RISC-V ISA.
Each vector register has a fixed VLEN bits of state.
Note
|
Zfinx ("F in X") is a new ISA option under consideration where floating-point instructions take their arguments from the integer register file. The 0.7 vector extension is also compatible with this option. |
The vstart
read-write CSR specifies the index of the first element
to be executed by a vector instruction.
Normally, vstart
is only written by hardware on a trap on a vector
instruction, with the vstart
value representing the element on which
the trap was taken (either a synchronous exception or an asynchronous
interrupt), and at which execution should resume after a resumable
trap is handled.
All vector instructions are defined to begin execution with the
element number given in the vstart
CSR, leaving earlier elements in
the destination vector undisturbed, and to reset the vstart
CSR to
zero at the end of execution.
Note
|
All vector instructions, including vsetvl{i} , reset the vstart
CSR to zero.
|
If the value in the vstart
register is greater than or equal to the
vector length vl
then no element operations are performed, nor are the
elements at the end of the destination vector past vl
zeroed. The
vstart
register is then reset to zero.
The vstart
CSR is defined to have only enough writable bits to hold
the largest element index (one less than the maximum VLMAX) or
lg2(VLEN) bits. The upper bits of the vstart
CSR are hardwired to
zero (reads zero, writes ignored).
Note
|
The maximum vector length is obtained with the largest LMUL
setting (8) and the smallest SEW setting (8), so VLMAX_max = 8*VLEN/8
= VLEN. For example, for VLEN=256, vstart would have 8 bits to
represent indices from 0 through 255.
|
The vstart
CSR is writable by unprivileged code, but non-zero
vstart
values may cause vector instructions to run substantially
slower on some implementations, so vstart
should not be used by
application programmers. A few vector instructions can not be
executed with a non-zero vstart
value and will raise an illegal
instruction exception as defined below.
The vector fixed-point rounding-mode register holds a two-bit
read-write rounding-mode field. The vector fixed-point rounding-mode
is given a separate CSR address to allow independent access, but is
also reflected as a field in the upper bits of fcsr
. Systems
without floating-point must add fcsr
when adding the vector
extension.
Bits [1:0] | Abbreviation | Rounding Mode | |
---|---|---|---|
0 |
0 |
rnu |
round-to-nearest-up (add +0.5 LSB) |
0 |
1 |
rne |
round-to-nearest-even |
1 |
0 |
rdn |
round-down (truncate) |
1 |
1 |
rod |
round-to-odd (OR bits into LSB, aka "jam") |
Bits[XLEN-1:2] should be written as zeros.
Note
|
The rounding mode can be set with a single csrwi instruction.
|
The vxsat
CSR holds a single read-write bit that indicates if a
fixed-point instruction has had to saturate an output value to fit
into a destination format.
The vxsat
bit is mirrored in the upper bits of fcsr
.
The vxrm
and vxsat
separate CSRs can also be accessed via fields
in the floating-point CSR, fcsr
. The fcsr
register must be added
to systems without floating-point that add a vector extension.
Bits | Name | Description |
---|---|---|
10:9 |
vxrm |
Fixed-point rounding mode |
8 |
vxsat |
Fixed-point accrued saturation flag |
7:5 |
frm |
Floating-point rounding mode |
4:0 |
fflags |
Floating-point accrued exception flags |
Note
|
The fields are packed into fcsr to make context-save/restore
faster.
|
The read-only XLEN-wide vector type CSR, vtype
, can only be
updated by vsetvl{i}
instructions, and provides the default type
used to interpret the contents of the vector register file. The vector
type also determines the organization of elements in each vector
register, and how multiple vector registers are grouped.
Note
|
Earlier drafts allowed the vtype register to be written using
regular CSR writes. Allowing updates only via the vsetvl{i}
instructions simplifies maintenance of the vtype register state.
|
In the base vector extension, the type
register has three fields,
vill
, vsew[2:0]
, and vlmul[1:0]
.
Note
|
The smallest base implementation requires storage for only four
bits of storage in vtype , two bits for vsew[1:0] and two bits for
vlmul[1:0] . The illegal value can be encoded using the illegal
64-bit combination in vsew[1:0] without requiring an additional
storage bit.
|
Note
|
The vediv[1:0] field is used by the EDIV extension described below. |
Note
|
Further standard and custom extensions to the vector base will extend these fields to support a greater variety of data types. |
Note
|
An extended instruction encoding length would allow these fields
to be specified in the instruction encoding, though vlmul might want
to be varied with AVL.
|
The value in vsew
sets the dynamic standard element width
(SEW). By default, a vector register is viewed as being divided into
VLEN / SEW standard-width elements. In the base vector extension,
only SEW up to max(XLEN,FLEN) are required to be supported.
vsew[2:0] | SEW | ||
---|---|---|---|
0 |
0 |
0 |
8 |
0 |
0 |
1 |
16 |
0 |
1 |
0 |
32 |
0 |
1 |
1 |
64 |
1 |
0 |
0 |
128 |
1 |
0 |
1 |
256 |
1 |
1 |
0 |
512 |
1 |
1 |
1 |
1024 |
SEW | Elements per vector register |
---|---|
64 |
2 |
32 |
4 |
16 |
8 |
8 |
16 |
Multiple vector registers can be grouped together to form a vector register group, so that a single vector instruction can operate on multiple vector registers. Vector register groups allow double-width or larger elements to be operated on with the same vector length as standard-width elements. Vector register groups also provide greater execution efficiency for longer application vectors.
The number of vector registers in a group, LMUL, is an integer power
of two set by the vlmul
field in vtype
(LMUL = 2vlmul[1:0]
).
The maximum vector length possible in a single vector instruction,
VLMAX, is then increased by a factor of LMUL.
vlmul | LMUL | #groups | VLMAX | Grouped registers | |
---|---|---|---|---|---|
0 |
0 |
1 |
32 |
VLEN/SEW |
vn (no group) |
0 |
1 |
2 |
16 |
2*VLEN/SEW |
vn, vn+1 |
1 |
0 |
4 |
8 |
4*VLEN/SEW |
vn, …, vn+3 |
1 |
1 |
8 |
4 |
8*VLEN/SEW |
vn, …, vn+7 |
When vlmul=01
, then vector operations on register v
n also
operate on vector register v
n+1, giving twice the vector length
in bits. Instructions specifying a vector operand with an
odd-numbered vector register will raise an illegal instruction
exception.
Similarly, when vlmul=10
, vector instructions operate on four
vector registers at a time, and instructions specifying vector
operands using vector register numbers that are not multiples of four
will raise an illegal instruction exception. When vlmul=11
,
operations operate on eight vector registers at a time, and
instructions specifying vector operands using register numbers that
are not multiples of eight will raise an illegal instruction
exception.
Note
|
This grouping pattern (LMUL=8 has groups v0 ,v8 ,v16 ,v24 )
was adopted in 0.6 initially to avoid issues with the floating-point
calling convention when floating-point values were overlaid on the
vector registers, whereas earlier versions kept the vector register
group names contiguous (LMUL=8 has groups v0 , v1 , v2 , v3 ). In
v0.7, the floating-point registers are separate again.
|
Mask register instructions always operate on a single vector register, regardless of LMUL setting.
The vill
bit is used to encode that a previous vsetvl{i}
instruction attempted to write an unsupported value to vtype
.
Note
|
The vill bit is held in bit XLEN-1 of the CSR to support
checking for illegal values with a branch on the sign bit.
|
If the vill
bit is set, then any attempt to execute a vector
instruction (other than a vector configuration instruction) will raise
an illegal instruction exception.
When the vill
bit is set, the other XLEN-1 bits in vtype
shall be
zero.
The XLEN-bit-wide read-only vl
CSR can only be updated by the
vsetvli
and vsetvl
instructions, and the fault-only-first vector load
instruction variants.
The vl
register holds an unsigned integer specifying the number of
elements to be updated by a vector instruction. Elements in the
destination vector with indices ≥ vl
are zeroed during
execution of a vector instruction. When vstart
≥ vl
,
no elements are updated in the destination vector.
Note
|
As a consequence, when vl =0, no elements are
updated in the destination vector, regardless of vstart .
|
Note
|
The number of bits implemented in vl depends on the
implementation’s maximum vector length of the smallest supported
type. The smallest vector implementation, RV32IV, would need at least
six bits in vl to hold the values 0-32 (with VLEN=32, LMUL=8 and
SEW=8 results in VLMAX of 32).
|
The vector extension must have a consistent state at reset. In
particular, vtype
and vl
must have values that can be read and
then restored with a single vsetvl
instruction.
Note
|
It is recommended that at reset, vtype.vill is set, the
remaining bits in vtype are zero, and vl is set to zero.
|
The vstart
, vxrm
, vxsat
CSRs can have arbitrary values at reset.
Note
|
Any use of the vector unit will require an initial vsetvl{i} ,
which will reset vstart. The `vxrm and vxsat fields should be
reset explicitly in software before use.
|
The vector registers can have arbitrary values at reset.
The following diagrams illustrate how different width elements are packed into the bytes of a vector register depending on the current SEW and LMUL settings, as well as implementation ELEN and VLEN. Elements are packed into each vector register with the least-significant byte in the lowest-numbered bits.
Note
|
Previous RISC-V vector proposals (< 0.6) hid this mapping from
software, whereas this proposal has a specific mapping for all
configurations, which reduces implementation flexibility but removes
need for zeroing on config changes. Making the mapping explicit also
has the advantage of simplifying oblivious context save-restore code,
as the code can save the configuration in vl and vtype ,
then reset vtype to a convenient value (e.g., four vector groups of
LMUL=8, SEW=ELEN) before saving all vector register bits without
needing to parse the configuration. The reverse process will restore
the state.
|
When LMUL=1, elements are simply packed in order from the least-significant to most-significant bits of the vector register.
Note
|
To increase readability, vector register layouts are drawn with bytes ordered from right to left with increasing byte address. Bits within an element are numbered in a little-endian format with increasing bit index from right to left corresponding to increasing magnitude. |
The element index is given in hexadecimal and is shown placed at the least-significant byte of the stored element. ELEN <=128 and LMUL=1 throughout. VLEN=32b Byte 3 2 1 0 SEW=8b 3 2 1 0 SEW=16b 1 0 SEW=32b 0 VLEN=64b Byte 7 6 5 4 3 2 1 0 SEW=8b 7 6 5 4 3 2 1 0 SEW=16b 3 2 1 0 SEW=32b 1 0 SEW=64b 0 VLEN=128b Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=16b 7 6 5 4 3 2 1 0 SEW=32b 3 2 1 0 SEW=64b 1 0 SEW=128b 0 VLEN=256b Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=16b F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=32b 7 6 5 4 3 2 1 0 SEW=64b 3 2 1 0 SEW=128b 1 0
When vector registers are grouped, the elements of the vector register group are striped across the constituent vector registers. The striping distance in bits, SLEN, sets how many bits are packed contiguously into one vector register before moving to the next in the group.
For example, when SLEN = 128, the striping pattern is repeated in multiples of 128 bits. The first 128/SEW elements are packed contiguously at the start of the first vector register in the group. The next 128/SEW elements are packed contiguously at the start of the next vector register in the group. After packing the first LMUL*128/SEW elements at the start of each of the LMUL vector registers in the group, the second LMUL*128/SEW group of elements are packed into the second 128b segment of each of the vector registers in the group, and so on.
Example 1: VLEN=32b, SEW=16b, LMUL=2 Byte 3 2 1 0 v2*n 1 0 v2*n+1 3 2 Example 2: VLEN=64b, SEW=32b, LMUL=2 Byte 7 6 5 4 3 2 1 0 v2*n 1 0 v2*n+1 3 2 Example 3: VLEN=128b, SEW=32b, LMUL=2 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 v2*n 3 2 1 0 v2*n+1 7 6 5 4 Example 4: VLEN=256b, SEW=32b, LMUL=2 Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 v2*n B A 9 8 3 2 1 0 v2*n+1 F E D C 7 6 5 4
If SEW > SLEN, the striping pattern places one element in each vector register in the group before moving to the next vector register in the group. So, when LMUL=2, the even-numbered vector register contains the even-numbered elements of the vector and the odd-numbered vector register contains the odd-numbered elements of the vector.
Note
|
In most implementations, the striping distance SLEN ≥ ELEN. |
Example: VLEN=256b, SEW=256b, LMUL=2 Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 v2*n 0 v2*n+1 1
When LMUL = 4, four vector registers hold elements as shown:
Example 1: VLEN=32b, SLEN=32b, SEW=16b, LMUL=4, Byte 3 2 1 0 v4*n 1 0 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6 Example 2: VLEN=64b, SLEN=64b, SEW=32b, LMUL=4 Byte 7 6 5 4 3 2 1 0 v4*n 1 0 v4*n+1 3 2 v4*n+2 5 4 v4*n+3 7 6 Example 3: VLEN=128b, SLEN=64b, SEW=32b, LMUL=4 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 v4*n 9 8 1 0 32b elements v4*n+1 B A 3 2 v4*n+2 D C 5 4 v4*n+3 F E 7 6 Example 4: VLEN=128b, SLEN=128b, SEW=32b, LMUL=4 Byte F E D C B A 9 8 7 6 5 4 3 2 1 0 v4*n 3 2 1 0 32b elements v4*n+1 7 6 5 4 v4*n+2 B A 9 8 v4*n+3 F E D C Example 5: VLEN=256b, SLEN=128b, SEW=32b, LMUL=4 Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 v4*n 13 12 11 10 3 2 1 0 v4*n+1 17 16 15 14 7 6 5 4 v4*n+2 1B 1A 19 18 B A 9 8 v4*n+3 1F 1E 1D 1C F E D C Example 6: VLEN=256b, SLEN=128b, SEW=256b, LMUL=4 Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 v4*n 0 v4*n+1 1 v4*n+2 2 v4*n+3 3
A similar pattern is followed for LMUL = 8.
Example: VLEN=256b, SLEN=128b, SEW=32b, LMUL=8 Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 v8*n 23 22 21 20 3 2 1 0 v8*n+1 27 26 25 24 7 6 5 4 v8*n+2 2B 2A 29 28 B A 9 8 v8*n+3 2F 2E 2D 2C F E D C v8*n+4 33 32 31 30 13 12 11 10 v8*n+5 37 36 35 34 17 16 15 14 v8*n+6 3B 3A 39 38 1B 1A 19 18 v8*n+7 3F 3E 3D 3C 1F 1E 1D 1C
Different striping patterns are architecturally visible, but software can be written that produces the same results regardless of striping pattern. The primary constraint is to not change the LMUL used to access values held in a vector register group (i.e., do not read values with a different LMUL than used to write values to the group).
Note
|
The striping length SLEN for an implementation is set to optimize the tradeoff between datapath wiring for mixed-width operations and buffering needed to corner-turn wide vector unit-stride memory accesses into parallel accesses for the vector register file. |
Note
|
The previous explicit configuration design allowed these tradeoffs to be managed at the microarchitectural level and optimized for each configuration. |
The pattern used to map elements within a vector register group is
designed to reduce datapath wiring when supporting operations across
multiple element widths. The recommended software strategy in this
case is to modify vtype
dynamically to keep SEW/LMUL constant (and
hence VLMAX constant).
The following example shows four different packed element widths (8b, 16b, 32b, 64b) in a VLEN=256b/SLEN=128b implementation. The vector register grouping factor (LMUL) is increased by the relative element size such that each group can hold the same number of vector elements (32 in this example) to simplify stripmining code. Any operation between elements with the same index only touches operand bits located within the same 128b portion of the datapath.
VLEN=256b, SLEN=128b Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b, LMUL=1, VLMAX=32 v1 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=16b, LMUL=2, VLMAX=32 v2*n 17 16 15 14 13 12 11 10 7 6 5 4 3 2 1 0 v2*n+1 1F 1E 1D 1C 1B 1A 19 18 F E D C B A 9 8 SEW=32b, LMUL=4, VLMAX=32 v4*n 13 12 11 10 3 2 1 0 v4*n+1 17 16 15 14 7 6 5 4 v4*n+2 1B 1A 19 18 B A 9 8 v4*n+3 1F 1E 1D 1C F E D C SEW=64b, LMUL=8, VLMAX=32 v8*n 11 10 1 0 v8*n+1 13 12 3 2 v8*n+2 15 14 5 4 v8*n+3 17 16 7 6 v8*n+4 19 18 9 8 v8*n+5 1B 1A B A v8*n+6 1D 1C D C v8*n+7 1F 1E F E
Larger LMUL settings can also used to simply increase vector length to reduce instruction fetch and dispatch overheads, in cases where fewer logical vector registers are required.
The following table shows each possible constant SEW/LMUL operating point for loops with mixed-width operations.
Numbers in columns are LMUL values, and each column represents constant SEW/LMUL operating point SEW/LMUL 1 2 4 8 16 32 64 128 256 512 1024 SEW 8 8 4 2 1 16 8 4 2 1 32 8 4 2 1 64 8 4 2 1 128 8 4 2 1 256 8 4 2 1 512 8 4 2 1 1024 8 4 2 1
Note
|
Larger LMUL values can cause lower datapath utilization for
short vectors if SLEN is less than the spatial datapath width. In the
example above with VLEN=256b, SLEN=128b, and LMUL=8, if the
implementation is purely spatial with a 256b-wide vector datapath,
then for an application vector length less than 17, only half of the
datapath will be active. The vsetvl instructions below could have a
facility added to dynamically select an appropriate LMUL according to
the required application vector length (AVL) and range of element
widths.
|
Note
|
Narrower machines will set SLEN to be at least as large as the datapath spatial width, so there is no need to reduce LMUL. Wider machines might set SLEN lower than the spatial datapath width to reduce wiring for mixed-width operations (e.g., width=1024, ELEN=32, SLEN=128), in which case optimizing LMUL will be important. |
A vector mask occupies only one vector register regardless of SEW and LMUL. The mask bits that are used for each vector operation depends on the current SEW and LMUL setting.
The maximum number of elements in a vector operand is:
VLMAX = LMUL * VLEN/SEW
A mask is allocated for each element by dividing the mask register into VLEN/VLMAX fields. The size of each mask element in bits, MLEN, is:
MLEN = VLEN/VLMAX = VLEN/(LMUL * VLEN/SEW) = SEW/LMUL
The size of MLEN varies from ELEN (SEW=ELEN, LMUL=1) down to 1 (SEW=8b,LMUL=8), and hence a single vector register can always hold the entire mask register.
The mask bits for element i are located in bits [MLEN*i+(MLEN-1) : MLEN*i] of the mask register. When a mask element is written by a compare instruction, the low bit in the mask element is written with the compare result and the upper bits of the mask element are zeroed. When a value is read as a mask, only the least-significant bit of the mask element is used to control masking and the upper bits are ignored. Mask elements past the end of the current vector length are zeroed.
The pattern is such that for constant SEW/LMUL values, the effective predicate bits are located in the same bit of the mask vector register, which simplifies use of masking in loops with mixed-width elements.
VLEN=32b Byte 3 2 1 0 LMUL=1,SEW=8b 3 2 1 0 Element [24][16][08][00] Mask bit position in decimal LMUL=2,SEW=16b 1 0 [08] [00] 3 2 [24] [16] LMUL=4,SEW=32b 0 [00] 1 [08] 2 [16] 3 [24]
LMUL=2,SEW=8b 3 2 1 0 [12][08][04][00] 7 6 5 4 [28][24][20][16] LMUL=8,SEW=32b 0 [00] 1 [04] 2 [08] 3 [12] 4 [16] 5 [20] 6 [24] 7 [28] LMUL=8,SEW=8b 3 2 1 0 [03][02][01][00] 7 6 5 4 [07][06][05][04] B A 9 8 [11][10][09][08] F E D C [15][14][13][12] 13 12 11 10 [19][18][17][16] 17 16 15 14 [23][22][21][20] 1B 1A 19 18 [27][26][25][24] 1F 1E 1D 1C [31][30][29][28]
VLEN=256b, SLEN=128b Byte 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 SEW=8b, LMUL=1, VLMAX=32 v1 1F1E1D1C1B1A19181716151413121110 F E D C B A 9 8 7 6 5 4 3 2 1 0 [248] ... [128] ...[96] ...[64] ...[32] ... [0] Mask bit positions in decimal SEW=16b, LMUL=2, VLMAX=32 v2*n 17 16 15 14 13 12 11 10 7 6 5 4 3 2 1 0 [184] ... [128] ... [32] ... [0] v2*n+1 1F 1E 1D 1C 1B 1A 19 18 F E D C B A 9 8 [248] ... [196] ... [96] ... [64] SEW=32b, LMUL=4, VLMAX=32 v4*n 13 12 11 10 3 2 1 0 [152] ... [128] [24] ... [0] v4*n+1 17 16 15 14 7 6 5 4 [184] ... [160] [56] ... [32] v4*n+2 1B 1A 19 18 B A 9 8 [116] ... [192] [88] ... [64] v4*n+3 1F 1E 1D 1C F E D C [248] ... [224] [120] ... [96] SEW=64b, LMUL=8, VLMAX=32 v8*n 11 10 1 0 [136] [128] [8] [0] v8*n+1 13 12 3 2 [152] [144] [24] [16] v8*n+2 15 14 5 4 [168] [160] [40] [32] v8*n+3 17 16 7 6 [184] [176] [56] [48] v8*n+4 19 18 9 8 [200] [192] [72] [64] v8*n+5 1B 1A B A [216] [208] [88] [80] v8*n+6 1D 1C D C [232] [224] [104] [96] v8*n+7 1F 1E F E [248] [240] [120] [112]
The instructions in the vector extension fit under four existing major opcodes (LOAD-FP, STORE-FP, AMO) and one new major opcode (OP-V).
Vector loads and stores are encoding within the scalar floating-point load and store major opcodes (LOAD-FP/STORE-FP). The vector load and store encodings repurpose a portion of the standard scalar floating-point load/store 12-bit immediate field to provide further vector instruction encoding, with bit 25 holding the standard vector mask bit (see Mask Encoding).
Vector instructions can have scalar or vector source operands and produce scalar or vector results, and most vector instructions can be performed either unconditionally or conditionally under a mask.
Vector loads and stores move bit patterns between vector register elements and memory. Vector arithmetic instructions operate on values held in vector register elements.
Scalar operands can be immediates, or taken from the x
registers,
the f
registers, or element 0 of a vector register. Scalar results
are written to an x
or f
register or to element 0 of a vector
register. Any vector register can be used to hold a scalar regardless
of the current LMUL setting.
Note
|
In a change from v0.6, the floating-point registers no longer
overlay the vector registers and scalars can now come from the integer
or floating-point registers. Not overlaying the f registers reduces
vector register pressure, avoids interactions with the standard
calling convention, simplifies high-performance scalar floating-point
design, and provides compatibility with the Zfinx ISA option.
Overlaying f with v would provide the advantage of lowering the
number of state bits in some implementations, but complicates
high-performance designs and would prevent compatibility with the
Zfinx ISA option.
|
Vector operands or results may occupy one or more vector registers depending on LMUL, but are always specified using the lowest-numbered vector register in the group. Using other than the lowest-numbered vector register to specify a vector register group will result in an illegal instruction exception.
Some vector instructions consume and produce wider-width elements and
so operate on a larger vector register group than that specified in
vlmul
. The largest vector register group used by an instruction can
not be greater than 8 vector registers, and if an vector instruction
would require greater than 8 vector registers in a group, an illegal
instruction exception is raised. For example, attempting a widening
operation with LMUL=8 will raise an illegal instruction exception.
Masking is supported on many vector instructions. Element operations that are masked off do not modify the destination vector register element and never generate exceptions.
In the base vector extension, the mask value used to control execution
of a masked vector instruction is always supplied by vector register
v0
. Only the least-significant bit of each element of the mask
vector is used to control execution.
Note
|
Future vector extensions may provide longer instruction encodings with space for a full mask register specifier. |
The destination vector register group for a masked vector instruction
can only overlap the source mask register (v0
) when
LMUL=1. Otherwise, an illegal vector instruction exception is raised.
Note
|
This constraint supports restart with a non-zero vstart value.
|
Other vector registers can be used to hold working mask values, and mask vector logical operations are provided to perform predicate calculations.
Where available, masking is encoded in a single-bit vm
field in the
instruction (inst[25]
).
vm | Description |
---|---|
0 |
vector result, only where v0[i].LSB = 1 |
1 |
unmasked |
Note
|
In earlier proposals, vm was a two-bit field vm[1:0] that
provided both true and complement masking using v0 as well as
encoding scalar operations.
|
Vector masking is represented in assembler code as another vector
operand, with .t
indicating if operation occurs when v0[i].LSB
is
1
. If no masking operand is specified, unmasked vector execution
(vm=1
) is assumed.
vop.v* v1, v2, v3, v0.t # enabled where v0[i].LSB=1, m=0 vop.v* v1, v2, v3 # unmasked vector operation, m=1
Note
|
Even though the base only supports one vector mask register v0
and only the true form of predication, the assembly syntax writes it
out in full to be compatible with future extensions that might add a
mask register specifier and supporting both true and complement
masking. The .t suffix on the masking operand also helps to visually
encode the use of a mask.
|
The elements operated on during a vector instruction’s execution can be divided into four disjoint subsets.
-
The prestart elements are those whose element index is less than the initial value in the
vstart
register. The prestart elements do not raise exceptions and do not update the destination vector register. -
The active elements during a vector instruction’s execution are the elements within the current vector length setting and where the current mask is enabled at that element position. The active elements can raise exceptions and update the destination vector register group.
-
The inactive elements are the elements within the current vector length setting but where the current mask is disabled at that element position. The inactive elements do not raise exceptions and do not update the destination vector register.
-
The tail elements during a vector instruction’s execution are the elements past the current vector length setting. The tail elements do not raise exceptions, but do zero the results in the destination vector register group.
-
In addition, another term, body, is used for the set of elements that are either active or inactive, i.e., after prestart but before the tail.
for element index x prestart = (0 <= x < vstart) mask(x) = unmasked || v0[x].LSB == 1 active(x) = (vstart <= x < vl) && mask(x) inactive(x) = (vstart <= x < vl) && !mask(x) body(x) = active(x) || inactive(x) tail(x) = (vl <= x < VLMAX)
All regular vector instructions place zeros in the tail elements of the destination vector register group. Some vector arithmetic instructions are not maskable, so have no inactive elements, but still zero the tail elements.
Note
|
The inactive and tail update rules were designed to provide an efficient compromise between requirements of implementations with and without vector register ECC and/or renaming. |
Note
|
Not zeroing past vl would penalize renamed implementations that
would have to copy all elements past VL on every instruction
execution, whereas it’s a small penalty for non-renamed
implementations to implement the tail zeroing. While a renamed
machine could avoid copying for whole vector registers in a group by
not renaming, operations on individual registers may be deep enough
that requiring full occupancy for any vector length would be
problematic. Zeroing values past vl does not impact most software,
except for a small cost in some reduction cases.
|
Note
|
For zeroing tail updates, implementations with temporally long vector registers, either with or without register renaming, will be motivated to add microarchitectural state to avoid actually writing zeros to all tail elements, but this is a relatively simple microarchitectural optimization. For example, one bit per element group or a quantized VL can be used to track the extent of zeroing. An element group is the set of elements comprising the smallest atomic unit of execution in the microarchitecture (often equivalent to the width of the physical datapath in the machine). The microarchitectural state for an element group indicates that zero should be returned for the element group on a read, and that zero should be substituted in for any masked-off elements in the group on the first write to that element group (after which the element group zero bit can be cleared). |
Note
|
Providing merging predication instead of zeroing inactive
elements on a masked operation reduces code path length for many code
blocks, and reduces register pressure by allowing different code paths
to use disjoint sets of elements in the same vector register.
Implementations with vector register ECC or renaming will have to
perform read-update-write on the destination register value to
preserve inactive elements on arithmetic instructions, so would appear
to need an extra vector register read port. However, the arithmetic
instructions are designed such that the largest read-port requirement
is for fused multiply-add instructions that are destructive and
overwrite one source, and hence do not need an extra read port to
preserve inactive elements. Given that linear algebra is one of the
more important applications for vector units, and that fused
multiply-add is the dominant operation in linear algebra routines,
microarchitectures will be optimized for fused multiply-add operations
and so should be able to preserve inactive elements on other
arithmetic operations without large additional cost. However, masked
vector load instructions incur the cost of an additional read port on
their destination register. The need to support resumable vector
loads with non-zero vstart values also drives the need to preserve
vector load destination register values. The AMOs have been defined
to be destructive in their source operand to reduce the maximum read
port requirement for the memory pipe. An option that was considered
was to have loads behave differently from arithmetic instructions and
to zero any masked-off elements. However, this would require
additional instructions and increase register pressure, and vector
loads must in any case still cope with non-zero vstart values
through some mechanism.
|
A set of instructions are provided to allow rapid configuration of the
values in vl
and vtype
to match application needs.
vsetvli rd, rs1, vtypei # rd = new vl, rs1 = AVL, vtypei = new vtype setting # if rs1 = x0, then use maximum vector length vsetvl rd, rs1, rs2 # rd = new vl, rs1 = AVL, rs2 = new vtype value # if rs1 = x0, then use maximum vector length
The vsetvli
instruction sets the vtype
and vl
CSRs based on its
arguments, and writes the new value of vl
into rd
.
The new vtype
setting is encoded in the immediate fields of
vsetvli
and in the rs2
register for vsetvl
.
Suggested assembler names used for vtypei setting e8 # 8b elements e16 # 16b elements e32 # 32b elements e64 # 64b elements e128 # 128b elements m1 # Vlmul x1, assumed if m setting absent m2 # Vlmul x2 m4 # Vlmul x4 m8 # Vlmul x8 d1 # EDIV 1, assumed if d setting absent d2 # EDIV 2 d4 # EDIV 4 d8 # EDIV 8 Examples: vsetvli t0, a0, e8 # SEW= 8, LMUL=1, EDIV=1 vsetvli t0, a0, e8,m2 # SEW= 8, LMUL=2, EDIV=1 vsetvli t0, a0, e32,m2,d4 # SEW=32, LMUL=2, EDIV=4
If the vtype
setting is not supported by the implementation, then
the vill
bit is set in vtype
, the remaining bits in vtype
are
set to zero, and the vl
register is also set to zero.
The requested application vector length (AVL) is passed in rs1
as an
unsigned integer. Using x0
as the rs1
register specifier, encodes
an infinite AVL, and so requests the maximum possible vector length.
Note
|
A vsetvli with AVL=x0 can be used to read current VLMAX,
though this does overwrite vl .
|
Note
|
Earlier drafts required a trap when setting vtype to an
illegal value. However, this would have added the first
data-dependent trap on a CSR write to the ISA. The current scheme
also supports light-weight runtime interrogation of the supported
vector unit configurations by checking if vill is clear for a given
setting.
|
The vsetvl{i}
instructions first set VLMAX according to the vtype
argument, then set vl
obeying the following constraints:
-
vl = AVL
ifAVL ≤ VLMAX
-
vl ≥ ceil(AVL / 2)
ifAVL < (2 * VLMAX)
-
vl = VLMAX
ifAVL ≥ (2 * VLMAX)
-
Deterministic on any given implementation for same input AVL and VLMAX values
-
These specific properties follow from the prior rules:
-
vl = 0
ifAVL = 0
-
vl > 0
ifAVL > 0
-
vl ≤ VLMAX
-
vl ≤ AVL
-
a value read from
vl
when used as the AVL argument tovsetvl{i}
results in the same value invl
, provided the resultant VLMAX equals the value of VLMAX at the time thatvl
was read
-
Note
|
The For example, this permits an implementation to set |
The vsetvl
variant operates similarly to vsetvli
except that it
takes a vtype
value from rs2
and can be used for context restore,
and when the vtypei
field is too small to hold the desired setting.
Note
|
Several active complex types can be held in different x
registers and swapped in as needed using vsetvl .
|
The SEW and LMUL settings can be changed dynamically to provide high throughput on mixed-width operations in a single loop.
# Example: Load 16-bit values, widen multiply to 32b, shift 32b result # right by 3, store 32b values. # Loop using only widest elements: loop: vsetvli a3, a0, e32,m8 # Use only 32-bit elements vlh.v v8, (a1) # Sign-extend 16b load values to 32b elements sll t1, a3, 1 # Multiply length by two bytes/element add a1, a1, t1 # Bump pointer vmul.vx v8, v8, x10 # 32b multiply result vsrl.vi v8, v8, 3 # Shift elements vsw.v v8, (a2) # Store vector of 32b results sll t1, a3, 2 # Multiply length by four bytes/element add a2, a2, t1 # Bump pointer sub a0, a0, a3 # Decrement count bnez a0, loop # Any more? # Alternative loop that switches element widths. loop: vsetvli a3, a0, e16,m4 # vtype = 16-bit integer vectors vlh.v v4, (a1) # Get 16b vector slli t1, a3, 1 # Multiply length by two bytes/element add a1, a1, t1 # Bump pointer vwmul.vx v8, v4, x10 # 32b in <v8--v15> vsetvli x0, a0, e32,m8 # Operate on 32b values vsrl.vi v8, v8, 3 vsw.v v8, (a2) # Store vector of 32b slli t1, a3, 2 # Multiply length by four bytes/element add a2, a2, t1 # Bump pointer sub a0, a0, a3 # Decrement count bnez a0, loop # Any more?
The second loop is more complex but will have greater performance on machines where 16b widening multiplies are faster than 32b integer multiplies, and where 16b vector load can run faster due to the narrower writes to the vector regfile.
Vector loads and stores move values between vector registers and memory. Vector loads and stores are masked and do not raise exceptions on inactive elements. Masked vector loads do not update inactive elements in the destination vector register group. Masked vector stores do not update inactive memory elements.
Vector loads and stores are encoded within the scalar floating-point load and store major opcodes (LOAD-FP/STORE-FP). The vector load and store encodings repurpose a portion of the standard scalar floating-point load/store 12-bit immediate field to provide further vector instruction encoding, with bit 25 holding the standard vector mask bit (see Mask Encoding).
Field | Description |
---|---|
rs1[4:0] |
specifies x register holding base address |
rs2[4:0] |
specifies x register holding stride |
vs2[4:0] |
specifies v register holding address offsets |
vs3[4:0] |
specifies v register holding store data |
vd[4:0] |
specifies v register destination of load |
vm |
specifies vector mask |
width[2:0] |
specifies size of memory elements, and distinguishes from FP scalar |
mop[2:0] |
specifies memory addressing mode |
nf[2:0] |
specifies the number of fields in each segment, for segment load/stores |
lumop[4:0]/sumop[4:0] |
are additional fields encoding variants of unit-stride instructions |
The base vector extension supports unit-stride, strided, and
indexed (scatter/gather) addressing modes. Vector load/store base
registers and strides are taken from the GPR x
registers.
The base effective address for all vector accesses is given by the
contents of the x
register named in rs1
.
Vector unit-stride operations access elements stored contiguously in memory starting from the base effective address.
Vector strided operations access the first memory element at the base
effective address, and then access subsequent elements at address
increments given by the byte offset contained in the x
register
specified by rs2
.
Vector indexed operations add the contents of each element of the
vector offset operand specified by vs2
to the base effective address
to give the effective address of each element. The vector offset
operand is treated as a vector of byte offsets. If the vector offset
elements are narrower than XLEN, they are sign-extended to XLEN before
adding to the base effective address. If the vector offset elements
are wider than XLEN, the least-significant XLEN bits are used in the
address calculation.
Note
|
Current PoR for vector indexed instructions requires that vector byte offset (vs2) and vector read/write data (vs3/vd) are of same width. One question is whether and how to allow for two sizes of vector operand in a vector indexed instruction? For example, for scatter/gather of byte values in a 64-bit address space without requiring bytes use 64b of space in a vector register. |
The vector addressing modes are encoded using the 3-bit mop[2:0]
field.
mop [2:0] | Description | Opcodes | ||
---|---|---|---|---|
0 |
0 |
0 |
zero-extended unit-stride |
VLxU,VLE |
0 |
0 |
1 |
reserved |
|
0 |
1 |
0 |
zero-extended strided |
VLSxU, VLSE |
0 |
1 |
1 |
zero-extended indexed |
VLXxU, VLXE |
1 |
0 |
0 |
sign-extended unit-stride |
VLx (x!=E) |
1 |
0 |
1 |
reserved |
|
1 |
1 |
0 |
sign-extended strided |
VLSx (x!=E) |
1 |
1 |
1 |
sign-extended indexed |
VLXx (x!=E) |
mop [2:0] | Description | Opcodes | ||
---|---|---|---|---|
0 |
0 |
0 |
unit-stride |
VSx |
0 |
0 |
1 |
reserved |
|
0 |
1 |
0 |
strided |
VSSx |
0 |
1 |
1 |
indexed-ordered |
VSXx |
1 |
0 |
0 |
reserved |
|
1 |
0 |
1 |
reserved |
|
1 |
1 |
0 |
reserved |
|
1 |
1 |
1 |
indexed-unordered |
VSUXx |
The vector indexed memory operations have two forms, ordered and unordered. The indexed-unordered stores do not preserve element ordering on stores.
Note
|
The indexed-unordered variant is provided as a potential implementation optimization. Implementations are free to ignore the optimization and implement indexed-unordered identically to indexed-ordered. |
Additional unit-stride vector addressing modes are encoded using the
5-bit lumop
and sumop
fields in the unit-stride load and store
instruction encodings respectively.
lumop[4:0] | Description | ||||
---|---|---|---|---|---|
0 |
0 |
0 |
0 |
0 |
unit-stride |
0 |
x |
x |
x |
x |
reserved, x!=0 |
1 |
0 |
0 |
0 |
0 |
unit-stride fault-only-first |
1 |
x |
x |
x |
x |
reserved, x!=0 |
sumop[4:0] | Description | ||||
---|---|---|---|---|---|
0 |
0 |
0 |
0 |
0 |
unit-stride |
0 |
x |
x |
x |
x |
reserved, x!=0 |
1 |
x |
x |
x |
x |
reserved |
The nf[2:0]
field encodes the number of fields in each segment. For
regular vector loads and stores, nf
=0, indicating that a single
value is moved between a vector register group and memory at each
element position. Larger values in the nf
field are used to access
multiple contiguous fields within a segment as described below in
Section Vector Load/Store Segment Instructions (Zvlsseg
).
Note
|
The nf field for segment load/stores has replaced the use of
the same bits for an address offset field. The offset can be replaced
with a single scalar integer calculation, while segment load/stores
add more powerful primitives to move items to and from memory.
|
The vector loads and stores are encoded using the width values that are not claimed by the standard scalar floating-point loads and stores. Three of the width types encode vector loads and stores that move fixed-size memory elements of 8 bits, 16 bits, or 32 bits, while the fourth encoding moves SEW-bit memory elements.
Width [2:0] | Mem bits | Reg bits | Opcode | |||
---|---|---|---|---|---|---|
Standard scalar FP |
0 |
0 |
1 |
16 |
FLEN |
FLH/FSH |
Standard scalar FP |
0 |
1 |
0 |
32 |
FLEN |
FLW/FSW |
Standard scalar FP |
0 |
1 |
1 |
64 |
FLEN |
FLD/FSD |
Standard scalar FP |
1 |
0 |
0 |
128 |
FLEN |
FLQ/FSQ |
Vector byte |
0 |
0 |
0 |
vl*8 |
vl*SEW |
VxB |
Vector halfword |
1 |
0 |
1 |
vl*16 |
vl*SEW |
VxH |
Vector word |
1 |
1 |
0 |
vl*32 |
vl*SEW |
VxW |
Vector element |
1 |
1 |
1 |
vl*SEW |
vl*SEW |
VxE |
Mem bits is the size of element accessed in memory
Reg bits is the size of element accessed in register
Fixed-sized vector loads can optionally sign or zero-extend their memory element into the destination register element if the register element is wider than the memory element. A fixed-size vector load raises an illegal instruction exception if the destination register element is narrower than the memory element. The variable-sized load is encoded as if a zero-extended load, with what would be the sign-extended encoding of a variable-sized load currently reserved.
Fixed-size vector stores take their operand from the least-significant bits of the register element if the register element if wider than the memory element. Fixed-sized vector stores raise an illegal instruction exception if the memory element is wider than the register element.
# Vector unit-stride loads and stores # vd destination, rs1 base address, vm is mask encoding (v0.t or <missing>) vlb.v vd, (rs1), vm # 8b signed vlh.v vd, (rs1), vm # 16b signed vlw.v vd, (rs1), vm # 32b signed vlbu.v vd, (rs1), vm # 8b unsigned vlhu.v vd, (rs1), vm # 16b unsigned vlwu.v vd, (rs1), vm # 32b unsigned vle.v vd, (rs1), vm # SEW # vs3 store data, rs1 base address, vm is mask encoding (v0.t or <missing>) vsb.v vs3, (rs1), vm # 8b store vsh.v vs3, (rs1), vm # 16b store vsw.v vs3, (rs1), vm # 32b store vse.v vs3, (rs1), vm # SEW store
# Vector strided loads and stores # vd destination, rs1 base address, rs2 byte stride vlsb.v vd, (rs1), rs2, vm # 8b vlsh.v vd, (rs1), rs2, vm # 16b vlsw.v vd, (rs1), rs2, vm # 32b vlsbu.v vd, (rs1), rs2, vm # unsigned 8b vlshu.v vd, (rs1), rs2, vm # unsigned 16b vlswu.v vd, (rs1), rs2, vm # unsigned 32b vlse.v vd, (rs1), rs2, vm # SEW # vs3 store data, rs1 base address, rs2 byte stride vssb.v vs3, (rs1), rs2, vm # 8b vssh.v vs3, (rs1), rs2, vm # 16b vssw.v vs3, (rs1), rs2, vm # 32b vsse.v vs3, (rs1), rs2, vm # SEW
# Vector indexed loads and stores # vd destination, rs1 base address, vs2 indices vlxb.v vd, (rs1), vs2, vm # 8b vlxh.v vd, (rs1), vs2, vm # 16b vlxw.v vd, (rs1), vs2, vm # 32b vlxbu.v vd, (rs1), vs2, vm # 8b unsigned vlxhu.v vd, (rs1), vs2, vm # 16b unsigned vlxwu.v vd, (rs1), vs2, vm # 32b unsigned vlxe.v vd, (rs1), vs2, vm # SEW # Vector ordered-indexed store instructions # vs3 store data, rs1 base address, vs2 indices vsxb.v vs3, (rs1), vs2, vm # 8b vsxh.v vs3, (rs1), vs2, vm # 16b vsxw.v vs3, (rs1), vs2, vm # 32b vsxe.v vs3, (rs1), vs2, vm # SEW # Vector unordered-indexed store instructions vsuxb.v vs3, (rs1), vs2, vm # 8b vsuxh.v vs3, (rs1), vs2, vm # 16b vsuxw.v vs3, (rs1), vs2, vm # 32b vsuxe.v vs3, (rs1), vs2, vm # SEW
The unit-stride fault-only-first load instructions are used to vectorize
loops with data-dependent exit conditions (while loops). These
instructions execute as a regular load except that they will only take
a trap on element 0. If an element > 0 raises an exception, that
element and all following elements in the destination vector
register are not modified, and the vector length vl
is reduced to the
number of elements processed without a trap.
vlbff.v vd, (rs1), vm # 8b vlhff.v vd, (rs1), vm # 16b vlwff.v vd, (rs1), vm # 32b vlbuff.v vd, (rs1), vm # unsigned 8b vlhuff.v vd, (rs1), vm # unsigned 16b vlwuff.v vd, (rs1), vm # unsigned 32b vleff.v vd, (rs1), vm # SEW
strlen example using unit-stride fault-only-first instruction # size_t strlen(const char *str) # a0 holds *str strlen: mv a3, a0 # Save start loop: vsetvli a1, x0, e8 # Vector of bytes of maximum length vlbff.v v1, (a3) # Load bytes csrr a1, vl # Get bytes read vseq.vi v0, v1, 0 # Set v0[i] where v1[i] = 0 vmfirst.m a2, v0 # Find first set bit add a3, a3, a1 # Bump pointer bltz a2, loop # Not found? add a0, a0, a1 # Sum start + bump add a3, a3, a2 # Add index sub a0, a3, a0 # Subtract start address+bump ret
Note
|
Strided and scatter/gather fault-only-first instructions are not provided as they represent a large security hole, allowing software to check multiple random pages for accessibility without experiencing a trap. The unit-stride versions only allow probing a region immediately contiguous to a known region, and so do not appreciably impact security. It is possible that security mitigations can be implemented to allow fault-only-first variants of non-contiguous accesses in future vector extensions. |
Note
|
This is being written as an extension but could be mandated in some profiles. |
The vector load/store segment instructions move multiple contiguous fields in memory to and from consecutively numbered vector registers.
Note
|
These operations support operations on "array-of-structures" datatypes by unpacking each field in a structure into separate vector registers. |
As for regular vector loads and stores, the width encoding gives the size of the memory elements, which are homogeneous in size, while SEW encodes the size of the register elements.
The three-bit nf
field in the vector instruction encoding is an
unsigned integer that contains one less than the number of fields per
segment, NFIELDS.
nf[2:0] | NFIELDS | ||
---|---|---|---|
0 |
0 |
0 |
1 |
0 |
0 |
1 |
2 |
0 |
1 |
0 |
3 |
0 |
1 |
1 |
4 |
1 |
0 |
0 |
5 |
1 |
0 |
1 |
6 |
1 |
1 |
0 |
7 |
1 |
1 |
1 |
8 |
LMUL must be set to 1 for a segment load or store (NFIELDS > 1), and each field will be held in successively numbered vector registers. If LMUL > 1, an illegal instruction exception will be raised.
The vl
register gives the number of structures to move, which is
equal to the number of elements transferred to each vector register.
If a trap is taken, vstart
is in units of structures.
Note
|
An earlier version imposed a vector register number constraint, but this decreased ability to make use of all registers when NFIELDS was not a power of 2. |
The vector unit-stride load and store segment instructions move packed contiguous segments ("array-of-structures") into multiple destination vector register groups.
Note
|
For segments with heterogeneous-sized fields, software can later unpack fields using additional instructions after the segment load brings the values into the separate vector registers. |
The assembler prefixes vlseg
/vsseg
are used for unit-stride
segment loads and stores respectively.
# Format vlseg<nf>{b,h,w}.v vd, (rs1), vm # Unit-stride signed segment load template vlseg<nf>e.v vd, (rs1), vm # Unit-stride segment load template vlseg<nf>{b,h,w}u.v vd, (rs1), vm # Unit-stride unsigned segment load template vsseg<nf>{b,h,w,e}.v vs3, (rs1), vm # Unit-stride segment store template # Examples vlseg2b.v vd, (rs1), vm # Load vector of signed 2*1-byte segments into vd, vd+1 vlseg3bu.v vd, (rs1), vm # Load vector of unsigned 3*1-byte segments into vd, vd+1, vd+2 vlseg7w.v vd, (rs1), vm # Load vector of 7*4-byte segments into vd, vd+1, ... vd+6 vlseg8e.v vd, (rs1), vm # Load vector of 8*SEW-byte segments into vd, vd+1, .. vd+7 vsseg3b.v vs3, (rs1), vm # Store packed vector of 3*1-byte segments from vs3,vs3+1,vs3+2 to memory
For loads, the vd
register will hold the first field loaded from the
segment. For stores, the vs3
register is read to provide the first
field to be stored in each segment.
# Example 1 # Memory structure holds packed RGB pixels (24-bit data structure, 8bpp) vlseg3bu.v v8, (a0), vm # v8 holds the red pixels # v9 holds the green pixels # v10 holds the blue pixels # Example 2 # Memory structure holds complex values, 32b for real and 32b for imaginary vlseg2w.v v8, (a0), vm # v8 holds real # v9 holds imaginary
There are also fault-only-first versions of the unit-stride instructions.
# Template for vector fault-only-first unit-stride segment loads and stores. vlseg<nf>{b,h,w}ff.v vd, (rs1), vm # Unit-stride signed fault-only-first segment loads vlseg<nf>eff.v vd, (rs1), vm # Unit-stride fault-only-first segment loads vlseg<nf>{b,h,w}uff.v vd, (rs1), vm # Unit-stride unsigned fault-only-first segment loads
Vector strided segment loads and stores move contiguous segments where
each segment is separated by the byte stride offset given in the rs2
GPR argument.
# Format vlsseg<nf>{b,h,w}.v vd, (rs1), rs2, vm # Strided signed segment loads vlsseg<nf>e.v vd, (rs1), rs2, vm # Strided segment loads vlsseg<nf>{b,h,w}u.v vd, (rs1), rs2, vm # Strided unsigned segment loads vssseg<nf>{b,h,w,e}.v vs3, (rs1), rs2, vm # Strided segment stores # Examples vlsseg3b.v v4, (x5), x6 # Load bytes at addresses x5+i*x6 into v4[i], # and bytes at addresses x5+i*x6+1 into v5[i], # and bytes at addresses x5+i*x6+2 into v6[i]. # Examples vssseg2w.v v2, (x5), x6 # Store words from v2[i] to address x5+i*x6 # and words from v3[i] to address x5+i*x6+4
Vector indexed segment loads and stores move contiguous segments where
each segment is located at an address given by adding the scalar base
address in the rs1
field to byte offsets in vector register vs2
.
# Format vlxseg<nf>{b,h,w}.v vd, (rs1), vs2, vm # Indexed signed segment loads vlxseg<nf>e.v vd, (rs1), vs2, vm # Indexed segment loads vlxseg<nf>{b,h,w}u.v vd, (rs1), vs2, vm # Indexed unsigned segment loads vsxseg<nf>{b,h,w,e}.v vs3, (rs1), vs2, vm # Indexed segment stores # Examples vlxseg3bu.v v4, (x5), v3 # Load bytes at addresses x5+v3[i] into v4[i], # and bytes at addresses x5+v3[i]+1 into v5[i], # and bytes at addresses x5+v3[i]+2 into v6[i]. # Examples vsxseg2w.v v2, (x5), v5 # Store words from v2[i] to address x5+v5[i] # and words from v3[i] to address x5+v5[i]+4
Note
|
Profiles will dictate whether vector AMO operations are supported. The expectation is that the Unix profile will require vector AMO operations. |
If vector AMO instructions are supported, then the scalar Zaamo instructions (atomic operations from the standard A extension) must be present.
Vector AMO operations are encoded using the unused width encodings under the standard AMO major opcode. Each active element performs an atomic read-modify-write of a single memory location.
vs2[4:0] specifies v register holding address vs3/vd[4:0] specifies v register holding source operand and destination vm specifies vector mask width[2:0] specifies size of memory elements, and distinguishes from scalar AMO amoop[4:0] specifies the AMO operation wd specifies whether the original memory value is written to vd (1=yes, 0=no)
AMOs have the same addressing mode as indexed operations except with
no immediate offset. A vector of byte offsets in register vs2
are
added to the scalar base register in rs1
to give the addresses of
the AMO operations.
The vs2
vector register supplies the byte offset of each element,
while the vs3
vector register supplies the source data for the
atomic memory operation.
If the wd
bit is set, the vd
register is written with the initial
value of the memory element. If the wd
bit is clear, the vd
register is not written.
Note
|
When wd is clear, the memory system does not need to return
the original memory value, and the original values in vd will be
preserved.
|
Note
|
The AMOs were defined to overwrite source data partly to reduce total memory pipeline read port count for implementations with register renaming. Also, to support the same addressing mode as vector indexed operations, and because vector AMOs are less likely to need results given that the primary use is parallel in-memory reductions. |
Vector AMOs operate as if aq
and rl
bits were zero on each element
with regard to ordering relative to other instructions in the same
hart.
Vector AMOs provide no ordering guarantee between element operations in the same vector AMO instruction.
Width [2:0] | Mem bits | Reg bits | Opcode | |||
---|---|---|---|---|---|---|
Standard scalar AMO |
0 |
1 |
0 |
32 |
XLEN |
AMO*.W |
Standard scalar AMO |
0 |
1 |
1 |
64 |
XLEN |
AMO*.D |
Standard scalar AMO |
1 |
0 |
0 |
128 |
XLEN |
AMO*.Q |
Vector AMO |
1 |
1 |
0 |
32 |
vl*SEW |
VAMO*W.V |
Vector AMO |
1 |
1 |
1 |
64 |
vl*SEW |
VAMO*D.V |
Vector AMO |
0 |
0 |
0 |
128 |
vl*SEW |
VAMO*Q.V |
Mem bits is the size of element accessed in memory
Reg bits is the size of element accessed in register
The vector AMO width encoding flips the high bit of the corresponding scalar AMO width encoding. SEW must be at least as wide as the AMO memory element size, otherwise an illegal instruction exception is raised. If the AMO memory element width is less than SEW, the value returned from memory is sign-extended to fill SEW.
If SEW is less than XLEN, then addresses in the vector vs2
are
sign-extended to XLEN. If SEW is greater than XLEN, an illegal
instruction exception is raised.
Note, the AMO instruction encoding does not support arbitrary SEW-bit memory elements, only the standard 32-bit, 64-bit, 128-bit sizes required by the standard scalar base architecture.
The vector amoop[4:0]
field uses the same encoding as the scalar
5-bit AMO instruction field, except that LR and SC are not supported.
amoop | opcode | ||||
---|---|---|---|---|---|
0 |
0 |
0 |
0 |
1 |
vamoswap |
0 |
0 |
0 |
0 |
0 |
vamoadd |
0 |
0 |
1 |
0 |
0 |
vamoxor |
0 |
1 |
1 |
0 |
0 |
vamoand |
0 |
1 |
0 |
0 |
0 |
vamoor |
1 |
0 |
0 |
0 |
0 |
vamomin |
1 |
0 |
1 |
0 |
0 |
vamomax |
1 |
1 |
0 |
0 |
0 |
vamominu |
1 |
1 |
1 |
0 |
0 |
vamomaxu |
If the elements accessed by a vector memory instruction are not naturally aligned to the memory element size, either an address misaligned exception is raised on that element or the element is transferred successfully.
Vector memory accesses follow the same rules for atomicity as scalar memory accesses.
Vector memory instructions appear to execute in program order on the local hart. Vector memory instructions follow RVWMO at the instruction level, and element operations are ordered within the instruction as if performed by an element-ordered sequence of syntactically independent scalar instructions. Vector indexed-ordered stores write elements to memory in element order. Vector indexed-unordered stores do not preserve element order for writes within a single vector store instruction.
Note
|
Need to flesh out details. |
The vector arithmetic instructions use a new major opcode (OP-V =
10101112) which neighbors OP-FP. The three-bit funct3
field is
used to define sub-categories of vector instructions.
The funct3
field encodes the operand type and source locations.
funct3[2:0] | Operands | Source of scalar(s) | |||
---|---|---|---|---|---|
0 |
0 |
0 |
OPIVV |
vector-vector |
- |
0 |
0 |
1 |
OPFVV |
vector-vector |
- |
0 |
1 |
0 |
OPMVV |
vector-vector |
- |
0 |
1 |
1 |
OPIVI |
vector-immediate |
imm[4:0] |
1 |
0 |
0 |
OPIVX |
vector-scalar |
GPR x register rs1 |
1 |
0 |
1 |
OPFVF |
vector-scalar |
FP f register rs1 |
1 |
1 |
0 |
OPMVX |
vector-scalar |
GPR x register rs1 |
1 |
1 |
1 |
OPCFG |
scalars-imms |
GPR x register rs1 & rs2/imm |
Integer operations are performed using unsigned or two’s-complement signed integer arithmetic depending on the opcode.
All standard vector floating-point arithmetic operations follow the
IEEE-754/2008 standard. All vector floating-point operations use the
dynamic rounding mode in the frm
register.
Vector-vector operations take two vectors of operands from vector
register groups specified by vs2
and vs1
respectively.
Vector-scalar operations can have three possible forms, but in all
cases take one vector of operands from a vector register group
specified by vs2
and a second scalar source operand from one of
three alternative sources.
-
For integer operations, the scalar can be a 5-bit immediate encoded in the
rs1
field. The value is sign- or zero-extended to SEW bits. -
For integer operations, the scalar can be taken from the scalar
x
register specified byrs1
. If XLEN>SEW, the least-significant bits of thex
register are used. If XLEN<SEW, the value from thex
register is sign-extended to SEW bits. -
For floating-point operation, the scalar can be taken from a scalar
f
register. If FLEN>SEW, the least-significant bits of the `f`register are used. If FLEN<SEW, the value is NaN-boxed (one-extended) to SEW.
Note
|
The proposed Zfinx variants will take the floating-point scalar
argument from the x registers.
|
Vector arithmetic instructions are masked under control of the vm
field.
# Assembly syntax pattern for vector binary arithmetic instructions # Operations returning vector results, masked by vm (v0.t, <nothing>) vop.vv vd, vs2, vs1, vm # integer vector-vector vd[i] = vs2[i] op vs1[i] vop.vx vd, vs2, rs1, vm # integer vector-scalar vd[i] = vs2[i] op x[rs1] vop.vi vd, vs2, imm, vm # integer vector-immediate vd[i] = vs2[i] op imm vfop.vv vd, vs2, vs1, vm # FP vector-vector operation vd[i] = vs2[i] fop vs1[i] vfop.vf vd, vs2, rs1, vm # FP vector-scalar operation vd[i] = vs2[i] fop f[rs1]
Note
|
In the encoding, vs2 is the first operand, while rs1/simm5
is the second operand. This is the opposite to the standard scalar
ordering. This arrangement retains the existing encoding conventions
that instructions that read only one scalar register, read it from
rs1 , and that 5-bit immediates are sourced from the rs1 field.
|
# Assembly syntax pattern for vector ternary arithmetic instructions (multiply-add) # Integer operations overwriting third source vop.vv vd, vs1, vs2, vm # vd[i] = vs1[i]*vs2[i] + vd[i] vop.vx vd, rs1, vs2, vm # vd[i] = x[rs1]*vs2[i] + vd[i] # Integer operations overwriting first source vop.vv vd, vs1, vs2, vm # vd[i] = vd[i]*vs1[i] + vs2[i] vop.vx vd, rs1, vs2, vm # vd[i] = vd[i]*x[rs1] + vs2[i] # Floating-point operations overwriting third source vfop.vv vd, vs1, vs2, vm # vd[i] = vs1[i]*vs2[i] + vd[i] vfop.vf vd, rs1, vs2, vm # vd[i] = f[rs1]*vs2[i] + vd[i] # Floating-point operations overwriting first source vfop.vv vd, vs1, vs2, vm # vd[i] = vd[i]*vs1[i] + vs2[i] vfop.vf vd, rs1, vs2, vm # vd[i] = vd[i]*f[rs1] + vs2[i]
Note
|
For ternary multiply-add operations, the assembler syntax always
places the destination vector register first, followed by either rs1
or vs1 , then vs2 . This ordering provides a more natural reading
of the assembler for these ternary operations, as the multiply
operands are always next to each other.
|
A few vector arithmetic instructions are defined to be widening operations where the destination elements are 2*SEW wide and are stored in a vector register group with twice the number of vector registers.
The first operand can be either single or double-width. These are
generally written with a vw*
prefix on the opcode or vfw*
for
vector floating-point operations.
Note
|
Originally, a w suffix was used on opcode, but this could be
confused with the use of a w suffix to mean word-sized operations in
doubleword integers, so the w was moved to prefix.
|
Note
|
The floating-point widening operations were changed to vfw*
from vwf* to be more consistent with any scalar widening
floating-point operations that will be written as fw* .
|
Note
|
For integer multiply-add, another possible widening option
increases the size of the accumulator to 4*SEW (i.e., 4*SEW +=
SEW*SEW). These would be distinguished by a vw4* prefix on the
opcode. These are not included at this time, but are a possible
addition to spec.
|
The destination vector register group results are arranged as if both SEW and LMUL were at twice their current settings (i.e., the destination element width is 2*SEW, and the destination vector register group LMUL is 2*LMUL).
For all widening instructions, the destination element width must be a supported element width and the destination LMUL value must also be a supported LMUL value (≤8, i.e., current LMUL must be ≤4), otherwise an illegal instruction exception is raised.
The destination vector register group must be specified using a vector register number that is valid for the destination’s LMUL value, otherwise an illegal instruction exception is raised.
The destination vector register group cannot overlap a source vector register group (including the mask register if masked), otherwise an illegal instruction exception is raised.
Note
|
This constraint is necessary to support restart with non-zero
vstart .
|
Assembly syntax pattern for vector widening arithmetic instructions # Double-width result, two single-width sources: 2*SEW = SEW op SEW vwop.vv vd, vs2, vs1, vm # integer vector-vector vd[i] = vs2[i] op vs1[i] vwop.vx vd, vs2, rs1, vm # integer vector-scalar vd[i] = vs2[i] op x[rs1] # Double-width result, first source double-width, second source single-width: 2*SEW = 2*SEW op SEW vwop.wv vd, vs2, vs1, vm # integer vector-vector vd[i] = vs2[i] op vs1[i] vwop.wx vd, vs2, rs1, vm # integer vector-scalar vd[i] = vs2[i] op x[rs1]
A few instructions are provided to convert double-width source vectors into single-width destination vectors. These instructions convert a vector register group organized as if LMUL and SEW were twice the current settings, and convert to a vector register group with the current LMUL/SEW vectors/elements.
If (2*LMUL > 8), or (2 * SEW) > ELEN, an illegal instruction exception is raised.
Note
|
An alternative design decision would have been to treat LMUL as defining the size of the source vector register group. The choice here is motivated by the belief the chosen approach will require fewer LMUL changes. |
The source and destination vector register groups have to be specified with a vector register number that is legal for the source and destination LMUL value respectively, otherwise an illegal instruction exception is raised.
Where there is a second source vector, this has the same (narrower) width as the result.
A vn*
prefix on the opcode is used to distinguish these instructions
in the assembler, or a vfn*
prefix for narrowing floating-point
opcodes.
Note
|
Comparison operations that set a mask register are also implicitly a narrowing operation. |
A set of vector integer arithmetic instructions are provided.
Vector integer add and subtract are provided. Reverse-subtract instructions are also provided for the vector-scalar forms.
# Integer adds. vadd.vv vd, vs2, vs1, vm # Vector-vector vadd.vx vd, vs2, rs1, vm # vector-scalar vadd.vi vd, vs2, imm, vm # vector-immediate # Integer subtract vsub.vv vd, vs2, vs1, vm # Vector-vector vsub.vx vd, vs2, rs1, vm # vector-scalar # Integer reverse subtract vrsub.vx vd, vs2, rs1, vm # vd[i] = rs1 - vs2[i] vrsub.vi vd, vs2, imm, vm # vd[i] = imm - vs2[i]
The widening add/subtract instructions are provided in both signed and unsigned variants, depending on whether the narrower source operands are first sign- or zero-extended before forming the double-width sum.
# Widening unsigned integer add/subtract, 2*SEW = SEW +/- SEW vwaddu.vv vd, vs2, vs1, vm # vector-vector vwaddu.vx vd, vs2, rs1, vm # vector-scalar vwsubu.vv vd, vs2, vs1, vm # vector-vector vwsubu.vx vd, vs2, rs1, vm # vector-scalar # Widening signed integer add/subtract, 2*SEW = SEW +/- SEW vwadd.vv vd, vs2, vs1, vm # vector-vector vwadd.vx vd, vs2, rs1, vm # vector-scalar vwsub.vv vd, vs2, vs1, vm # vector-vector vwsub.vx vd, vs2, rs1, vm # vector-scalar # Widening unsigned integer add/subtract, 2*SEW = 2*SEW +/- SEW vwaddu.wv vd, vs2, vs1, vm # vector-vector vwaddu.wx vd, vs2, rs1, vm # vector-scalar vwsubu.wv vd, vs2, vs1, vm # vector-vector vwsubu.wx vd, vs2, rs1, vm # vector-scalar # Widening signed integer add/subtract, 2*SEW = 2*SEW +/- SEW vwadd.wv vd, vs2, vs1, vm # vector-vector vwadd.wx vd, vs2, rs1, vm # vector-scalar vwsub.wv vd, vs2, vs1, vm # vector-vector vwsub.wx vd, vs2, rs1, vm # vector-scalar
Note
|
An integer value can be doubled in width using the widening add
instructions with a scalar operand of x0 . Can define assembly
pseudoinstructions vwcvt.x.x.v vd,vs,vm = vwadd.vx vd,vs,x0,vm and
vwcvtu.x.x.v vd,vs,vm = vwaddu.vx vd,vs,x0,vm .
|
To support multi-word arithmetic:
# vd[i] = vs1[i] + vs2[i] + v0[i].LSB # v0[i] = carry(vs1[i] + vs2[i] + v0[i].LSB) vadc.vv vd, vs2, vs1 # Vector-vector vadc.vx vd, vs2, rs1 # Vector-scalar vadc.vi vd, vs2, imm # Vector-scalar
This instruction is encoded as an unmasked instruction (vm=1) and
operates on all body elements. The instruction adds the two source
operands and also adds in the LSB of the implicit mask register v0
as an implicit carry input. The sum is stored in the destination
vector register group. The mask element in v0
is written with the
carry result in the LSB and the upper bits of the mask element are set
to 0.
The subtract with carry instruction vsbc
performs the equivalent
function to support long word arithmetic for subtraction.
# vd[i] = vs1[i] - vs2[i] - v0[i].LSB # v0[i] = carry(vs1[i] - vs2[i] - v0[i].LSB) vsbc.vv vd, vs2, vs1 # Vector-vector vsbc.vx vd, vs2, rs1 # Vector-scalar
The encodings corresponding to the masked versions (vm=0) of vadc
and vsbc
are reserved.
For both vadc
and vsbc
, an illegal instruction exception is raised if the
destination vector register is v0
.
# Bitwise logical operations. vand.vv vd, vs2, vs1, vm # Vector-vector vand.vx vd, vs2, rs1, vm # vector-scalar vand.vi vd, vs2, imm, vm # vector-immediate vor.vv vd, vs2, vs1, vm # Vector-vector vor.vx vd, vs2, rs1, vm # vector-scalar vor.vi vd, vs2, imm, vm # vector-immediate vxor.vv vd, vs2, vs1, vm # Vector-vector vxor.vx vd, vs2, rs1, vm # vector-scalar vxor.vi vd, vs2, imm, vm # vector-immediate
Note
|
With an immediate of -1, scalar-immediate forms of the vxor
instruction provide a bitwise NOT operation. This can be provided as
an assembler pseudoinstruction vnot.v .
|
A full complement of vector shift instructions are provided, including logical shift left, and logical (zero-extending) and arithmetic (sign-extending) shift right.
# Bit shift operations vsll.vv vd, vs2, vs1, vm # Vector-vector vsll.vx vd, vs2, rs1, vm # vector-scalar vsll.vi vd, vs2, imm, vm # vector-immediate vsrl.vv vd, vs2, vs1, vm # Vector-vector vsrl.vx vd, vs2, rs1, vm # vector-scalar vsrl.vi vd, vs2, imm, vm # vector-immediate vsra.vv vd, vs2, vs1, vm # Vector-vector vsra.vx vd, vs2, rs1, vm # vector-scalar vsra.vi vd, vs2, imm, vm # vector-immediate
Only the low lg2(SEW) bits are read to obtain the shift amount.
The immediate is treated as an unsigned shift amount, with a maximum shift amount of 31.
The narrowing right shifts extract a smaller field from a wider
operand and have both zero-extending (srl
) and sign-extending
(sra
) forms. The shift amount can come from a vector or a scalar
x
register or a 5-bit immediate. The low lg2(2*SEW) bits of the
vector or scalar shift amount value are used (e.g., the low 6 bits for
a SEW=64-bit to SEW=32-bit narrowing operation). The immediate form
supports shift amounts up to 31 only and is effectively zero-extended
for SEW of > 32.
# Narrowing shift right logical, SEW = (2*SEW) >> SEW vnsrl.vv vd, vs2, vs1, vm # vector-vector vnsrl.vx vd, vs2, rs1, vm # vector-scalar vnsrl.vi vd, vs2, imm, vm # vector-immediate # Narrowing shift right arithmetic, SEW = (2*SEW) >> SEW vnsra.vv vd, vs2, vs1, vm # vector-vector vnsra.vx vd, vs2, rs1, vm # vector-scalar vnsra.vi vd, vs2, imm, vm # vector-immediate
Note
|
It could be useful to add support for n4 variants, where the
destination is 1/4 width of source.
|
The following integer compare instructions write 1 to the destination mask register element if the comparison evaluates to true, and 0 otherwise. The destination mask vector is always held in a single vector register, with a layout of elements as described in Section Mask Register Layout.
# Set if equal vseq.vv vd, vs2, vs1, vm # Vector-vector vseq.vx vd, vs2, rs1, vm # vector-scalar vseq.vi vd, vs2, imm, vm # vector-immediate # Set if not equal vsne.vv vd, vs2, vs1, vm # Vector-vector vsne.vx vd, vs2, rs1, vm # vector-scalar vsne.vi vd, vs2, imm, vm # vector-immediate # Set if less than, unsigned vsltu.vv vd, vs2, vs1, vm # Vector-vector vsltu.vx vd, vs2, rs1, vm # Vector-scalar # Set if less than, signed vslt.vv vd, vs2, vs1, vm # Vector-vector vslt.vx vd, vs2, rs1, vm # vector-scalar # Set if less than or equal, unsigned vsleu.vv vd, vs2, vs1, vm # Vector-vector vsleu.vx vd, vs2, rs1, vm # vector-scalar vsleu.vi vd, vs2, imm, vm # Vector-immediate # Set if less than or equal, signed vsle.vv vd, vs2, vs1, vm # Vector-vector vsle.vx vd, vs2, rs1, vm # vector-scalar vsle.vi vd, vs2, imm, vm # vector-immediate # Set if greater than, unsigned vsgtu.vx vd, vs2, rs1, vm # Vector-scalar vsgtu.vi vd, vs2, imm, vm # Vector-immediate # Set if greater than, signed vsgt.vx vd, vs2, rs1, vm # Vector-scalar vsgt.vi vd, vs2, imm, vm # Vector-immediate # Following two instructions are not provided directly # Set if greater than or equal, unsigned # vsgeu.vx vd, vs2, rs1, vm # Vector-scalar # Set if greater than or equal, signed # vsge.vx vd, vs2, rs1, vm # Vector-scalar
The following table indicates how all comparisons are implemented in native machine code.
Comparison Assembler Mapping Assembler Pseudoinstruction va < vb vslt{u}.vv vd, va, vb, vm va <= vb vsle{u}.vv vd, va, vb, vm va > vb vslt{u}.vv vd, vb, va, vm vsgt{u}.vv vd, va, vb, vm va >= vb vsle{u}.vv vd, vb, va, vm vsge{u}.vv vd, va, vb, vm va < x vslt{u}.vx vd, va, x, vm va <= x vsle{u}.vx vd, va, x, vm va > x vsgt{u}.vx vd, va, x, vm va >= x see below va < i vsle{u}.vi vd, va, i-1, vm vslt{u}.vi vd, va, i, vm va <= i vsle{u}.vi vd, va, i, vm va > i vsgt{u}.vi vd, va, i, vm va >= i vsgt{u}.vi vd, va, i-1, vm vsge{u}.vi vd, va, i, vm va, vb vector register groups x scalar integer register i immediate
Note
|
The immediate forms of vslt{u}.vi are not provided as the
immediate value can be decreased by 1 and the vsle{u}.vi variants
used instead. The vsle.vi range is -16 to 15, resulting in an
effective vslt.vi range of -15 to 16. The vsleu.vi range is 0 to
15 (and (~0)-15 to ~0 ), giving an effective vsltu.vi range of 1 to 16
(Note, vsltu.vi with immediate 0 is not useful as it is always
false). Similarly, vsge{u}.vi is not provided and the comparison is
implemented using vsgt{u}.vi with the immediate decremented by one.
The resulting effective vsge.vi range is -15 to 16, and the
resulting effective vsgeu.vi range is 1 to 16 (Note, vsgeu.vi with
immediate 0 is not useful as it is always true).
|
Note
|
The vsgt forms for register scalar and immediates are provided
to allow a single comparison instruction to provide the correct
polarity of mask value without using additional mask logical
instructions.
|
To reduce encoding space, the vsge{u}.vx
form is not directly
provided, and so the va ≥ x
case requires special treatment.
Note
|
The vsge{u}.vx could potentially be encoded in a
non-orthogonal way under the unused OPIVI variant of vslt{u} . These
would be the only instructions in OPIVI that use a scalar `x`register
however. Alternatively, a further two funct6 encodings could be used,
but these would have a different operand format (writes to mask
register) than others in the same group of 8 funct6 encodings. The
current PoR is to omit these instructions and to synthesize where
needed as described below.
|
The vsge{u}.vx
operation can be synthesized by reducing the
value of x
by 1 and using the vsgt{u}.vx
instruction, when it is
known that this will not underflow the representation in x
.
Sequences to synthesize `vsge{u}.vx` instruction va >= x, x > minimum addi t0, x, -1; vsgt{u}.vx vd, va, t0, vm
The above sequence will usually be the most efficient implementation,
but assembler pseudoinstructions can be provided for cases where the
range of x
is unknown.
unmasked va >= x pseudoinstruction: vsge{u}.vx vd, va, x expansion: vslt{u}.vx vd, va, x; vmnand.mm vd, vd, vd masked va >= x, vd != v0 pseudoinstruction: vsge{u}.vx vd, va, x, v0.t expansion: vslt{u}.vx vd, va, x, v0.t; vmxor.mm vd, vd, v0 masked va >= x, any vd pseudoinstruction: vsge{u}.vx vd, va, x, v0.t, vt expansion: vslt{u}.vx vt, va, x; vmandnot.mm vd, vd, vt The vt argument to the pseudoinstruction must name a temporary vector register that is not same as vd and which will be clobbered by the pseudoinstruction
Comparisons effectively AND in the mask, e.g,
# (a < b) && (b < c) in two instructions vslt.vv v0, va, vb # All body elements written vslt.vv v0, vb, vc, v0.t # Only update at set mask
Signed and unsigned integer minimum and maximum instructions are supported.
# Unsigned minimum vminu.vv vd, vs2, vs1, vm # Vector-vector vminu.vx vd, vs2, rs1, vm # vector-scalar # Signed minimum vmin.vv vd, vs2, vs1, vm # Vector-vector vmin.vx vd, vs2, rs1, vm # vector-scalar # Unsigned maximum vmaxu.vv vd, vs2, vs1, vm # Vector-vector vmaxu.vx vd, vs2, rs1, vm # vector-scalar # Signed maximum vmax.vv vd, vs2, vs1, vm # Vector-vector vmax.vx vd, vs2, rs1, vm # vector-scalar
The single-width multiply instructions perform a SEW-bit*SEW-bit
multiply and return an SEW-bit-wide result. The mulh
versions
write the high word of the product to the destination register.
# Signed multiply, returning low bits of product vmul.vv vd, vs2, vs1, vm # Vector-vector vmul.vx vd, vs2, rs1, vm # vector-scalar # Signed multiply, returning high bits of product vmulh.vv vd, vs2, vs1, vm # Vector-vector vmulh.vx vd, vs2, rs1, vm # vector-scalar # Unsigned multiply, returning high bits of product vmulhu.vv vd, vs2, vs1, vm # Vector-vector vmulhu.vx vd, vs2, rs1, vm # vector-scalar # Signed(vs2)-Unsigned multiply, returning high bits of product vmulhsu.vv vd, vs2, vs1, vm # Vector-vector vmulhsu.vx vd, vs2, rs1, vm # vector-scalar
Note
|
There is no vmulhus opcode to return high half of
unsigned-vector * signed-scalar product.
|
Note
|
The current vmulh* opcodes perform simple fractional
multiplies, but with no option to scale, round, and/or saturate the
result. Can consider changing definition of vmulh , vmulhu ,
vmulhsu to use vxrm rounding mode when discarding low half of
product. There is no possibility of overflow in this case.
|
The widening integer multiply instructions return the full 2*SEW-bit product from an SEW-bit*SEW-bit multiply.
# Widening signed-integer multiply vwmul.vv vd, vs2, vs1, vm# vector-vector vwmul.vx vd, vs2, rs1, vm # vector-scalar # Widening unsigned-integer multiply vwmulu.vv vd, vs2, vs1, vm # vector-vector vwmulu.vx vd, vs2, rs1, vm # vector-scalar # Widening signed-unsigned integer multiply vwmulsu.vv vd, vs2, vs1, vm # vector-vector vwmulsu.vx vd, vs2, rs1, vm # vector-scalar
The integer multiply-add instructions are destructive and are provided
in two forms, one that overwrites the addend or minuend
(vmacc
,vmsac
) and one that overwrites the first multiplicand
(vmadd
,vmsub
).
The low half of the product is added or subtracted from the third operand.
Note
|
"sac" is intended to be read as "subtract from accumulator". |
# Integer multiply-add, overwrite addend vmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vmacc.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Integer multiply-sub, overwrite minuend vmsac.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vmsac.vx vd, rs1, vs2, vm # vd[i] = -(x[rs1] * vs2[i]) + vd[i] # Integer multiply-add, overwrite multiplicand vmadd.vv vd, vs1, vs2, vm # vd[i] = (vd[i] * vs1[i]) + vs2[i] vmadd.vx vd, rs1, vs2, vm # vd[i] = (vd[i] * x[rs1]) + vs2[i] # Integer multiply-sub, overwrite multiplicand vmsub.vv vd, vs1, vs2, vm # vd[i] = (vd[i] * vs1[i]) - vs2[i] vmsub.vx vd, rs1, vs2, vm # vd[i] = (vd[i] * x[rs1]) - vs2[i]
The widening integer multiply-add instructions add (subtract) a SEW-bit*SEW-bit multiply result to (from) a 2*SEW-bit value and produce a 2*SEW-bit result.
# Widening unsigned-integer multiply-add, overwrite addend vwmaccu.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vwmaccu.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Widening signed-integer multiply-add, overwrite addend vwmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vwmacc.vx vd, rs1, vs2, vm # vd[i] = +(x[rs1] * vs2[i]) + vd[i] # Widening unsigned-integer multiply-sub, overwrite minuend vwmsacu.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vwmsacu.vx vd, rs1, vs2, vm # vd[i] = -(x[rs1] * vs2[i]) + vd[i] # Widening signed-integer multiply-sub, overwrite minuend vwmsac.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vwmsac.vx vd, rs1, vs2, vm # vd[i] = -(x[rs1] * vs2[i]) + vd[i]
Note
|
There is no signed-unsigned widening multiply-add instruction. |
The divide and remainder instructions are equivalent to the RISC-V standard scalar integer multiply/divides, with the same results for extreme inputs.
# Unsigned divide. vdivu.vv vd, vs2, vs1, vm # Vector-vector vdivu.vx vd, vs2, rs1, vm # vector-scalar # Signed divide vdiv.vv vd, vs2, vs1, vm # Vector-vector vdiv.vx vd, vs2, rs1, vm # vector-scalar # Unsigned remainder vremu.vv vd, vs2, vs1, vm # Vector-vector vremu.vx vd, vs2, rs1, vm # vector-scalar # Signed remainder vrem.vv vd, vs2, vs1, vm # Vector-vector vrem.vx vd, vs2, rs1, vm # vector-scalar
Note
|
The decision to include integer divide and remainder was contentious. The argument in favor is that without a standard instruction, software would have to pick some algorithm to perform the operation, which would likely perform poorly on some microarchitectures versus others. |
Note
|
There is no instruction to perform a "scalar divide by vector" operation. |
The vector integer merge instruction combines two source operands
based on the mask field. Unlike regular arithmetic instructions, the
merge operates on all body elements (i.e., the set of elements from
vstart
up to the current vector length in vl
).
When the operation is masked (vm=0
), the instructions combine two
sources as follows. At elements where the mask value is zero, the
first operand is copied to the destination element, otherwise the
second operand is copied to the destination element. The first
operand is always a vector register group specified by vs2
. The
second operand is a vector register group specified by vs1
or a
scalar x
register specified by rs1
or a 5-bit sign-extended
immediate.
# Masked operations, where vm=0 vmerge.vv vd, vs2, vs1, v0.t # vd[i] = v0[i].LSB ? vs1[i] : vs2[i] vmerge.vx vd, vs2, rs1, v0.t # vd[i] = v0[i].LSB ? x[rs1] : vs2[i] vmerge.vi vd, vs2, imm, v0.t # vd[i] = v0[i].LSB ? imm : vs2[i]
When the operation is unmasked (vm=1
), the instructions copies the
second operand to the first vl
locations of the destination vector.
The first operand specifier (vs2
) in the instruction encoding must
contain v0
, and any other vector register number in vs2
is
reserved.
Note
|
Microarchitectures can recognize this form to avoid unnecessary vector register file accesses from the first vector operand. |
# Unmasked operations, where vm=1 vmerge.vv vd, v0, vs1 # vd[i] = vs1[i], pseudoinstruction vmv.v.v vd, vs1 vmerge.vx vd, v0, rs1 # vd[i] = x[rs1], pseudoinstruction vmv.v.x vd, rs1 vmerge.vi vd, v0, imm # vd[i] = imm, pseudoinstruction vmv.v.i vd, imm
An unmasked vmerge.vv
instruction can be used to copy one vector
register group to another. This is given a vector pseudoinstruction
vmv.v.v vdest, vsrc
(which expands to vmerge.vv vdest, v0, vsrc
).
An unmasked vmerge.vx
instruction can be used to splat a scalar
x
register value into all active elements of a vector. This is given
a vector pseudoinstruction vmv.v.x vd, rs1
, which expands to vmerge.vx
vd, v0, rs1
.
An unmasked vmerge.vi
instruction can be used to initialize a vector
register group with an immediate value. This is given a vector
pseudoinstruction vmv.v.i vd, imm
.
Note
|
Mask values can be widened into SEW-width elements using a
sequence vmv.v.i vd, 0; vmerge.vi vd, vd, 1, v0.t .
|
A set of vector arithmetic instructions are provided to support fixed-point arithmetic.
An N-bit element can hold two’s-complement signed integers in the range -2N-1…+2N-1-1, and unsigned integers in the range 0 … +2N-1. The fixed-point instructions help preserve precision in narrow operands by supporting scaling and rounding, and can handle overflow by saturating results into the destination format range.
Note
|
The widening integer operations described above can also be used to remove the possibility of overflow. |
Saturating forms of integer add and subtract are provided, for both
signed and unsigned integers. If the result would overflow the
destination, the result is replaced with the closest representable
value, and the vxsat
bit is set.
# Saturating adds of unsigned integers. vsaddu.vv vd, vs2, vs1, vm # Vector-vector vsaddu.vx vd, vs2, rs1, vm # vector-scalar vsaddu.vi vd, vs2, imm, vm # vector-immediate # Saturating adds of signed integers. vsadd.vv vd, vs2, vs1, vm # Vector-vector vsadd.vx vd, vs2, rs1, vm # vector-scalar vsadd.vi vd, vs2, imm, vm # vector-immediate # Saturating subtract of unsigned integers. vssubu.vv vd, vs2, vs1, vm # Vector-vector vssubu.vx vd, vs2, rs1, vm # vector-scalar # Saturating subtract of signed integers. vssub.vv vd, vs2, vs1, vm # Vector-vector vssub.vx vd, vs2, rs1, vm # vector-scalar
The averaging add and subtract instructions right shift the result by
one bit and round off the result according to the setting in vxrm
.
There can be no overflow in the result.
# For vrxm=rnu, round = 1 # Averaging add # result = (src1 + src2 + round) >> 1; # Averaging adds of integers. vaadd.vv vd, vs2, vs1, vm # Vector-vector vaadd.vx vd, vs2, rs1, vm # vector-scalar vaadd.vi vd, vs2, imm, vm # vector-immediate # Averaging subtract # result = (src1 - src2 + round) >> 1; # Averaging subtract of integers. vasub.vv vd, vs2, vs1, vm # Vector-vector vasub.vx vd, vs2, rs1, vm # vector-scalar
The signed fractional multiply instruction produces a 2*SEW product of
the two SEW inputs, then shifts the result right by SEW-1 bits,
rounding these bits according to vxrm
, then saturates the result to
fit into SEW bits. If the result causes saturation, the vxsat
bit
is set.
# Signed saturating and rounding fractional multiply vsmul.vv vd, vs2, vs1, vm # vd[i] = clip((vs2[i]*vs1[i]+round)>>(SEW-1)) vsmul.vx vd, vs2, rs1, vm # vd[i] = clip((vs2[i]*x[rs1]+round)>>(SEW-1))
Note
|
When multiplying two N-bit signed numbers, the largest magnitude is obtained for -2N-1 * -2N-1 producing a result +22N-2, which has a single (zero) sign bit when held in 2N bits. All other products have two sign bits in 2N bits. To retain greater precision in N result bits, the product is shifted right by one bit less than N, saturating the largest magnitude result but increasing result precision by one bit for all other products. |
Note
|
Considering adding vxrm -controlled rounding to vmulhu ,
vmulhsu , and vmulh to further support fixed-point. These would
not have saturation.
|
The widening saturating scaled multiply-add instructions perform an
SEW-bit * SEW-bit multiply to yield a 2*SEW-bit product. The product
is then right-shifted by SEW/2 bits with the shifted bits rounded off
according to vxrm
, and the rounded product is added to a 2*SEW-bit
destination accumulator, with saturation if the result would overflow
the destination accumulator. The vxsat
bit is set if any overflow
occurs.
SEW | Product Width | Rounded Product | Guard Accumulator | Bits |
---|---|---|---|---|
8 |
16 |
12 |
16 |
4 |
16 |
32 |
24 |
32 |
8 |
32 |
64 |
48 |
64 |
16 |
# Widening unsigned-integer scaled multiply-accumulate vwsmaccu.vv vd, vs1, vs2, vm # vd[i] = clipu((+(vs1[i]*vs2[i]+round)>>SEW/2)+vd[i]) vwsmaccu.vx vd, rs1, vs2, vm # vd[i] = clipu((+(x[rs1]*vs2[i]+round)>>SEW/2)+vd[i]) # Widening signed-integer scaled multiply-accumulate vwsmacc.vv vd, vs1, vs2, vm # vd[i] = clipu((+(vs1[i]*vs2[i]+round)>>SEW/2)+vd[i]) vwsmacc.vx vd, rs1, vs2, vm # vd[i] = clipu((+(x[rs1]*vs2[i]+round)>>SEW/2)+vd[i]) # Widening unsigned-integer scaled multiply-subtract vwsmsacu.vv vd, vs1, vs2, vm # vd[i] = clipu(-((vs1[i]*vs2[i]+round)>>SEW/2)+vd[i]) vwsmsacu.vx vd, rs1, vs2, vm # vd[i] = clipu(-((x[rs1]*vs2[i]+round)>>SEW/2)+vd[i]) # Widening signed-integer scaled multiply-subtract vwsmsac.vv vd, vs1, vs2, vm # vd[i] = clipu(-((vs1[i]*vs2[i]+round)>>SEW/2)+vd[i]) vwsmsac.vx vd, rs1, vs2, vm # vd[i] = clipu(-((x[rs1]*vs2[i]+round)>>SEW/2)+vd[i]) # For vxrm=rnu, round = ( 1 << (SEW/2-1))
Note
|
An arbitrary scaling/shift amount would be more flexible but would require a fourth source operand. |
These instructions shift the input value right, and round off the
shifted out bits according to vxrm
. The scaling right shifts have
both zero-extending (vssrl
) and sign-extending (vssra
) forms. The
shift amount can come from a vector or a scalar x
register or a
5-bit immediate. The low lg2(2*SEW) bits of the vector or scalar
shift amount value are used (e.g., the low 6 bits for a SEW=64-bit to
SEW=32-bit narrowing operation). The immediate form supports shift
amounts up to 31 only and is effectively zero-extended for SEW of >
32.
# For vxrm=rnu, round = 1 << (src2-1) # Scaling shift right logical vssrl.vv vd, vs2, vs1, vm # vd[i] = ((vs2[i] + round)>>vs1[i]) vssrl.vx vd, vs2, rs1, vm # vd[i] = ((vs2[i] + round)>>x[rs1]) vssrl.vi vd, vs2, imm, vm # vd[i] = ((vs2[i] + round)>>imm) # Scaling shift right arithmetic vssra.vv vd, vs2, vs1, vm # vd[i] = ((vs2[i] + round)>>vs1[i]) vssra.vx vd, vs2, rs1, vm # vd[i] = ((vs2[i] + round)>>x[rs1]) vssra.vi vd, vs2, imm, vm # vd[i] = ((vs2[i] + round)>>imm)
The vnclip
instructions are used to pack a fixed-point value into a
narrower destination. The instructions support rounding, scaling, and
saturation into the final destination format.
# Narrowing unsigned clip vnclipu.vv vd, vs2, vs1, vm # vector-vector vnclipu.vx vd, vs2, rs1, vm # vector-scalar vnclipu.vi vd, vs2, imm, vm # vector-immediate # Narrowing signed clip, vd[i] = clip(round(vs2[i] + rnd) >> vs1[i]) # SEW 2*SEW SEW vnclip.vv vd, vs2, vs1, vm # vector-vector vnclip.vx vd, vs2, rs1, vm # vector-scalar vnclip.vi vd, vs2, imm, vm # vector-immediate
For vnclipu
/vnclip
, the rounding mode is specified in the vxrm
CSR. Rounding occurs around the least-significant bit of the
destination and before saturation.
For vnclipu
, the shifted rounded source value is treated as an
unsigned integer and saturates if the result would overflow the
destination viewed as an unsigned integer.
For vnclip
, the shifted rounded source value is treated as a signed
integer and saturates if the result would overflow the destination viewed
as a signed integer.
If any destination element is saturated, the vxsat
bit is set in the
vxsat
register.
The standard vector floating-point instructions treat 16-bit, 32-bit, 64-bit, and 128-bit elements as IEEE-754/2008-compatible values. If the current SEW does not correspond to a supported IEEE floating-point type, an illegal instruction exception is raised.
Note
|
The floating-point element widths that are supported depend on the platform. |
Note
|
Platforms supporting 16-bit half-precision floating-point values
will also have to implement scalar half-precision floating-point
support in the f registers.
|
The vector floating-point instructions have the same behavior as the scalar floating-point instructions with regard to NaNs.
Scalar values for vector-scalar operations can be sourced from the
standard scalar f
registers.
Note
|
Scalar floating-point values will be sourced from the integer
x registers in the proposed Zfinx variant.
|
A vector floating-point exception at any active floating-point element
sets the standard FP exception flags in the fflags
register. Inactive
elements do not set FP exception flags.
# Floating-point add vfadd.vv vd, vs2, vs1, vm # Vector-vector vfadd.vf vd, vs2, rs1, vm # vector-scalar # Floating-point subtract vfsub.vv vd, vs2, vs1, vm # Vector-vector vfsub.vf vd, vs2, rs1, vm # vector-scalar
# Widening FP add/subtract, 2*SEW = SEW +/- SEW vfwadd.vv vd, vs2, vs1, vm # vector-vector vfwadd.vf vd, vs2, rs1, vm # vector-scalar vfwsub.vv vd, vs2, vs1, vm # vector-vector vfwsub.vf vd, vs2, rs1, vm # vector-scalar # Widening FP add/subtract, 2*SEW = 2*SEW +/- SEW vfwadd.wv vd, vs2, vs1, vm # vector-vector vfwadd.wf vd, vs2, rs1, vm # vector-scalar vfwsub.wv vd, vs2, vs1, vm # vector-vector vfwsub.wf vd, vs2, rs1, vm # vector-scalar
# Floating-point multiply vfmul.vv vd, vs2, vs1, vm # Vector-vector vfmul.vf vd, vs2, rs1, vm # vector-scalar # Floating-point divide vfdiv.vv vd, vs2, vs1, vm # Vector-vector vfdiv.vf vd, vs2, rs1, vm # vector-scalar # Reverse floating-point divide vector = scalar / vector vfrdiv.vf vd, vs2, rs1, vm # scalar-vector, vd[i] = f[rs1]/vs2[i]
# Widening floating-point multiply vfwmul.vv vd, vs2, vs1, vm # vector-vector vfwmul.vf vd, vs2, rs1, vm # vector-scalar
All four varieties of fused multiply-add are provided, and in two destructive forms that overwrite one of the operands, either the addend or the first multiplicand.
# FP multiply-accumulate, overwrites addend vfmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vfmacc.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) + vd[i] # FP negate-(multiply-accumulate), overwrites subtrahend vfnmacc.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) - vd[i] vfnmacc.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) - vd[i] # FP multiply-subtract-accumulator, overwrites subtrahend vfmsac.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) - vd[i] vfmsac.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) - vd[i] # FP negate-(multiply-subtract-accumulator), overwrites minuend vfnmsac.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vfnmsac.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) + vd[i] # FP multiply-add, overwrites multiplicand vfmadd.vv vd, vs1, vs2, vm # vd[i] = +(vd[i] * vs1[i]) + vs2[i] vfmadd.vf vd, rs1, vs2, vm # vd[i] = +(vd[i] * f[rs1]) + vs2[i] # FP negate-(multiply-add), overwrites multiplicand vfnmadd.vv vd, vs1, vs2, vm # vd[i] = -(vd[i] * vs1[i]) - vs2[i] vfnmadd.vf vd, rs1, vs2, vm # vd[i] = -(vd[i] * f[rs1]) - vs2[i] # FP multiply-sub, overwrites multiplicand vfmsub.vv vd, vs1, vs2, vm # vd[i] = +(vd[i] * vs1[i]) - vs2[i] vfmsub.vf vd, rs1, vs2, vm # vd[i] = +(vd[i] * f[rs1]) - vs2[i] # FP negate-(multiply-sub), overwrites multiplicand vfnmsub.vv vd, vs1, vs2, vm # vd[i] = -(vd[i] * vs1[i]) + vs2[i] vfnmsub.vf vd, rs1, vs2, vm # vd[i] = -(vd[i] * f[rs1]) + vs2[i]
Note
|
It would be possible to use the two unused rounding modes in the scalar FP FMA encoding to provide a few non-destructive FMAs. However, this would be the only maskable operation with three inputs and separate output. |
The widening floating-point fused multiply-add instructions all overwrite the wide addend with the result. The multiplier inputs are all SEW wide, while the addend and destination is 2*SEW bits wide.
# FP widening multiply-accumulate, overwrites addend vfwmacc.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) + vd[i] vfwmacc.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) + vd[i] # FP widening negate-(multiply-accumulate), overwrites addend vfwnmacc.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) - vd[i] vfwnmacc.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) - vd[i] # FP widening multiply-subtract-accumulator, overwrites addend vfwmsac.vv vd, vs1, vs2, vm # vd[i] = +(vs1[i] * vs2[i]) - vd[i] vfwmsac.vf vd, rs1, vs2, vm # vd[i] = +(f[rs1] * vs2[i]) - vd[i] # FP widening negate-(multiply-subtract-accumulator), overwrites addend vfwnmsac.vv vd, vs1, vs2, vm # vd[i] = -(vs1[i] * vs2[i]) + vd[i] vfwnmsac.vf vd, rs1, vs2, vm # vd[i] = -(f[rs1] * vs2[i]) + vd[i]
This is a unary vector-vector instruction.
# Floating-point square root vfsqrt.v vd, vs2, vm # Vector-vector square root
The vector floating-point vfmin
and vfmax
instructions have the
same behavior as the corresponding scalar floating-point instructions
in version 2.2 of the RISC-V F/D/Q extension.
# Floating-point minimum vfmin.vv vd, vs2, vs1, vm # Vector-vector vfmin.vf vd, vs2, rs1, vm # vector-scalar # Floating-point maximum vfmax.vv vd, vs2, vs1, vm # Vector-vector vfmax.vf vd, vs2, rs1, vm # vector-scalar
Vector versions of the scalar sign-injection instructions. The result
takes all bits except the sign bit from the vector vs2
operands.
vfsgnj.vv vd, vs2, vs1, vm # Vector-vector vfsgnj.vf vd, vs2, rs1, vm # vector-scalar vfsgnjn.vv vd, vs2, vs1, vm # Vector-vector vfsgnjn.vf vd, vs2, rs1, vm # vector-scalar vfsgnjx.vv vd, vs2, vs1, vm # Vector-vector vfsgnjx.vf vd, vs2, rs1, vm # vector-scalar
These vector FP compare instructions compare two source operands and write the comparison result to a mask register. The destination mask vector is always held in a single vector register, with a layout of elements as described in Section Mask Register Layout.
The compare instructions follow the semantics of the scalar floating-point compare instructions.
# Compare equal vfeq.vv vd, vs2, vs1, vm # Vector-vector vfeq.vf vd, vs2, rs1, vm # vector-scalar # Compare not equal vfne.vv vd, vs2, vs1, vm # Vector-vector vfne.vf vd, vs2, rs1, vm # vector-scalar # Compare less than vflt.vv vd, vs2, vs1, vm # Vector-vector vflt.vf vd, vs2, rs1, vm # vector-scalar # Compare less than or equal vfle.vv vd, vs2, vs1, vm # Vector-vector vfle.vf vd, vs2, rs1, vm # vector-scalar # Compare greater than vfgt.vf vd, vs2, rs1, vm # vector-scalar # Compare greater than or equal vfge.vf vd, vs2, rs1, vm # vector-scalar
Comparison Assembler Mapping Assembler pseudoinstruction va < vb vflt.vv vd, va, vb, vm va <= vb vfle.vv vd, va, vb, vm va > vb vflt.vv vd, vb, va, vm vfgt.vv vd, va, vb, vm va >= vb vfle.vv vd, vb, va, vm vfge.vv vd, va, vb, vm va < f vflt.vf vd, va, f, vm va <= f vfle.vf vd, va, f, vm va > f vfgt.vf vd, va, f, vm va >= f vfge.vf vd, va, f, vm va, vb vector register groups f scalar floating-point register
Note
|
Providing all forms is necessary to correctly handle unordered comparisons for NaNs. |
To help implement the C99 floating-point comparison functions, a
vford
instruction is added that sets a mask register if the
arguments are ordered (i.e., neither argument is NaN).
# Are args ordered? vford.vv vd, vs2, vs1, vm # Vector-vector vford.vf vd, vs2, rs1, vm # Vector-scalar
# Example of implementing isgreater() vford.vv v0, va, vb # Only set where args are ordered, vfgt.vv v0, va, vb, v0.t # so only set flags on ordered values.
Note
|
Detailed NaN signaling conventions to be added. |
This is a unary vector-vector instruction that operates in the same way as the scalar classify instruction.
vfclass.v vd, vs2, vm # Vector-vector
The 10-bit mask produced by this instruction is placed in the least-significant bits of the result elements. The instruction is only defined for SEW=16b and above, so the result will always fit in the destination elements.
A vector-scalar floating-point merge instruction is provided, which
operates on all body elements, from vstart
up to the current vector
length in vl
regardless of mask value.
When the floating-point merge instruction is masked (vm=0
), at
elements where the mask value is zero, the first vector operand is
copied to the destination element, otherwise a scalar floating-point
register value is copied to the destination element.
vfmerge.vf vd, vs2, rs1, v0.t # vd[i] = v0[i].LSB ? f[rs1] : vs2[i]
The unmasked form (vm=1
) can be used to splat a scalar f
register value into all active elements of a vector. The instruction
must have the vs2
field set to v0
, with all other values for vs2
reserved.
vfmerge.vf vd, v0, rs1 # vd[i] = f[rs1];
This is given a vector pseudoinstruction vmv.v.f vd, rs1
which
expands to vfmerge.vf vd, v0, rs1
.
Note
|
In Zfinx systems, the instruction is identical to vmerge.vx .
|
Conversion operations are provided to convert to and from floating-point values and unsigned and signed integers, where both source and destination are SEW wide.
vfcvt.xu.f.v vd, vs2, vm # Convert float to unsigned integer. vfcvt.x.f.v vd, vs2, vm # Convert float to signed integer. vfcvt.f.xu.v vd, vs2, vm # Convert unsigned integer to float. vfcvt.f.x.v vd, vs2, vm # Convert signed integer to float.
The conversions follow the same rules on exceptional conditions as the
scalar conversion instructions. The conversions always use the
dynamic rounding mode in frm
.
A set of conversion instructions are provided to convert between narrower integer and floating-point datatypes to a type of twice the width.
vfwcvt.xu.f.v vd, vs2, vm # Convert float to double-width unsigned integer. vfwcvt.x.f.v vd, vs2, vm # Convert float to double-width signed integer. vfwcvt.f.xu.v vd, vs2, vm # Convert unsigned integer to double-width float. vfwcvt.f.x.v vd, vs2, vm # Convert signed integer to double-width float. vfwcvt.f.f.v vd, vs2, vm # Convert single-width float to double-width float.
Note
|
A double-width IEEE floating-point value can always represent a single-width integer exactly. |
Note
|
A double-width IEEE floating-point value can always represent a single-width IEEE floating-point value exactly. |
Note
|
A full set of floating-point widening conversions are not supported as single instructions, but any widening conversion can be implemented as several doubling steps with equivalent results and no additional exception flags raised. |
A set of conversion instructions are provided to convert wider integer and floating-point datatypes to a type of half the width.
vfncvt.xu.f.v vd, vs2, vm # Convert double-width float to unsigned integer. vfncvt.x.f.v vd, vs2, vm # Convert double-width float to signed integer. vfncvt.f.xu.v vd, vs2, vm # Convert double-width unsigned integer to float. vfncvt.f.x.v vd, vs2, vm # Convert double-width signed integer to float. vfncvt.f.f.v vd, vs2, vm # Convert double-width float to single-width float.
Note
|
A full set of floating-point widening conversions are not supported as single instructions. Conversions can be implemented in several halving steps, with equivalently rounded results and with the same exception flags raised (possibly raised redundantly in multiple steps). |
Note
|
An integer value can be halved in width using the narrowing integer shift instructions with a shift amount of 0. |
Vector reduction operations take a vector register group of elements and a scalar held in element 0 of a vector register, and perform a reduction using some binary operator, to produce a scalar result in element 0 of a vector register. The scalar input and output operands are held in element 0 of a single vector register, not a vector register group, so any vector register can be the scalar source or destination of a vector reduction regardless of LMUL setting.
Note
|
Reductions read and write the scalar operand and result into element 0 of a vector register to avoid a loss of decoupling with the scalar processor, and to support future polymorphic use with future types not supported in the scalar unit. |
Inactive elements are excluded from the reduction.
The other elements in the destination vector register ( 0 < index < VLEN/SEW) are zeroed.
If vl
=0, no operation is performed and the destination register is
not updated.
Traps on vector reduction instructions are always reported with a
vstart
of 0. Vector reduction operations raise an illegal
instruction exception if vstart
is non-zero.
The assembler syntax for a reduction operation is vredop.vs
, where
the .vs
suffix denotes the first operand is a vector register group
and the second operand is a scalar stored in element 0 of a vector
register.
All operands and results of single-width reduction instructions have the same SEW width. Overflows wrap around on arithmetic sums.
# Simple reductions, where [*] denotes all active elements: vredsum.vs vd, vs2, vs1, vm # vd[0] = sum( vs1[0] , vs2[*] ) vredmaxu.vs vd, vs2, vs1, vm # vd[0] = maxu( vs1[0] , vs2[*] ) vredmax.vs vd, vs2, vs1, vm # vd[0] = max( vs1[0] , vs2[*] ) vredminu.vs vd, vs2, vs1, vm # vd[0] = minu( vs1[0] , vs2[*] ) vredmin.vs vd, vs2, vs1, vm # vd[0] = min( vs1[0] , vs2[*] ) vredand.vs vd, vs2, vs1, vm # vd[0] = and( vs1[0] , vs2[*] ) vredor.vs vd, vs2, vs1, vm # vd[0] = or( vs1[0] , vs2[*] ) vredxor.vs vd, vs2, vs1, vm # vd[0] = xor( vs1[0] , vs2[*] )
The unsigned vwredsumu.vs
instruction zero-extends the SEW-wide
vector elements before summing them, then adds the 2*SEW-width scalar
element, and stores the result in a 2*SEW-width scalar element.
The vwredsum.vs
instruction sign-extends the SEW-wide vector
elements before summing them.
# Unsigned sum reduction into double-width accumulator vwredsumu.vs vd, vs2, vs1, vm # 2*SEW = 2*SEW + sum(zero-extend(SEW)) # Signed sum reduction into double-width accumulator vwredsum.vs vd, vs2, vs1, vm # 2*SEW = 2*SEW + sum(sign-extend(SEW))
# Simple reductions. vfredosum.vs vd, vs2, vs1, vm # Ordered sum vfredsum.vs vd, vs2, vs1, vm # Unordered sum vfredmax.vs vd, vs2, vs1, vm # Maximum value vfredmin.vs vd, vs2, vs1, vm # Minimum value
The vfredosum
instruction must sum the floating-point values in
element order, starting with the scalar in vs1[0]
--that is, it
performs the computation
(((vs1[0] + vs2[0]) + vs2[1]) + …) + vs2[vl-1]
.
By contrast, vfredsum
is allowed to perform the
reduction in any order, provided the final result corresponds to some
sequential ordering of vl
floating-point add operations.
Note
|
The ordered reduction supports compiler autovectorization, while the unordered FP sum allows for faster implementations. |
Note
|
Floating-point max and min reductions should return the same final value and exception flags regardless of operation order. |
Widening forms of the sum reductions are provided that read and write a double-width reduction result.
# Simple reductions. vfwredosum.vs vd, vs2, vs1, vm # Ordered reduce 2*SEW = 2*SEW + sum(promote(SEW)) vfwredsum.vs vd, vs2, vs1, vm # Unordered reduce 2*SEW = 2*SEW + sum(promote(SEW))
The reduction of the SEW-width elements is performed as in the
single-width reduction case, with the elements in vs2
promoted
to 2*SEW bits before adding to the 2*SEW-bit accumulator.
Several instructions are provided to help operate on mask values held in a vector register.
Vector mask-register logical operations operate on mask registers.
The size of one element in a mask register is SEW/LMUL, so these
instructions all operate on single vector registers regardless of the
setting of the vlmul
field in vtype
. They do not change the value
of vlmul
.
As with other vector instructions, the elements with indices less than
vstart
are unchanged, and vstart
is reset to zero after execution.
Vector mask logical instructions are always unmasked so there are no
inactive elements. Mask elements past vl
, the tail elements, are
zeroed.
Within a mask element, these instructions perform their operations in a bitwise fashion.
vmand.mm vd, vs2, vs1 # vd = vs2 & vs1 vmnand.mm vd, vs2, vs1 # vd = ~(vs2 & vs1) vmandnot.mm vd, vs2, vs1 # vd = vs2 & ~vs1 vmxor.mm vd, vs2, vs1 # vd = vs2 ^ vs1 vmor.mm vd, vs2, vs1 # vd = vs2 | vs1 vmnor.mm vd, vs2, vs1 # vd = ~(vs2 | vs1) vmornot.mm vd, vs2, vs1 # vd = vs2 | ~vs1 vmxnor.mm vd, vs2, vs1 # vd = ~(vs2 ^ vs1)
Several assembler pseudoinstructions are defined as shorthand for common uses of mask logical operations:
vmmv.m vd, vs => vmand.mm vd, vs, vs # Move mask register vmclr.m vd => vmxor.mm vd, vd, vd # Clear mask register vmset.m vd => vmxnor.mm vd, vd, vd # Set mask register vmnot.m vd, vs => vmnand.mm vd, vs, vs # Invert bits
The set of eight mask logical instructions can generate any of the 16 possibly binary logical functions of the two input masks:
inputs | ||||
---|---|---|---|---|
0 |
0 |
1 |
1 |
src1 |
0 |
1 |
0 |
1 |
src2 |
output | instruction | pseudoinstruction | |||
---|---|---|---|---|---|
0 |
0 |
0 |
0 |
vmxor.mm vd, vd, vd |
vmclr.m vd |
1 |
0 |
0 |
0 |
vmnor.mm vd, src1, src2 |
|
0 |
1 |
0 |
0 |
vmandnot.mm vd, src2, src1 |
|
1 |
1 |
0 |
0 |
vmnand.mm vd, src1, src1 |
vmnot.m vd, src1 |
0 |
0 |
1 |
0 |
vmandnot.mm vd, src1, src2 |
|
1 |
0 |
1 |
0 |
vmnand.mm vd, src2, src2 |
vmnot.m vd, src2 |
0 |
1 |
1 |
0 |
vmxor.mm vd, src1, src2 |
|
1 |
1 |
1 |
0 |
vmnand.mm vd, src1, src2 |
|
0 |
0 |
0 |
1 |
vmand.mm vd, src1, src2 |
|
1 |
0 |
0 |
1 |
vmxnor.mm vd, src1, src2 |
|
0 |
1 |
0 |
1 |
vmand.mm vd, src2, src2 |
vmmv.m vd, src2 |
1 |
1 |
0 |
1 |
vmornot.mm vd, src2, src1 |
|
0 |
0 |
1 |
1 |
vmand.mm vd, src1, src1 |
vmmv.m vd, src1 |
1 |
0 |
1 |
1 |
vmornot.mm vd, src1, src2 |
|
1 |
1 |
1 |
1 |
vmxnor.mm vd, vd, vd |
vmset.m vd |
Note
|
The vector mask logical instructions are designed to be easily
fused with a following masked vector operation to effectively expand
the number of predicate registers by moving values into v0 before
use.
|
vmpopc.m rd, vs2, vm
The source operand is a single vector register holding mask register values as described in Section Mask Register Layout.
The vmpopc.m
instruction counts the number of mask elements of the
active elements of the vector source mask register that have their
least-significant bit set, and writes the result to a scalar x
register.
The operation can be performed under a mask, in which case only the masked elements are counted.
vmpopc.m rd, vs2, v0.t # x[rd] = sum_i ( vs2[i].LSB && v0[i].LSB )
Traps on vmpopc.m
are always reported with a vstart
of 0. The
vmpopc
instruction will raise an illegal instruction exception if
vstart
is non-zero.
vmfirst.m rd, vs2, vm
The vmfirst
instruction finds the lowest-numbered active element of
the source mask vector that has its LSB set and writes that element’s
index to a GPR. If no element has an LSB set, -1 is written to the
GPR.
Note
|
Software can assume that any negative value (highest bit set) corresponds to no element found, as vector lengths will never exceed 231 on any implementation. |
Traps on vmfirst
are always reported with a vstart
of 0. The
vmfirst
instruction will raise an illegal instruction exception if
vstart
is non-zero.
vmsbf.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 1 0 0 v3 contents vmsbf.m v2, v3 0 0 0 0 0 0 1 1 v2 contents 1 0 0 1 0 1 0 1 v3 contents vmsbf.m v2, v3 0 0 0 0 0 0 0 0 v2 0 0 0 0 0 0 0 0 v3 contents vmsbf.m v2, v3 1 1 1 1 1 1 1 1 v2 1 1 0 0 0 0 1 1 v0 vcontents 1 0 0 1 0 1 0 0 v3 contents vmsbf.m v2, v3, v0.t 0 1 x x x x 1 1 v2 contents
The vmsbf.m
instruction takes a mask register as input and writes
results to a mask register. The instruction writes a 1 to all active
mask elements before the first source element that has a set LSB, then
writes a zero to that element and all following active elements. If
there is no set bit in the source vector, then all active elements in
the destination are written with a 1.
The tail elements in the destination mask register are cleared.
The vector mask set-including-first instruction is similar to set-before-first, except it also includes the element with a set bit.
vmsif.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 1 0 0 v3 contents vmsif.m v2, v3 0 0 0 0 0 1 1 1 v2 contents 1 0 0 1 0 1 0 1 v3 contents vmsif.m v2, v3 0 0 0 0 0 0 0 1 v2 1 1 0 0 0 0 1 1 v0 vcontents 1 0 0 1 0 1 0 0 v3 contents vmsif.m v2, v3, v0.t 1 1 x x x x 1 1 v2 contents
The tail elements in the destination mask register are cleared.
The vector mask set-only-first instruction is similar to set-before-first, except it only sets the first element with a bit set, if any.
vmsof.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 1 0 0 v3 contents vmsof.m v2, v3 0 0 0 0 0 1 0 0 v2 contents 1 0 0 1 0 1 0 1 v3 contents vmsof.m v2, v3 0 0 0 0 0 0 0 1 v2 1 1 0 0 0 0 1 1 v0 vcontents 1 1 0 1 0 1 0 0 v3 contents vmsof.m v2, v3, v0.t 0 1 x x x x 0 0 v2 contents
The tail elements in the destination mask register are cleared.
The following is an example of vectorizing a data-dependent exit loop.
# char* strcpy(char *dst, const char* src) strcpy: mv a2, a0 # Copy dst loop: vsetvli x0, x0, e8 # Max length vectors of bytes vlbuff.v v1, (a1) # Get src bytes csrr t1, vl # Get number of bytes fetched vseq.vi v0, v1, 0 # Flag zero bytes vmfirst.m a3, v0 # Zero found? add a1, a1, t1 # Bump pointer vmsif.m v0, v0 # Set mask up to and including zero byte. vsb.v v1, (a2), v0.t # Write out bytes add a2, a2, t1 # Bump pointer bltz a3, loop # Zero byte not found, so loop ret # char* strncpy(char *dst, const char* src, size_t n) strncpy: mv a3, a0 # Copy dst loop: vsetvli x0, a2, e8 # Vectors of bytes. vlbuff.v v1, (a1) # Get src bytes vseq.vi v0, v1, 0 # Flag zero bytes vmfirst.m a4, v0 # Zero found? vmsif.m v0, v0 # Set mask up to and including zero byte. vsb.v v1, (a3), v0.t # Write out bytes bgez a4, exit # Done csrr t1, vl # Get number of bytes fetched add a1, a1, t1 # Bump pointer sub a2, a2, t1 # Decrement count. add a3, a3, t1 # Bump pointer bnez a2, loop # Anymore? exit: ret
The vmiota.m
instruction reads a source vector mask register and
writes to each element of the destination vector register group the
sum of all the least-significant bits of elements in the mask register
whose index is less than the element, e.g., a parallel prefix sum of
the mask values.
This instruction can be masked, in which case only the enabled elements contribute to the sum and only the enabled elements are written.
vmiota.m vd, vs2, vm # Example 7 6 5 4 3 2 1 0 Element number 1 0 0 1 0 0 0 1 v2 contents vmiota.m v4, v2 # Unmasked 2 2 2 1 1 1 1 0 v4 result 1 1 1 0 1 0 1 1 v0 contents 1 0 0 1 0 0 0 1 v2 contents 2 3 4 5 6 7 8 9 v4 contents vmiota.m v4, v2, v0.t # Masked 1 1 1 5 1 7 1 0 v4 results
The result value is zero-extended to fill the destination element if SEW is wider than the result. If the result value would overflow the destination SEW, the least-significant SEW bits are retained.
Traps on vmiota.m
are always reported with a vstart
of 0, and
execution is always restarted from the beginning when resuming after a
trap handler. An illegal instruction exception is raised if vstart
is non-zero.
An illegal instruction exception is raised if the destination vector
register group overlaps the source vector mask register. If the
instruction is masked, an illegal instruction exception is issued if
the destination vector register group overlaps v0
.
Note
|
These constraints exist for two reasons. First, to simplify avoidance of WAR hazards in implementations with temporally long vector registers and no vector register renaming. Second, to enable resuming execution after a trap simpler. |
The vmiota.m
instruction can be combined with memory scatter
instructions (indexed stores) to perform vector compress functions.
# Compact non-zero elements from input memory array to output memory array # # size_t compact_non_zero(size_t n, const int* in, int* out) # { # size_t i; # size_t count = 0; # int *p = out; # # for (i=0; i<n; i++) # { # const int v = *in++; # if (v != 0) # *p++ = v; # } # # return (size_t) (p - out); # } # # a0 = n # a1 = &in # a2 = &out compact_non_zero: li a6, 0 # Clear count of non-zero elements loop: vsetvli a5, a0, e32,m8 # 32-bit integers vlw.v v8, (a1) # Load input vector sub a0, a0, a5 # Decrement number done slli a5, a5, 2 # Multiply by four bytes vsne.vi v0, v8, 0 # Locate non-zero values add a1, a1, a5 # Bump input pointer vmpopc.m a5, v0 # Count number of elements set in v0 vmiota.m v16, v0 # Get destination offsets of active elements add a6, a6, a5 # Accumulate number of elements vsll.vi v16, v16, 2, v0.t # Multiply offsets by four bytes slli a5, a5, 2 # Multiply number of non-zero elements by four bytes vsuxw.v v8, (a2), v16, v0.t # Scatter using scaled vmiota results under mask add a2, a2, a5 # Bump output pointer bnez a0, loop # Any more? mv a0, a6 # Return count ret
The vid.v
instruction writes each element’s index to the
destination vector register group, from 0 to vl
-1.
vid.v vd, vm # Write element ID to destination.
The instruction can be masked.
An illegal instruction exception is generated if the destination vector register group overlaps the mask register and LMUL > 1.
Note
|
This constraint is to avoid WAR hazards in long vector implementations without register renaming, and to support restart. |
Note
|
Microarchitectures can implement vid.v instruction using the
same datapath as vmiota.m but with an implicit set mask source.
|
A range of permutation instructions are provided to move elements around within the vector registers.
The integer extract operation transfers a single value between one element of a vector register and a GPR. This instruction ignores LMUL and vector register groups.
vext.x.v rd, vs2, rs1 # rd = vs2[rs1]
The integer extract operation, vext.x.v
reads one SEW-width element
from a vector register group at the element index and writes it to GPR
destination register rd. The GPR rs1
register gives the element
index, treated as an unsigned integer. If the index is out of range
(i.e., x[rs1] ≥ VLEN/SEW), then zero is returned for the element
value. If SEW > XLEN, the least-significant bits are copied to the
destination and the upper SEW-XLEN bits are ignored. If SEW < XLEN,
the value is zero-extended to XLEN.
An assembler pseudoinstruction vmv.x.s rd, vs2
expanding to
vext.x.v rd, vs2, x0
is provided as a complement to the vmv.s.x
instruction below.
The integer scalar move instruction transfers a single value
from a scalar x
register to element 0 of a vector register. The
instructions ignore LMUL and vector register groups.
Note
|
In the base vector extension, this instruction can be used to initialize the input of a reduction instruction. |
Note
|
Using scalar move instructions to access element 0 of other than the base register in a vector register group can expose differences in element layout between different RISC-V vector extension implementations. |
vmv.s.x vd, rs1 # vd[0] = rs1
The vmv.s.x
instruction copies the scalar integer register to
element 0 of the destination vector register. If SEW < XLEN, the
least-significant bits are copied and the upper XLEN-SEW bits are
ignored. If SEW > XLEN, the value is zero-extended to SEW bits.
The other elements in the destination vector register ( 0 < index < VLEN/SEW) are zeroed.
If vl
=0, no operation is performed and the destination register is
not updated.
Note
|
The complementary vins.v.x instruction, which allows a write
to any element in a vector register, has been removed. This
instruction would be the only instruction (apart from vsetvl ) that
requires two integer source operands, and also would be slow to
execute in an implementation with vector register renaming, relegating
its main use to debugger modifications to state. The alternative and
more generally useful vslide1up and vslide1down instructions can
be used to update vector register state in place over a debug link
without accessing memory.
|
The floating-point scalar read/write instructions transfer a single
value between a scalar f
register and element 0 of a vector
register. The instructions ignore LMUL and vector register groups.
vfmv.f.s rd, vs2 # rd = vs2[0] (rs1=0) vfmv.s.f vd, rs1 # vd[0] = rs1 (vs2=0)
The vfmv.f.s
instruction copies a single SEW-wide element from index
0 of the source vector register to a destination scalar floating-point
register. If SEW > FLEN, the least-significant FLEN bits are
transferred and the upper SEW-FLEN bits are ignored. If SEW < FLEN,
the value is NaN-boxed (1-extended) to FLEN bits.
The vfmv.s.f
instruction copies the scalar register to element 0 of
the destination vector register. If SEW < FLEN, the least-significant
bits are copied and the upper XLEN-SEW bits are ignored. If SEW >
XLEN, the value is NaN-boxed (1-extended) to SEW bits. The other
elements in the destination vector register ( 0 < index < VLEN/SEW)
are zeroed. If vl
=0, no operation is performed and the destination
register is not updated.
The slide instructions move elements up and down a vector register group.
Note
|
The slide operations can be implemented much more efficiently
than using the arbitrary register gather instruction. Implementations
may optimize certain OFFSET values for vslideup and vslidedown .
In particular, power-of-2 offsets may operate substantially faster
than other offsets.
|
For all of the vslideup
, vslidedown
, vslide1up
, and
vslide1down
instructions, if vl
=0, the instruction performs no
operation and leaves the destination vector register unchanged.
vslideup.vx vd, vs2, rs1, vm # vd[i+rs1] = vs2[i] vslideup.vi vd, vs2, uimm[4:0], vm # vd[i+imm] = vs2[i]
For vslideup
, the value in vl
specifies the number of destination
elements that are written. The start index (OFFSET) for the
destination can be either specified using an unsigned integer in the
x
register specified by rs1
, or a 5-bit immediate treated as an
unsigned 5-bit quantity.
vslideup behavior for destination elements OFFSET is amount to slideup, either from x register or a 5-bit immediate 0 < i < max(vstart, OFFSET) Unchanged max(vstart, OFFSET) <= i < vl vd[i] = vs2[i-OFFSET] if mask enabled, unchanged if not vl <= i < VLMAX Tail elements, vd[i] = 0
The destination vector register group for vslideup
cannot overlap
the vector register group of the source, and if operation is masked
cannot overlap the vector mask register, otherwise an illegal
instruction exception is raised.
Note
|
The non-overlap constraints are to avoid WAR hazards on the
input vectors during execution, and to enable restart with non-zero
vstart .
|
vslidedown.vx vd, vs2, rs1, vm # vd[i] = vs2[i+rs1] vslidedown.vi vd, vs2, uimm[4:0], vm # vd[i] = vs2[i+imm]
For vslidedown
, the value in vl
specifies the number of
destination elements that are written.
The start index (OFFSET) for the source can be either specified
using an unsigned integer in the x
register specified by rs1
, or a
5-bit immediate treated as an unsigned 5-bit quantity.
vslidedown behavior for source elements for element i in slide 0 <= i+OFFSET < VLMAX Read vs2[i+offset] VLMAX <= i+OFFSET Read as 0 vslidedown behavior for destination element i in slide 0 < i < vstart Unchanged vstart <= i < vl Updated if mask enabled, unchanged if not vl <= i < VLMAX Zeroed
Note
|
Microarchitectures can optimize zeros written to the end of a vector for large offsets by treating as effectively smaller vector length, and encoding using the same internal scheme as for regular vector instruction writes. |
The destination vector register group for vslidedown
cannot overlap
the vector mask register if the instruction is masked, otherwise an
illegal instruction exception is raised.
Variants of slide are provided that only move by one element but which also allow a scalar integer value to be inserted at the vacated element position.
vslide1up.vx vd, vs2, rs1, vm # vd[0]=x[rs1], vd[i+1] = vs2[i]
The vslide1up
instruction places the x
register argument at
location 0 of the destination vector register group, provided that
element 0 is active, otherwise the destination element is unchanged.
If XLEN < SEW, the value is zero-extended to SEW bits. If XLEN > SEW,
the least-significant bits are copied over and the high SEW-XLEN bits
are ignored.
The remaining active vl
-1 elements are copied over from index i in
the source vector register group to index i+1 in the destination
vector register group.
The vl
register specifies how many of the destination vector
register elements are written with source values, and all tail
elements are zeroed.
vslide1up behavior i < vstart unchanged 0 = i = vstart vd[i] = x[rs1] if mask enabled, unchanged if not max(vstart, 1) <= i < vl vd[i] = vs2[i-1] if mask enabled, unchanged if not vl <= i < VLMAX tail elements, vd[i] = 0
The vslide1up
instruction requires that the destination vector
register group does not overlap the source vector register group and
the mask register if masked. Otherwise, an illegal instruction
exception is raised.
The vslide1down
instruction copies the first vl
-1 active elements
values from index i+1 in the source vector register group to index
i in the destination vector register group.
The vl
register specifies how many of the destination vector
register elements are written with source values, and all tail
elements are zeroed.
vslide1down.vx vd, vs2, rs1, vm # vd[i] = vs2[i+1], vd[vl-1]=x[rs1]
The vslide1down
instruction places the x
register argument at
location vl
-1 in the destination vector register, provided that
element vl-1
is active, otherwise the destination element is
unchanged. If XLEN < SEW, the value is zero-extended to SEW bits. If
XLEN > SEW, the least-significant bits are copied over and the high
SEW-XLEN bits are ignored.
vslide1down behavior i < vstart unchanged vstart <= i < vl-1 vd[i] = vs2[i+1] if mask enabled, unchanged if not vstart <= i = vl-1 vd[vl-1] = x[rs1] if mask enabled, unchanged if not vl <= i < VLMAX tail elements, vd[i] = 0
The vslide1down
instruction requires that the destination vector
register group does not overlap the mask register if masked.
Otherwise, an illegal instruction exception is raised.
Note
|
The vslide1down instruction can be used to load values into a
vector register without using memory and without disturbing other
vector registers. This provides a path for debuggers to modify the
contents of a vector register, albeit slowly, with multiple repeated
vslide1down invocations.
|
The vector register gather instruction reads elements from a first
source vector register group at locations given by a second source
vector register group. The index values in the second vector are
treated as unsigned integers. The source vector can be read at any
index < VLMAX regardless of vl
. The number of elements to write to
the destination register is given by vl
, and elements past vl
in
the destination are zeroed. The operation can be masked.
vrgather.vv vd, vs2, vs1, vm # vd[i] = (vs1[i] >= VLMAX) ? 0 : vs2[vs1[i]];
If the element indices are out of range ( vs1[i]
≥ VLMAX )
then zero is returned for the element value.
Vector-scalar and vector-immediate forms of the register gather are
also provided. These read one element from the source vector at the
given index, and write this value to the vl
elements at the start of
the destination vector register.
Note
|
These forms allow any vector element to be "splatted" to an entire vector. |
vrgather.vx vd, vs2, rs1, vm # vd[i] = vs2[rs1] vrgather.vi vd, vs2, imm, vm # vd[i] = vs2[imm]
For any vrgather
instruction, the destination vector register group
cannot overlap with the source vector register groups, including the
mask register if the operation is masked, otherwise an illegal
instruction exception is raised.
The vector compress instruction allows elements selected by a vector mask register from a source vector register group to be packed into contiguous elements at the start of the destination vector register group.
vcompress.vm vd, vs2, vs1 # Compress into vd elements of vs2 where vs1 is enabled
The vector mask register specified by vs1
indicates which of the
first vl
elements of vector register group vs2
should be extracted
and packed into contiguous elements at the beginning of vector
register vd
. Any remaining elements of vd
are zeroed.
Example use of vcompress instruction 1 1 0 1 0 0 1 0 1 v0 8 7 6 5 4 3 2 1 0 v1 vcompress.vm v2, v1, v0 0 0 0 0 8 7 5 2 0 v2
The destination vector register group cannot overlap the source vector register group or the source vector mask register, otherwise an illegal instruction exception is raised.
A trap on a vcompress
instruction is always reported with a
vstart
of 0. Executing a vcompress
instruction with a non-zero
vstart
raises an illegal instruction exception.
Note
|
Although possible, vcompress is one of the more difficult
instructions to restart with a non-zero vstart , so assumption is
implementations will choose not do that but will instead restart from
element 0. This does mean elements in destination register after
vstart will already have been updated.
|
On a trap during a vector instruction (caused by either a synchronous
exception or an asynchronous interrupt), the existing *epc
CSR is
written with a pointer to the errant vector instruction, while the
vstart
CSR contains the element index that caused the trap to be
taken.
Note
|
We chose to add a vstart CSR to allow resumption of a
partially executed vector instruction to reduce interrupt latencies
and to simplify forward-progress guarantees. This is similar to the
scheme in the IBM 3090 vector facility. To ensure forward progress
without the vstart CSR, implementations would have to guarantee an
entire vector instruction can always complete atomically without
generating a trap. This is particularly difficult to ensure in the
presence of strided or scatter/gather operations and demand-paged
virtual memory.
|
Precise vector traps require that:
-
all instructions older than the trapping vector instruction have committed their results
-
no instructions newer than the trapping vector instruction have altered architectural state
-
any operations within the trapping vector instruction affecting result elements preceding the index in the
vstart
CSR have committed their results -
no operations within the trapping vector instruction affecting elements at or following the
vstart
CSR have altered architectural state except if restarting and completing the affected vector instruction will recover the correct state.
We relax the last requirement to allow elements following vstart
to
have been updated at the time the trap is reported, provided that
re-executing the instruction from the given vstart
will correctly
overwrite those elements.
Note
|
We assume most supervisor-mode environments will require precise vector traps. |
Except where noted above, vector instructions are allowed to overwrite
their inputs, and so in most cases, the vector instruction restart
must be from the vstart
location. However, there are a number of
cases where this overwrite is prohibited to enable execution of the
the vector instructions to be idempotent and hence restartable from
any location.
Imprecise vector traps are traps that are not precise. In particular,
instructions newer than *epc
may have committed results, and
instructions older than *epc
may have not completed execution.
Imprecise traps are primarily intended to be used in situations where
reporting an error and terminating execution is the appropriate
response.
Note
|
A platform might specify that interrupts are precise while other traps are imprecise. We assume many embedded platforms will only generate imprecise traps for vector instructions on fatal errors, so do not require resumable traps. |
Some platforms may choose to provide a privileged mode bit to select between precise and imprecise vector traps. Imprecise mode would run at high-performance but possibly make it difficult to discern error causes, while precise mode would run more slowly, but support debugging of errors albeit with a possibility of not experiencing the same errors as in imprecise mode.
Another trap mode can support swappable state in the vector unit, where on a trap, special instructions can save and restore the vector unit microarchitectural state, to allow execution to continue correctly around imprecise traps.
This mechanism is not defined in the base vector ISA.
The divided element extension allows each element to be treated as a packed sub-vector of narrower elements. This provides efficient support for some forms of narrow-width and mixed-width arithmetic, and also to allow outer-loop vectorization of short vector and matrix operations. In addition to modifying the behavior of some existing instructions, a few new instructions are provided to operate on vectors when EDIV > 1.
Note
|
This is written as an extension for now, but could become part of mandatory base in Unix vector profile. |
The divided element extension adds a two-bit field, vediv[1:0]
to
the vtype
register.
The vediv
field encodes the number of ways, EDIV, into which each
SEW-bit element is subdivided into equal sub-elements. A vector
register group is now considered to hold a vector of sub-vectors.
vediv [1:0] | Division EDIV | ||
---|---|---|---|
0 |
0 |
1 |
(undivided, as in base) |
0 |
1 |
2 |
two equal sub-elements |
1 |
0 |
4 |
four equal sub-elements |
1 |
1 |
8 |
eight equal sub-elements |
SEW |
EDIV |
Sub-element |
Integer accumulator |
FP sum/dot accumulator |
|||
sum |
dot |
FLEN=32 |
FLEN=64 |
FLEN=128 |
|||
8b |
2 |
4b |
8b |
8b |
- |
- |
- |
8b |
4 |
2b |
8b |
8b |
- |
- |
- |
8b |
8 |
1b |
8b |
8b |
- |
- |
- |
16b |
2 |
8b |
16b |
16b |
- |
- |
- |
16b |
4 |
4b |
8b |
16b |
- |
- |
- |
16b |
8 |
2b |
8b |
8b |
- |
- |
- |
32b |
2 |
16b |
32b |
32b |
32b |
32b |
32b |
32b |
4 |
8b |
16b |
32b |
- |
- |
- |
32b |
8 |
4b |
8b |
16b |
- |
- |
- |
64b |
2 |
32b |
64b |
64b |
32b |
64b |
64b |
64b |
4 |
16b |
32b |
64b |
32b |
32b |
32b |
64b |
8 |
8b |
16b |
32b |
- |
- |
- |
128b |
2 |
64b |
128b |
128b |
32b |
64b |
128b |
128b |
4 |
32b |
64b |
128b |
32b |
64b |
64b |
128b |
8 |
16b |
32b |
64b |
32b |
32b |
32b |
256b |
2 |
128b |
256b |
256b |
32b |
64b |
128b |
256b |
4 |
64b |
128b |
256b |
32b |
64b |
128b |
256b |
8 |
32b |
64b |
128b |
32b |
64b |
64b |
Each implementation defines a minimum size for a sub-element, SELEN, which must be at most 8 bits.
Note
|
While SELEN is a fourth implementation-specific parameter, values smaller than 8 would be considered an additional extension. |
The vector start register vstart
and exception reporting continue to
work as before.
The vector length vl
control and vector masking continue to operate
at the element level.
Vector masking continues to operate at the element level, so sub-elements cannot be individually masked.
Note
|
SEW can be changed dynamically to enabled per-element masking for sub-elements of 8 bits and greater. |
Vector load/store and AMO instructions are unaffected by EDIV, and continue to move whole elements.
Vector mask logical operations are unchanged by EDIV setting, and continue to operate on vector registers containing element masks.
Vector mask population count (vmpopc
), find-first and related
instructions (vmfirst
, vmsbf
, vmsif
, vmsof
), iota (vmiota
),
and element index (vid
) instructions are unaffected by EDIV.
Vector integer bit insert/extract, and integer and floating-point scalar move instruction are unaffected by EDIV.
Vector slide-up/slide-down are unaffected by EDIV.
Vector compress instructions are unaffected by EDIV.
Most vector arithmetic operations are modified to operate on the
individual sub-elements, so effective SEW is SEW/EDIV and effective
vector length is vl
* EDIV. For example, a vector add of 32-bit
elements with a vl
of 5 and EDIV of 4, operates identically to a
vector add of 8-bit elements with a vector length of 20.
vsetvli t0, a0, e32,m1,d4 # Vectors of 32-bit elements, divided into byte sub-elements vadd.vv v1,v2,v3 # Performs a vector of 4*vl 8-bit additions. vsll.vx v1,v2,x1 # Performs a vector of 4*vl 8-bit shifts.
Vector reduction instructions now operate independently on all elements in a vector, reducing sub-element values within an element to an element-wide result.
# Sum each sub-vector of four bytes into a 16-bit result. vsetvli t0, a0, e32,d4 # Vectors of 32-bit elements, divided into byte sub-elements vredsum.vs v1, v2, v3 # v1[i][15:0] = v2[i][31:24] + v2[i][23:16] # + v2[i][15:8] + v2[i][7:0] + v3[i][31:0] vredmax.vs v5, v6, v7 # v5[i][31:0] = max(v6[i][31:24], v6[i][23:16], # v6[i][15:8], v6[i][7:0], v7[i][31:0])
Integer sub-element non-sum reductions produce a final result that is max(8,SEW/EDIV) bits wide, sign- or zero-extended to full SEW if necessary.
Integer sub-element sum reductions produce a final result that is max(8,min(SEW,2*SEW/EDIV)) bits wide, sign- or zero-extended to full SEW if necessary.
Floating-point sub-element non-sum reductions produce a final result that is SEW/EDIV bits wide.
Floating-point sub-element sum reductions produce a final result that is min(2*SEW/EDIV,FLEN) bits wide, NaN-boxed to the full SEW width if necessary.
Widening vector reduction operations with non-zero EDIV are reserved. NOTE: While these could be defined, it is unclear they are needed and this reduces implementation complexity.
Vector register gather instructions under non-zero EDIV only gather sub-elements within the element. The source and index values are interpreted as relative to the enclosing element only. Index values ≥ EDIV write a zero value into the result sub-element.
| | | SEW = 32b, EDIV=4 7 6 5 4 3 2 1 0 bytes d e a d b e e f v1 0 1 9 2 0 2 3 2 v2 vrgather.vv v3, v1, v2 d a 0 e f e b e v3 vrgather.vi v4, v1, 1 a a a a e e e e v4
Note
|
Vector register gathers with scalar or immediate arguments can "splat" values across sub-elements within an element. |
Note
|
Implementations can provide fast implementations of register gathers constrained within a single element width. |
The integer dot-product reduction vdot.vv
performs an element-wise
multiplication between the source sub-elements then accumulates the
results into the destination vector element. Note the assembler syntax
uses a .vv
suffix since both inputs are vectors of elements.
Sub-element integer dot reductions produce a final result that is max(8,min(SEW,4*SEW/EDIV)) bits wide, sign- or zero-extended to full SEW if necessary.
# Unsigned dot-product vdotu.vv vd, vs2, vs1, vm # Vector-vector # Signed dot-product vdot.vv vd, vs2, vs1, vm # Vector-vector
# Dot product, SEW=32, EDIV=1 vdot.vv vd, vs2, vs1, vm # vd[i][31:0] += vs2[i][31:0] * vs1[i][31:0] # Dot product, SEW=32, EDIV=2 vdot.vv vd, vs2, vs1, vm # vd[i][31:0] += vs2[i][31:16] * vs1[i][31:16] + vs2[i][15:0] * vs1[i][15:0] # Dot product, SEW=32, EDIV=4 vdot.vv vd, vs2, vs1, vm # vd[i][31:0] += vs2[i][31:24] * vs1[i][31:24] + vs2[i][23:16] * vs1[i][23:16] + vs2[i][15:8] * vs1[i][15:8] + vs2[i][7:0] * vs1[i][7:0]
The floating-point dot-product reduction vfdot.vv
performs an element-wise
multiplication between the source sub-elements then accumulates the
results into the destination vector element. Note the assembler syntax
uses a .vv
suffix since both inputs are vectors of elements.
# Signed dot-product vfdot.vv vd, vs2, vs1, vm # Vector-vector
# Dot product. SEW=32, EDIV=2 vfdot.v vd, vs2, vs1, vm # vd[i][31:0] += vs2[i][31:16] * vs1[i][31:16] + vs2[i][15:0] * vs1[i][15:0] # Floating-point sub-vectors of two half-precision floats packed into 32-bit elements. vsetvli t0, a0, e32,m1,d2 # Vectors of 32-bit elements, divided into 16b sub-elements vfdot.vv v1, v2, v3 # v1[i][31:0] += v2[i][31:16]*v3[i][31:16] + v2[i][16:0]*v3[i][16:0] # Floating-point sub-vectors of two half-precision floats packed into 32-bit elements. vsetvli t0, a0, e32,m1,d2 # Vectors of 32-bit elements, divided into 16b sub-elements vfdot.vv v1, v2, v3 # v1[i][31:0] += v2[i][31:16]*v3[i][31:16] + v2[i][16:0]*v3[i][16:0] # Floating-point sub-vectors of four half-precision floats packed into 64-bit elements. vsetvli t0, a0, e64,m1,d4 # Vectors of 64-bit elements, divided into 16b sub-elements vfdot.vv v1, v2, v3 # v1[i][31:0] += v2[i][31:16]*v3[i][31:16] + v2[i][16:0]*v3[i][16:0] + # v2[i][63:48]*v3[i][63:48] + v2[i][47:32]*v3[i][47:32]; # v1[i][63:32] = ~0 (NaN boxing)