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hashmap.h
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hashmap.h
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#ifndef HASHMAP
#define HASHMAP
#include <string>
#include <iostream>
#include <map>
#include "murmurhash3.h"
#include "hamming.h"
namespace hashmap
{
class Monitoring;
class HashMap
{
public:
HashMap() {
monitoring_ = NULL;
}
virtual ~HashMap() {
}
virtual int Open() = 0;
virtual int Close() = 0;
virtual int Get(const std::string& key, std::string* value) = 0;
virtual int Put(const std::string& key, const std::string& value) = 0;
virtual int Exists(const std::string& key) = 0;
virtual int Remove(const std::string& key) = 0;
virtual int Dump() = 0;
virtual int CheckDensity() = 0;
virtual int BucketCounts() = 0;
virtual int GetBucketState(int index) = 0;
virtual int FillInitIndex(uint64_t index_stored, uint64_t *index_init) = 0;
virtual void GetMetadata(std::map< std::string, std::string >& metadata) = 0;
Monitoring *monitoring_;
};
}; // end namespace hashmap
#endif // HASHMAP