Player teleporting functionality #2676
Replies: 5 comments 7 replies
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Could be a wider convar that just allows all of the entity/propcore functions to work on players, granted you have the provided prop protection perms to do so. |
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Convar is probably the easiest but I feel like there's no pleasant solution. Would be nice to have the functionality in its own extension, because having player manipulation in "propcore" is a bit misleading, but still use the |
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as stated in one of my comments on this page you could add other things instead of just teleportation functions Read my other comment to see what i mean |
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I don't imagine this being used in places where propcore (or equivalent) isn't used so a convar to allow the propcore setPos to work on players is acceptable. Although having it behind a convar for its own function (e:teleportPlayer(v)) could account for as of yet unknown usecases. Perhaps a convar could contain information on how it should work such as:
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I think that teleporting players should be the function of a different entity, not E2. A convar could be added to allow for propcore functions to be used on players that the E2 owner has toolgun perms on but all other cases should be handled through another entity. |
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Player teleportation is probably one of the most common use cases for external E2 extensions.
Need that in base wiremod, likely through a convar to allow access on players.
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