Wirebox roadmap. #5
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My initial aim is to build a similar featureset as Gmod's Wiremod, so most of the same gates, input devices (thrusters/lights/screens/grabber/hydraulics/spawner/etc), output devices (buttons/gps/gyro/detector/ranger), etc. I'm personally not looking to write an Expression3, but I figure at some point someone'll make something along those lines (Starfall is making some progress). At the moment, there's so few examples in base S&box (eg. what is a vehicle? Tool UI? addons? networking vars?) I'm going rather slowly as I discover good patterns. Some goals:
So I guess some milestones:
I'm happy to review PR's if anyone wants to help! Wiremod's always been a community/open-source-led project :D |
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What are some of the milestones to strive for in the future of this project?
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