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PKTaskQueue.h
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PKTaskQueue.h
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/*
* PKTaskQueue.h
* PlayerKit
*
* Created by James MacWhinnie on 3/19/10.
* Copyright 2010 Roundabout Software. All rights reserved.
*
*/
#ifndef PKTaskQueue_h
#define PKTaskQueue_h
#include <queue>
#include <Block.h>
#include "RBObject.h"
#include "RBAtomic.h"
#include "RBException.h"
class CAPThread;
/*!
@class
@abstract The PKTaskQueue class is a simple FIFO task queue that executes tasks on a secondary worker thread.
@discussion Internally PKTaskQueue is simply an std::queue, an RBSemaphore, and a CAPThread. When a task
is added to a queue, it is injected into the std::queue of the receiver, and the RBSemaphore
is signalled to wake up the CAPThread.
*/
class PKTaskQueue : public RBLockableObject
{
public:
#pragma mark -Public
/*!
@typedef
@abstract The prototype functions must match to be used as tasks in PKTaskQueue.
@discussion Any C++ exceptions thrown by a TaskProc will be consumed and ignored.
*/
typedef void(*TaskProc)(void *userInfo);
/*!
@typedef
@abstract The prototype blocks must match to be used as tasks in PKTaskQueue.
@discussion Any C++ exceptions thrown by a TaskBlock will be consumed and ignored.
*/
typedef void(^TaskBlock)();
protected:
#pragma mark -Protected
/*!
@class
@abstract The QueuedTask functor class is used to represent tasks in PKTaskQueue's task-queue.
*/
class QueuedTask : public RBObject
{
protected:
TaskProc mImplementation;
void *mUserInfo;
RBSemaphore *mSignalSemaphore;
public:
#pragma mark Constructor/Destructor
/*!
@abstract The one and only constructor.
@param implementation The function that provides the implementation of this task
@param userInfo The value to pass to `implementation`
@param isSynchronous Whether or not this task is to be executed synchronously
@discussion Synchronous tasks have an internal semaphore that is signalled after their implementation
is applied. When a synchronous task is queued, `WaitForApplication` should be called on it.
*/
QueuedTask(TaskProc implementaton, void *userInfo, bool isSynchronous) :
RBObject("PKTaskQueue::QueuedTask"),
mImplementation(implementaton),
mUserInfo(userInfo),
mSignalSemaphore(NULL)
{
if(isSynchronous)
mSignalSemaphore = new RBSemaphore("PKTaskQueue::QueuedTask::mSignalSemaphore");
}
/*!
@abstract The one and only destructor.
@discussion If the task is synchronous this will signal its semaphore to prevent deadlock.
*/
~QueuedTask()
{
if(mSignalSemaphore)
{
mSignalSemaphore->SignalIf(^(int value) { return value > 1; });
delete mSignalSemaphore;
}
}
#pragma mark -
#pragma mark Overloads
/*!
@method
@abstract Apply the queued task's implementation.
@discussion If the receiver is synchronous, this will cause the receiver's semaphore to be signalled.
*/
void operator()()
{
mImplementation(mUserInfo);
if(mSignalSemaphore)
mSignalSemaphore->SignalIf(^(int value) { return value > 1; });
}
#pragma mark -
#pragma mark Waiting
/*!
@method
@abstract Block the calling thread until the receiver is applied.
@discussion This method does nothing for asynchronous tasks.
*/
void WaitForApplication() const throw(RBException)
{
if(mSignalSemaphore && (mSignalSemaphore->GetInstantaneousValue() == 1))
mSignalSemaphore->Wait();
}
};
/* owner */ const char *mName;
/* n/a */ std::queue</* strong */ QueuedTask *> mQueueTasks;
/* n/a */ RBAtomicBool mIsCancelled;
/* n/a */ RBSemaphore mSleepSemaphore;
/* weak */ CAPThread *mProcessingThread;
#pragma mark -
#pragma mark Processing Thread
/*!
@method
@abstract Start the receiver's processing thread if it isn't already running.
*/
void StartProcessingThread();
/*!
@method
@abstract Stop the receiver's processing thread if it's running.
*/
void StopProcessingThread();
#pragma mark -
/*!
@method
@abstract The implementation of the processing thread.
@discussion This method processes tasks for task queues.
*/
static void *ProcessingThreadCallback(PKTaskQueue *self);
public:
#pragma mark -Public
#pragma mark Constructor/Destructor
/*!
@abstract The one and only constructor.
*/
PKTaskQueue(const char *name = "");
/*!
@abstract The destructor.
*/
virtual ~PKTaskQueue();
#pragma mark -
#pragma mark Describing PKTaskQueue
virtual CFStringRef CopyDescription();
#pragma mark -
#pragma mark Queuing Tasks
/*!
@method
@abstract Queue up a task function for asynchronous execution
@param proc The function to execute asynchronously. May not be NULL.
@param userInfo The value to pass as the function's parameter.
@discussion If this method is called and no other tasks have been queued in the receiver, the receiver's
worker thread will be fired as a side effect of the method invocation.
*/
void Async(TaskProc proc, void *userInfo);
/*!
@method
@abstract Queue up a task block for asynchronous execution
@param block The block to execute asynchronously. May not be NULL.
@discussion If this method is called and no other tasks have been queued in the receiver, the receiver's
worker thread will be fired as a side effect of the method invocation.
*/
void Async(TaskBlock block);
#pragma mark -
/*!
@method
@abstract Queue up a task function for synchronous execution
@param proc The function to execute on the receiver's worker thread. May not be NULL.
@param userInfo The value to pass as the function's parameter.
@discussion If this method is called and no other tasks have been queued in the receiver, the receiver's
worker thread will be fired as a side effect of the method invocation.
*/
void Sync(TaskProc proc, void *userInfo);
/*!
@method
@abstract Queue up a task block for synchronous execution
@param proc The block to execute on the receiver's worker thread. May not be NULL.
@discussion If this method is called and no other tasks have been queued in the receiver, the receiver's
worker thread will be fired as a side effect of the method invocation.
*/
void Sync(TaskBlock block);
};
#endif /* PKTaskQueue_h */