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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="LaguladTagaWest"
run/main_scene="res://Main.tscn"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/carmel4a97.RTS_Camera2D/plugin.cfg" )
[global]
mouse=false
et=false
etc2=false
[input]
mouse_clicked={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"