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Baked AO in 4k, made necessary adjustments. All other maps need baking in Substance. Some were baked in 1k or 2k to temporarily improve texture quality.
REMINDER: Scale down the size of the ADIRS knobs on the panel, they're too large and cover up some of the textures. Then after the knobs are textured, duplicate those and use those for the rest of the knobs on the panel, so there is no need to redo the entire UV Map and all cockpit textures from scratch.
Texture the front overhead panels, as well as all the knobs, buttons and switches.
Task List:
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