-
Notifications
You must be signed in to change notification settings - Fork 29
/
Offsets.h
89 lines (87 loc) · 1.29 KB
/
Offsets.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
#pragma once
class offsets {
public:
struct UWorld
{
int PersistentLevel;
int OwningGameInstance;
}UWorld;
struct UGameInstance
{
int LocalPlayers;
}UGameInstance;
struct UPlayer
{
int PlayerController;
}ULocalPlayer;
struct ULevel
{
int AActor = 0xA0;
}ULevel;
struct APlayerController
{
int Pawn;
int CameraManager;
int ControlRotation;
}APlayerController;
struct AActor
{
int actorId = 0x18;
int rootComponent;
int PlayerState;
int WieldedItemComponent;
int HealthComponent;
}AActor;
struct APlayerState
{
int PlayerName;
}APlayerState;
struct APlayerCameraManager
{
int CameraCache;
}APlayerCameraManager;
struct AItemProxy
{
int AItemInfo;
}AItemProxy;
struct AItemInfo
{
int UItemDesc;
}AItemInfo;
struct ABootyItemInfo
{
int BootyType;
int Rarity;
}ABootyItemInfo;
struct AShip
{
int CrewOwnershipComponent;
}AShip;
struct UCrewOwnershipComponent
{
int CrewId;
}UCrewOwnershipComponent;
struct AFauna
{
int Name;
}AFauna;
struct AMaptTable
{
int ServerCenter;
int MapPins;
int TrackedShips;
}AMapTable;
struct ACrewService
{
int Crews;
}ACrewService;
struct UWieldedItemComponent
{
int WieldedItem;
}UWieldedItemComponent;
struct AWieldableItem
{
int ItemInfo;
}AWieldableItem;
};
extern offsets Offsets;