-
-
Notifications
You must be signed in to change notification settings - Fork 29
/
error-unnecessary-uniform-configured.html
54 lines (51 loc) · 1.74 KB
/
error-unnecessary-uniform-configured.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
<!--
~ Copyright 2020 Kazimierz Pogoda
~
~ This file is part of shader-web-background.
~
~ shader-web-background is free software: you can redistribute it and/or modify
~ it under the terms of the GNU General Public License as published by
~ the Free Software Foundation, either version 3 of the License, or
~ (at your option) any later version.
~
~ shader-web-background is distributed in the hope that it will be useful,
~ but WITHOUT ANY WARRANTY; without even the implied warranty of
~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
~ GNU General Public License for more details.
~
~ You should have received a copy of the GNU General Public License
~ along with shader-web-background. If not, see <https://www.gnu.org/licenses/>.
-->
<!DOCTYPE html>
<html lang="en">
<head>
<script type="x-shader/x-fragment" id="image">
precision highp float;
uniform vec2 iResolution;
void main() {
// we need to use the uniform, otherwise it might get kicked out from compiled shader
gl_FragColor = vec4(gl_FragColor.x / iResolution.x);
}
</script>
<script src="../../../../dist/shader-web-background.min.js"></script>
<script src="../../js/test-error.js"></script>
<script>
shouldWarn(
"Extra uniforms configured for shader \"image\", which are not present in the shader code "
+ "- might have been removed by GLSL compiler if not used: iSuperfluous"
,
() => shaderWebBackground.shade({
shaders: {
image: {
uniforms: {
iResolution: (gl, loc) => gl.uniform2f(loc, 1, 1),
iSuperfluous: (gl, loc) => gl.uniform1i(loc, 42)
}
}
}
})
);
</script>
</head>
<body></body>
</html>