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a lot of games have a different overall volume. for instance, the dashboard is quite quiet, whereas halo 2 is quite loud. the dashboard works well on 100% volume, but halo 2 works better on 75% or 50%. it would be useful if xemu could allow users to change the volume based on what disc is in the drive, or if there's no disc in the drive.
Alternatives
a volume normalisation option, or somehow detecting this on the system itself and changing the xemu app's volume in the mixer.
Additional Context
No response
The text was updated successfully, but these errors were encountered:
a lot of games have a different overall volume. for instance, the dashboard is quite quiet, whereas halo 2 is quite loud. the dashboard works well on 100% volume, but halo 2 works better on 75% or 50%. it would be useful if xemu could allow users to change the volume based on what disc is in the drive, or if there's no disc in the drive.
Alternatives
a volume normalisation option, or somehow detecting this on the system itself and changing the xemu app's volume in the mixer.
Additional Context
No response
Think Xemu needs better sound emulation first there's allot of work to do in regards to suround sound and some audio just being louder or quieter than it should be.
Main problem relies on apu emulation. The accuracy needs to be improved first so that the volume can be set correctly by default.
it doesn't seem like an emulation bug. i know that some games have issues with loud sounds, but this doesn't seem to be the issue here. some games are just generally louder than others.
Feature Request
a lot of games have a different overall volume. for instance, the dashboard is quite quiet, whereas halo 2 is quite loud. the dashboard works well on 100% volume, but halo 2 works better on 75% or 50%. it would be useful if xemu could allow users to change the volume based on what disc is in the drive, or if there's no disc in the drive.
Alternatives
a volume normalisation option, or somehow detecting this on the system itself and changing the xemu app's volume in the mixer.
Additional Context
No response
The text was updated successfully, but these errors were encountered: