From eb0c916f15d50649b314e3c09e9c74f694583535 Mon Sep 17 00:00:00 2001 From: callpri Date: Mon, 28 Oct 2024 11:32:32 +0300 Subject: [PATCH] Update README.md One more editor is added --- .github/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/README.md b/.github/README.md index c7f6045b..23a1baea 100644 --- a/.github/README.md +++ b/.github/README.md @@ -48,7 +48,7 @@ Plugin documentation can be found [here](Plugin-Docs.md).

If the game has multiple modules you will need to [get the hash(es)](#How-to-get-the-module-hash-and-filename) --> * `apply_patches` set to `true` (default) in the [Xenia Canary config](https://github.com/xenia-canary/xenia-canary/wiki/Options#canary). -1. Open the .patch.toml file that corresponds to your game in a text editor (Notepad, [VSCode](https://code.visualstudio.com/), [VSCodium](https://vscodium.com/), [Notepad++](https://notepad-plus-plus.org/), etc.) +1. Open the .patch.toml file that corresponds to your game in a text editor (Notepad, [VSCode](https://code.visualstudio.com/), [VSCodium](https://vscodium.com/), [Notepad++](https://notepad-plus-plus.org/), [CodeLobster](https://codelobster.com/), etc.) 2. Change `is_enabled` from `false` to `true`. For example, to enable a 60 FPS patch: ```toml [[patch]]