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4D5307DC - Crackdown #148
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With the latest build (xenia-project/xenia@ab04175), either game proceeds past Character splash to Press Start menu before crashing or it crashes at the Havok splash screen. |
@benvanik Since the latest commit (xenia-project/xenia@7711568) including the change outlined in issue 406, game crashes immediately after the Microsoft Games Studio screen like it was doing when I would not specify an output log path (see No Output Crash video from OP). I see that a xenia.log is now created in the starting directory. Any way to specify an alternate name/destination? |
--log_file=path
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Ah yes, sorry, see that now. Thank you. Any thoughts on why the stdout logging method would allow the games to progress further? Got past the MGS screen in xenia-project/xenia@8dd59d0 but as soon as the logging style was changed in xenia-project/xenia@b7203c2 the crashing returned. Wish I knew how it was related.. Without knowing what I'm talking about, could it have anything to do with the additional amount of time it used to take for the game to load when using stdout? Perhaps it's allowing more time for objects to be loaded into memory. |
I noticed that behavior in lightning returns too, when i didn't enable logging 99% of the time game got stuck on square enix logo. |
Could be a threading issue - the old logging was slowing it down just
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No longer launches at all since xenia-project/xenia@b80a028. Exits immediately with error below. |
Right, suppose I should make that a warning instead of an error. On Sun, Aug 30, 2015 at 5:48 PM Austin Greca [email protected]
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Pushed. On Sun, Aug 30, 2015 at 8:48 PM Ben Vanik [email protected] wrote:
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Awesome :) In that case:
Since the extern call errors will eventually be warnings, I'm assuming the latter is more accurate. In either case, State-Title should be removed for now. |
A crash is very different than an assert - we shouldn't conflate the two.
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Hangs on intro videos with xenia-project/xenia@720f8b0 |
Using xenia-project/xenia@2511bd5 it gets past the intro videos and seems to wait around at "Signing into gamer profile..." and eventually crashes/closes. |
Now it just stays on that screen without crashing on anything. There're these two repeating lines in the log file: !> 00000004 undefined extern call to 82B67464 KeSaveFloatingPointState Looks like we got an unimplemented feature here |
Running the game on xenia-project/xenia@b8d1bb74 and modifying the code to disable game profiles as the game requires these to get into the main menu and the game actually works. It can be very strange and buggy, but you can get into gameplay and possibly finish it. I haven't been bothered to get that far yet since the game runs very slow. Video: https://www.youtube.com/watch?v=ukSJOfUcgCg Labels:state-gameplay, kernel-unimplemented-feature, gpu-slow, gpu-shader-errors |
Tested on xenia-project/xenia@112c66d Issues:Plays through the intro and makes it to the title screen, but get's stuck trying to sign-in the user profile and can't make it to the main menu Log:Screenshot(s):Labels:state-title |
Tested on xenia-project/xenia@9418f3f Issues:None? Log:Screenshot(s):Labels:state-gameplay |
Tried to play on xenia-canary 0daf5137 and xenia-master f15e3d07. |
Attempting to play on a Ryzen 3600, RTX 3080, 32GB RAM,
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I'm able to get it running under Canary 7b6cbc2f1 (Feb 8, 22). Performance is still very poor in some situations with some transparent graphical effects visible through "solid" geometry. However the sound does take longer to cut out as compared to Canary a0aa8157b (Dec 13, 21) - I'm now able to get into an agency vehicle and make it out of the tunnel for about 10 seconds before it cuts, as opposed to the more typical cut just before entering the vehicle. I've had no luck getting the mainline build to reach the menu, however. After it attempts to load the saved game (which I have) I'm immediately informed that the guest has crashed. Resetting the configuration does nothing. I can reproduce this 100% of the time with Master 74c109273 (Feb 14, 22), Master 6986d6c7e (Aug 28, 21), and a couple of versions in between. Log file from 74c109273 following crash, default config: Ryzen R9 3900x, RTX 3070, 32GB RAM. |
Canary@5a71b5523, Ryzen 3600, RTX 3080, 32GB RAM, same endless loading screen with music. master@a4840e199 crashes completely, here's xenia.log |
I have the exact same experience with Ryzen 5900, RTX 3080 & 64GB RAM |
master@55a91afcc Same experience as well with Ryzen 5700X, Radeon 6700XT, and 32GB of RAM. Log attached. As far as I discerned from the discord server this is a regression that started earlier in the year as older builds of Xenia run the game just fine. canary_experimental@d0175ddf2 isn't any better, my log for this one is almost 700+ MB so I can't upload it. |
Master Build. Ryzen 3600, RTX 2080S, 32GB RAM, Having consistent crashes on trying to load or create a save game, just like happened in older versions of Xenia On canary build (Jul 30 2022) on the same machine, hangs on the initial loading screen to get in the game. |
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Installing this game from the disc (supposedly) requires having the latest title update. |
playing this on canary_experimental@8678becda, you have to enable mount_cache to avoid the infinite loading screen game itself has some audio issues, with some effects being mute and eventually the game going completely mute within like 5 minutes of playing |
Hello, How do you enable mount_cache and d3d12_readback_resolve? T.I.A! |
find them and set them to true in xenia config file (xenia-canary.config.toml for xenia's canary builds) with your favourite text editor |
it seems that xaudio2 triples the amount of time it takes for the audio to go out |
Yes, download the latest version of Xenia Canary and then enable You'll also need this patch to fix light from lamp posts all over the world showing through walls. Just enable the patch titled "Global Lights Rendering." As a footnote, you also will need |
It was doing that for me, too, until I switched to the latest Canary build. I'm using the settings outlined in this thread, and it works pretty well, except for some slowdown and the audio cutting out randomly until I restart. I set |
Xenia Canary issue: xenia-canary#102 |
There's no fix for the flickering black screen top-half while driving at 2X-3X Draw Resolution Screen (2160p), right? Otherwise, it looks great in 4K and runs full 30 FPS at that resolution on my RTX 3070/i9 rig. You guys did a great job with this emu and it's come so far. |
Marketplace
Tested on https://github.com/xenia-project /xenia/commit/45816d801bf24781b1a9e773fa234cf75f68cbf0
Issues:
Crashes at initial Microsoft Game Studios intro.
Gets through all intros and hangs at character splash screen.
Every few tries, Realtime Worlds video will flicker or appear as all white, but audio is still there.
Usually crashes at Havok splash screen.
Continues past Havok splash screen.
Hangs on character splash screen.
Logs:
Logs
Videos:
Labels:
state-title
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