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Rebuild
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xeolabs committed Oct 28, 2023
1 parent ade249a commit 095e9a2
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Showing 6 changed files with 50 additions and 38 deletions.
24 changes: 12 additions & 12 deletions dist/xeokit-sdk.cjs.js
Original file line number Diff line number Diff line change
Expand Up @@ -64785,7 +64785,7 @@ class TrianglesInstancingLayer {
*/
constructor(cfg) {

console.info("Creating TrianglesInstancingLayer");
// console.info("Creating TrianglesInstancingLayer");

/**
* Owner model
Expand Down Expand Up @@ -83625,7 +83625,7 @@ class SceneModel extends Component {
return dtxLayer;
}
}
console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
dtxLayer = new TrianglesDataTextureLayer(this, {layerIndex: 0, origin}); // layerIndex is set in #finalize()
this._dtxLayers[layerId] = dtxLayer;
this.layerList.push(dtxLayer);
Expand All @@ -83648,7 +83648,7 @@ class SceneModel extends Component {
while (!vboBatchingLayer) {
switch (cfg.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -83663,7 +83663,7 @@ class SceneModel extends Component {
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -83678,7 +83678,7 @@ class SceneModel extends Component {
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -83693,7 +83693,7 @@ class SceneModel extends Component {
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
vboBatchingLayer = new LinesBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand All @@ -83705,7 +83705,7 @@ class SceneModel extends Component {
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
vboBatchingLayer = new PointsBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand Down Expand Up @@ -83759,7 +83759,7 @@ class SceneModel extends Component {
while (!vboInstancingLayer) {
switch (geometry.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -83770,7 +83770,7 @@ class SceneModel extends Component {
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -83781,7 +83781,7 @@ class SceneModel extends Component {
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -83792,7 +83792,7 @@ class SceneModel extends Component {
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
vboInstancingLayer = new LinesInstancingLayer({
model,
textureSet,
Expand All @@ -83802,7 +83802,7 @@ class SceneModel extends Component {
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
vboInstancingLayer = new PointsInstancingLayer({
model,
textureSet,
Expand Down
24 changes: 12 additions & 12 deletions dist/xeokit-sdk.es.js
Original file line number Diff line number Diff line change
Expand Up @@ -64781,7 +64781,7 @@ class TrianglesInstancingLayer {
*/
constructor(cfg) {

console.info("Creating TrianglesInstancingLayer");
// console.info("Creating TrianglesInstancingLayer");

/**
* Owner model
Expand Down Expand Up @@ -83621,7 +83621,7 @@ class SceneModel extends Component {
return dtxLayer;
}
}
console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesDataTextureLayer`);
dtxLayer = new TrianglesDataTextureLayer(this, {layerIndex: 0, origin}); // layerIndex is set in #finalize()
this._dtxLayers[layerId] = dtxLayer;
this.layerList.push(dtxLayer);
Expand All @@ -83644,7 +83644,7 @@ class SceneModel extends Component {
while (!vboBatchingLayer) {
switch (cfg.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -83659,7 +83659,7 @@ class SceneModel extends Component {
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -83674,7 +83674,7 @@ class SceneModel extends Component {
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesBatchingLayer`);
vboBatchingLayer = new TrianglesBatchingLayer({
model,
textureSet,
Expand All @@ -83689,7 +83689,7 @@ class SceneModel extends Component {
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesBatchingLayer`);
vboBatchingLayer = new LinesBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand All @@ -83701,7 +83701,7 @@ class SceneModel extends Component {
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsBatchingLayer`);
vboBatchingLayer = new PointsBatchingLayer({
model,
layerIndex: 0, // This is set in #finalize()
Expand Down Expand Up @@ -83755,7 +83755,7 @@ class SceneModel extends Component {
while (!vboInstancingLayer) {
switch (geometry.primitive) {
case "triangles":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -83766,7 +83766,7 @@ class SceneModel extends Component {
});
break;
case "solid":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -83777,7 +83777,7 @@ class SceneModel extends Component {
});
break;
case "surface":
console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating TrianglesInstancingLayer`);
vboInstancingLayer = new TrianglesInstancingLayer({
model,
textureSet,
Expand All @@ -83788,7 +83788,7 @@ class SceneModel extends Component {
});
break;
case "lines":
console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating LinesInstancingLayer`);
vboInstancingLayer = new LinesInstancingLayer({
model,
textureSet,
Expand All @@ -83798,7 +83798,7 @@ class SceneModel extends Component {
});
break;
case "points":
console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
// console.info(`[SceneModel ${this.id}]: creating PointsInstancingLayer`);
vboInstancingLayer = new PointsInstancingLayer({
model,
textureSet,
Expand Down
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