From 8abd77f26bdee6522235878133396ec2d48dfe9a Mon Sep 17 00:00:00 2001 From: lindsay Date: Wed, 16 Aug 2023 16:46:08 +0200 Subject: [PATCH] Docs fix --- src/viewer/scene/model/SceneModel.js | 46 +--------------------------- 1 file changed, 1 insertion(+), 45 deletions(-) diff --git a/src/viewer/scene/model/SceneModel.js b/src/viewer/scene/model/SceneModel.js index 7c0576eb12..ce5a123a05 100644 --- a/src/viewer/scene/model/SceneModel.js +++ b/src/viewer/scene/model/SceneModel.js @@ -67,51 +67,7 @@ const DTX = 2; * techniques, in isolation. If some bug occurs in SceneModel, we use these tests to debug, but they also * serve to demonstrate how to use the capabilities of SceneModel programmatically. * - * ## Data Textures - * - * These examples cause SceneModel to use *data textures* to represent and render models. Data textures - * have the advantage of extremely low memory footprint, but require a fairly high-end GPU. These - * work well for huge models on mobile phones and tablets that have a high-spec GPU. - * - * * [Data textures, inline geometry, uncompressed, triangles](./../examples/#SceneModel_dtx_batch_unquantized_triangles) - * * [Data textures, inline geometry, pre-compressed, triangles](./../examples/#SceneModel_dtx_batch_quantized_triangles) - * * [Data textures, reused geometry, uncompressed, triangles](./../examples/#SceneModel_dtx_instancing_unquantized_triangles) - * * [Data textures, reused geometry, pre-compressed, triangles](./../examples/#SceneModel_dtx_instancing_quantized_triangles) - * - * ## Data Textures with RTC Geometry - * - * These relative-to-center (RTC) examples test SceneModel's data texture mode with "tiled" geometry coordinates, which are specified as offsets from - * tile centers ("origins"). This feature is useful for defining models that are geographically huge, while using the minimal (single precision) - * storage for the coordinates. - * - * * [Data textures, inline geometry, uncompressed, triangles, RTC coordinates, ](./../examples/#SceneModel_dtx_batch_unquantized_triangles_rtc) - * * [Data textures, inline geometry, pre-compressed, triangles, RTC coordinates, ](./../examples/#SceneModel_dtx_batch_quantized_triangles_rtc) - * * [Data textures, reused geometry, uncompressed, triangles, RTC coordinates](./../examples/#SceneModel_dtx_instancing_unquantized_triangles_rtc) - * * [Data textures, reused geometry, pre-compressed, triangles, RTC coordinates](./../examples/#SceneModel_dtx_instancing_quantized_triangles_rtc) - * - * ## VBOs - * - * These examples cause SceneModel to use the conventional *vertex buffer objects* (VBOs) to render and - * represent and render models. These perform better that data textures on low-spec GPUs. - * - * * [VBOs, inline geometry, uncompressed, triangles](./../examples/#SceneModel_vbo_batch_unquantized_triangles) - * * [VBOs, inline geometry, pre-compressed, triangles](./../examples/#SceneModel_vbo_batch_quantized_triangles) - * * [VBOs, reused geometry, uncompressed, triangles](./../examples/#SceneModel_vbo_instancing_unquantized_triangles) - * * [VBOs, reused geometry, pre-compressed, triangles](./../examples/#SceneModel_vbo_instancing_quantized_triangles) - * - * ## VBOs with RTC Geometry - * - * * [VBOs, inline geometry, uncompressed, triangles, RTC coordinates, ](./../examples/#SceneModel_vbo_batch_unquantized_triangles_rtc) - * * [VBOs, inline geometry, pre-compressed, triangles, RTC coordinates, ](./../examples/#SceneModel_vbo_batch_quantized_triangles_rtc) - * * [VBOs, reused geometry, uncompressed, triangles, RTC coordinates](./../examples/#SceneModel_vbo_instancing_unquantized_triangles_rtc) - * * [VBOs, reused geometry, pre-compressed, triangles, RTC coordinates](./../examples/#SceneModel_vbo_instancing_quantized_triangles_rtc) - * - * ## VBOs with textures: - * - * * [VBOs, reused geometry, pre-compressed, triangles, JPEG textures](./../examples#SceneModel_vbo_instancing_quantized_triangles_textures_jpg) - * * [VBOs, reused geometry, pre-compressed, triangles, KTX2 textures](./../examples#SceneModel_vbo_instancing_quantized_triangles_textures_ktx2) - * * [VBOs, reused geometry, uncompressed, triangles, JPEG textures](./../examples#SceneModel_vbo_instancing_unquantized_triangles_textures_jpg) - * * [VBOs, reused geometry, uncompressed, triangles, KTX2 textures"](./../#SceneModel_vbo_instancing_unquantized_triangles_textures_ktx2) + * TODO * * # Overview *