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game.js
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game.js
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var userClickedPattern = [];
var gamePattern = [];
var started = false;
var level = 0;
var colors = ["green", "red", "yellow", "blue"]
$(".htp").hide();
$(".btn-d").click(function () {
$(".htp").slideToggle();
});
$(".start").click(function (e) {
if (started === false) {
levelIncrease();
started = true;
$(".start").text("RESTART");
}
});
$(".btn").click(function () {
var ids = $(this).attr("id");
userClickedPattern.push(ids);
var audio = new Audio("./sounds/" + ids + ".mp3")
audio.play();
animateButton(ids);
if (started === true) {
checkAnswer(userClickedPattern.length - 1);
}
});
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
console.log("true");
if (gamePattern.length === userClickedPattern.length) {
setTimeout(function () {
levelIncrease();
}, 1000)
}
} else {
var audio2 = new Audio("./sounds/wrong.mp3");
audio2.play();
console.log("wrong")
$("#level").text("Game Over !! Press RESTART to start again.");
$("body").addClass("game-over");
setTimeout(function () {
$("body").toggleClass("game-over");
}, 299);
startOver();
}
}
function levelIncrease() {
userClickedPattern = [];
level++;
var n = Math.floor(Math.random() * 4);
var randomChosenColor = colors[n];
$("#level").text("level " + level);
gamePattern.push(randomChosenColor);
// console.log(gamePattern);
$("#" + randomChosenColor).fadeOut(100).fadeIn(100);
var audio = new Audio("./sounds/" + randomChosenColor + ".mp3")
audio.play();
}
function animateButton(btnColor) {
$("#" + btnColor).addClass("pressed");
setTimeout(function () {
$("#" + btnColor).toggleClass("pressed");
}, 100);
}
function startOver() {
gamePattern = [];
level = 0;
started = false;
}