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Update README.md
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NotAdam authored Dec 26, 2020
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Expand Up @@ -4,7 +4,7 @@ Penumbra is a runtime mod loader for FINAL FANTASY XIV, with a bunch of other us

* No need to back up your install - mods don't touch game files
* Disable and enable mods without restarting the game
* Resolve conflicts between mods by changing mod order ([soon™](https://github.com/xivdev/Penumbra/issues/2))
* Resolve conflicts between mods by changing mod order
* Files can be edited and are often replicated in-game after a map change or closing and reopening a window

## Current Status
Expand All @@ -16,8 +16,8 @@ We're working towards a 1.0 release, and you can follow it's progress [here](htt
Contributions are welcome, but please make an issue first before writing any code. It's possible what you want to implement is out of scope for this project, or could be reworked so that it would provide greater benefit.

## TexTools Mods
Penumbra has support for TexTools modpacks, however no support will be given. This is aimed as an interim measure while better tooling is developed, but note that there is no ETA for this.
Penumbra has support for some types of TexTools modpacks, however no support will be given. This is aimed as an interim measure while better tooling is developed, but note that there is no ETA for this.

### Why not support TexTools?

Because it sucks. It's slow to use, the workflow is awful and the codebase is so far gone any notable improvements or support for new features would mean throwing out significant portions of the existing codebase. If you're interested in helping build new tooling, or are just curious about what's available, you can check out Umbra [here](https://github.com/NotAdam/Lumina/tree/master/src/Umbra).
Because it sucks. It's slow to use, the workflow is awful and the codebase is so far gone any notable improvements or support for new features would mean throwing out significant portions of the existing codebase.

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