diff --git a/Penumbra/Interop/PathResolving/CollectionResolver.cs b/Penumbra/Interop/PathResolving/CollectionResolver.cs index 136da0f5..313c4f8b 100644 --- a/Penumbra/Interop/PathResolving/CollectionResolver.cs +++ b/Penumbra/Interop/PathResolving/CollectionResolver.cs @@ -216,10 +216,13 @@ private ResolveData DefaultState(GameObject* gameObject) private ModCollection? CollectionByAttributes(Actor actor, ref bool notYetReady) { if (!actor.IsCharacter) + { + Penumbra.Log.Excessive($"Actor to be identified was not yet a Character."); + notYetReady = true; return null; + } // Only handle human models. - if (!IsModelHuman((uint)actor.AsCharacter->CharacterData.ModelCharaId)) return null;