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myStructs.h
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myStructs.h
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#ifndef MYSTRUCTS_H
#define MYSTRUCTS_H
#include <string>
#include <vector>
using namespace std;
struct InputType
{
bool raw;
bool corr;
bool unfiltered;
InputType()
{
raw = 1;
corr = 0;
unfiltered = 0;
}
};
struct Output
{
bool corr;
bool unfiltered;
bool filtered;
bool all;
Output()
{
corr = 0;
unfiltered = 0;
filtered = 0;
all = 0;
}
};
struct Gene
{
string geneID;
int index;
int sortedPos;
int origin;
/*
Gene& operator=(const Gene& g)
{
//Gene a;
geneID = g.geneID;
index = g.index;
origin = g.origin;
return *this;
}
*/
/*
void swap(Gene& g)
{
geneID = g.geneID;
index = g.index;
origin = g.origin;
}
*/
};
struct CSD_Pair
{
int gene_index1;
int gene_index2;
bool activated;
vector<char> type;
CSD_Pair()
{
gene_index1 = -1;
gene_index2 = -1;
activated = 0;
type.resize(1);
}
CSD_Pair(unsigned int n)
{
gene_index1 = -1;
gene_index2 = -1;
activated = 0;
type.resize(n);
}
};
#endif