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Description
Current Behavior
In the render workflow the render instances are based on the renderlayers and their names, so that Main renderlayer for example become renderLightingMain. However, after the instance has been saved once, renaming the renderlayer does not rename the instance's product.
Expected Behavior
The instance's variant should update along with the renderlayer's name on renderlayer rename. Similarly, changing the variant on the instance itself should preferably rename the renderlayer too.
There is a caveat though, if those are always 100% linked to each other and can never be deviated on purpose by the user then it'd be impossible to render the same 'variant' from one scene to different folder paths (if that's even a sensible use case of course is up for discussion, but it's good to know that you can't have renderlayers with the same name; hence can't target the same render product twice even if targeting to different folders from one workfile)
Steps To Reproduce:
Create a render product (and renderlayer)
In publisher UI press "Save"
Rename the renderlayer in Maya
Reset the publisher UI
The instance is still named using the original layer name.
(Note that if you skip point 2. then it would've still worked, because it works up until the instance actually exists in the scene, which happens on saving of the create context)
Additional context:
Version
ayon-maya 0.4.1
Relevant log output:
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Description
Current Behavior
In the render workflow the render instances are based on the renderlayers and their names, so that
Main
renderlayer for example becomerenderLightingMain
. However, after the instance has been saved once, renaming the renderlayer does not rename the instance's product.Expected Behavior
The instance's variant should update along with the renderlayer's name on renderlayer rename. Similarly, changing the variant on the instance itself should preferably rename the renderlayer too.
There is a caveat though, if those are always 100% linked to each other and can never be deviated on purpose by the user then it'd be impossible to render the same 'variant' from one scene to different folder paths (if that's even a sensible use case of course is up for discussion, but it's good to know that you can't have renderlayers with the same name; hence can't target the same render product twice even if targeting to different folders from one workfile)
Steps To Reproduce:
(Note that if you skip point 2. then it would've still worked, because it works up until the instance actually exists in the scene, which happens on saving of the create context)
Additional context:
Version
Relevant log output:
The text was updated successfully, but these errors were encountered: