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the resolver should have this in the future. but it will need to work a good bit different as it needs to build against the different DCCs and all those DCCs need different ENV variables.
this is a small portion of how my internal build setup works for AyonUsdResolver but we did not yet move this into a Corporate Repo(and the method should change soonTM).
Preamble
Currently building C++ software is fully manual.
This is very time consuming for the developer.
Request
Build an automation that is aware of the project-depending build process in a repo and upload the output to lakeFs.
Specs
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