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iOS support #1
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Hi there! This project is pretty cool. I'm glad to see the rust bindgen objective-c features. Depending on effort, I'm up for picking up this task or a subtask. Mind writing some expectations? If you're interested in running some actual unit tests in an iOS simulator, |
Hi! First of all, thank you a lot! I wrote the first version of this project based on your uikit-sys build.rs! Recently I added apple-bindgen subcrate, the bindgen-running crate. Unlike The primary missing connection between Because it was only 3 days ago, I would wait for a few more days. Depending on whether they accept it or not, I'd like use the new version of Second part is configure.py to add framework names as features. The script need to take arguments to handle platforms. And blocklist for bindgen-imcompatible frameworks. The last part is Bindgen rule. What we need for that is trying to build the generated output of iOS and add correct rules for the files. I remember you already find rules for it in uikit-sys build.rs I am really grateful that you left comment to say you want to take any part of the project. This is the best feedback ever for my projects' first week!
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Oh, you were the author of Objective-C support of bindgen! No wonder how I found uikit-sys from bindgen document. 😲 |
I'm not quite the original author. I came across the mild/broken support for it and just kinda incrementally added small stuff that made sense and a few PRs later it felt like structured rust calling into objective-c. This project and uikit-sys are some of the only projects using it. I've also been watching objc2 with hopes of having better memory management. There's still plenty of things I wish I had more time to add/fix. Wrote some of it down in madsmtm/objc2#85 (comment). As mentioned there, rust-lang/rust-bindgen#1784 is a feature that's pretty important but haven't gotten around to fixing or showing it's worth the performance loss. |
apple-sdk 0.2.0 is published |
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