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mathutil.h
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mathutil.h
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// Copyright 2010-2018 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef OR_TOOLS_BASE_MATHUTIL_H_
#define OR_TOOLS_BASE_MATHUTIL_H_
#include <math.h>
#include <algorithm>
#include <vector>
#include "absl/base/casts.h"
#include "ortools/base/basictypes.h"
#include "ortools/base/integral_types.h"
#include "ortools/base/logging.h"
#include "ortools/base/macros.h"
namespace operations_research {
class MathUtil {
public:
// CeilOfRatio<IntegralType>
// FloorOfRatio<IntegralType>
// Returns the ceil (resp. floor) of the ratio of two integers.
//
// IntegralType: any integral type, whether signed or not.
// numerator: any integer: positive, negative, or zero.
// denominator: a non-zero integer, positive or negative.
template <typename IntegralType>
static IntegralType CeilOfRatio(IntegralType numerator,
IntegralType denominator) {
DCHECK_NE(0, denominator);
const IntegralType rounded_toward_zero = numerator / denominator;
const IntegralType intermediate_product = rounded_toward_zero * denominator;
const bool needs_adjustment =
(rounded_toward_zero >= 0) &&
((denominator > 0 && numerator > intermediate_product) ||
(denominator < 0 && numerator < intermediate_product));
const IntegralType adjustment = static_cast<IntegralType>(needs_adjustment);
const IntegralType ceil_of_ratio = rounded_toward_zero + adjustment;
return ceil_of_ratio;
}
template <typename IntegralType>
static IntegralType FloorOfRatio(IntegralType numerator,
IntegralType denominator) {
DCHECK_NE(0, denominator);
const IntegralType rounded_toward_zero = numerator / denominator;
const IntegralType intermediate_product = rounded_toward_zero * denominator;
const bool needs_adjustment =
(rounded_toward_zero <= 0) &&
((denominator > 0 && numerator < intermediate_product) ||
(denominator < 0 && numerator > intermediate_product));
const IntegralType adjustment = static_cast<IntegralType>(needs_adjustment);
const IntegralType floor_of_ratio = rounded_toward_zero - adjustment;
return floor_of_ratio;
}
// Returns the greatest common divisor of two unsigned integers x and y.
static unsigned int GCD(unsigned int x, unsigned int y) {
while (y != 0) {
unsigned int r = x % y;
x = y;
y = r;
}
return x;
}
// Returns the least common multiple of two unsigned integers. Returns zero
// if either is zero.
static unsigned int LeastCommonMultiple(unsigned int a, unsigned int b) {
if (a > b) {
return (a / MathUtil::GCD(a, b)) * b;
} else if (a < b) {
return (b / MathUtil::GCD(b, a)) * a;
} else {
return a;
}
}
// Absolute value of x.
// Works correctly for unsigned types and
// for special floating point values.
// Note: 0.0 and -0.0 are not differentiated by Abs (Abs(0.0) is -0.0),
// which should be OK: see the comment for Max above.
template <typename T>
static T Abs(const T x) {
return x > 0 ? x : -x;
}
// Returns the square of x.
template <typename T>
static T Square(const T x) {
return x * x;
}
// Euclid's Algorithm.
// Returns: the greatest common divisor of two unsigned integers x and y.
static int64 GCD64(int64 x, int64 y) {
DCHECK_GE(x, 0);
DCHECK_GE(y, 0);
while (y != 0) {
int64 r = x % y;
x = y;
y = r;
}
return x;
}
template <typename T>
static T IPow(T base, int exp) {
return pow(base, exp);
}
template <class IntOut, class FloatIn>
static IntOut Round(FloatIn x) {
// We don't use sgn(x) below because there is no need to distinguish the
// (x == 0) case. Also note that there are specialized faster versions
// of this function for Intel, ARM and PPC processors at the bottom
// of this file.
if (x > -0.5 && x < 0.5) {
// This case is special, because for largest floating point number
// below 0.5, the addition of 0.5 yields 1 and this would lead
// to incorrect result.
return static_cast<IntOut>(0);
}
return static_cast<IntOut>(x < 0 ? (x - 0.5) : (x + 0.5));
}
static int64 FastInt64Round(double x) { return Round<int64>(x); }
};
} // namespace operations_research
#endif // OR_TOOLS_BASE_MATHUTIL_H_