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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>SpaceNav</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico" />
<link rel="preconnect" href="https://fonts.googleapis.com" />
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin />
<link
href="https://fonts.googleapis.com/css2?family=Poppins:wght@200&display=swap"
rel="stylesheet"
/>
<link rel="stylesheet" href="TemplateData/style.css" />
</head>
<body>
<div id="unity-container" class="unity-desktop">
<div id="unity-build-title">
<a href="https://github.com/yugi957/TigerHacks" target="_blank"
>view our GitHub repo</a
>
</div>
<div id="unity-footer">
<div id="unity-webgl-logo">SpaceNav.</div>
</div>
<div class="unity-lower-footer"><br /></div>
<div class="unity-lower-footer"><br /></div>
<div class="unity-lower-footer"><br /></div>
<div class="unity-lower-footer"><br /></div>
<div id="download">
<a
href="https://github.com/yugi957/TigerHacks/raw/main/Complete%20Build.zip"
class="button1"
>Download here (for Windows)!</a
>
</div>
<div class="unity-lower-footer"><br /></div>
<div class="unity-lower-footer"><br /></div>
<div class="unity-lower-footer"><3</div>
<div class="unity-lower-footer">
Made with love at TigerHacks by:
</div>
<div class="unity-lower-footer">
<a
href="https://www.linkedin.com/in/daniel-fratila-83b251225"
target="_blank"
>Daniel Fratila</a
>
//
<a
href="https://www.linkedin.com/in/alec-burke-a5319b225/"
target="_blank"
>Alec Burke</a
>
//
<a
href="https://www.linkedin.com/in/cameronday960/"
target="_blank"
>Cameron Day</a
>
//
<a
href="https://www.linkedin.com/in/ryan-h-b225511b0/"
target="_blank"
>Ryan Huynh</a
>
//
<a
href="https://www.linkedin.com/in/andrew-kim-5168281a3/"
target="_blank"
>Andrew Kim</a
>
//
<a
href="https://www.linkedin.com/in/aditya-pillai-7359b7224/"
target="_blank"
>Adi Pillai</a
>
//
<a
href="https://www.linkedin.com/in/atul-krishnadas/"
target="_blank"
>Atul Krishnadas</a
>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector(
"#unity-progress-bar-full"
);
var fullscreenButton = document.querySelector(
"#unity-fullscreen-button"
);
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length
? "block"
: "none";
}
var div = document.createElement("div");
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == "error")
div.style = "background: red; padding: 10px;";
else {
if (type == "warning")
div.style = "background: yellow; padding: 10px;";
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Build 0.1.4.loader.js";
var config = {
dataUrl: buildUrl + "/Build 0.1.4.data",
frameworkUrl: buildUrl + "/Build 0.1.4.framework.js",
codeUrl: buildUrl + "/Build 0.1.4.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "SpaceBook Inc.",
productName: "SpaceNav",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
container.className = "unity-mobile";
// Avoid draining fillrate performance on mobile devices,
// and default/override low DPI mode on mobile browsers.
config.devicePixelRatio = 1;
unityShowBanner(
"WebGL builds are not supported on mobile devices."
);
} else {
canvas.style.width = "960px";
canvas.style.height = "600px";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
})
.then((unityInstance) => {
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
})
.catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>